Difference between revisions of "Button"
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''Main Article:'' '''[[Building Character Sheets]]''' | ''Main Article:'' '''[[Building Character Sheets]]''' | ||
− | This page is about the <code><button></code> and it's known options for usage in creating character sheets. | + | This page is about the <code><button></code> and it's known options for usage in creating custom character sheets. |
The <code><button></code> have three roll20-specific types that can be used in character sheets; <code>type="roll"</code>, <code>type="action"</code>, <code>type="compendium"</code>. | The <code><button></code> have three roll20-specific types that can be used in character sheets; <code>type="roll"</code>, <code>type="action"</code>, <code>type="compendium"</code>. |
Revision as of 19:17, 19 February 2020
Main Article: Building Character Sheets
This page is about the <button>
and it's known options for usage in creating custom character sheets.
The <button>
have three roll20-specific types that can be used in character sheets; type="roll"
, type="action"
, type="compendium"
.
Contents |
Roll Button
Example:
<button type="roll" value="/roll 1d20 + @{Bluff}" name="roll_BluffCheck"></button>
- the
type
-attribute should be set toroll
- the roll macro is defined in the
value
-attribute. See Macros for how to write them - the optional
name
-attribute allows the roll to be referenced in external Macros and Abilities. The name must be prefixed withroll_
for this to work, and each roll button should have a unique name. Buttons in repeating sections automatically gain a unique prefix/suffix in their name.
To call a named roll button in the chat, it works similarly like calling a defined Ability macro from the A & A tab, e.g. %{Bob|BluffCheck}
. This will call the "BluffCheck" button of the character named "Bob".
Action Button
Example:
<button type="action" name="act_reduce"></button>
Action buttons can be used as events to trigger Sheetworkers.
- the
type
-attribute must be set toaction
- the
name
-attribute must be defined, and have aact_
prefix to function
Two common uses:
- Swap between sheet tabs/visible areas (CSS Wizardry Example)
- Increment stats, such as ammo usage
Adjust Stats Examples
Made by GiGs and expanded here. Each step is expanded and commented for clarity.
Add one to the level stat , when a button is clicked.
Create an action button on the sheet:
<button type="action" name="act_add">
Then add this code the the sheetworker section of the sheet:
on('clicked:add', function() { getAttrs(['level'], function(values) { // get the level stat, and coerce into a numerical value. const level = +values.level || 0; // increase by 1 const newlevel = level +1; // save the updated attribute to the sheet setAttrs({ level: newlevel }); }); });
Reducing several stats with one button press.
Create an action button on the sheet:
<button type="action" name="act_reduce">
Then add this code the the sheetworker section of the sheet:
on('clicked:reduce', function() { // make an array of the attributes you plan to adjust, for ease of use later const attributes = ['list of attributes to adjust']; getAttrs(attributes, function(values) { const settings = {}; // make a variable to hold the changed attributes // loop through the attributes, get the value, then subtract 1 attributes.forEach(att => { // in each go through the loop, "att" becomes the next attribute let tempattribute = +values.att || 0; tempattribute -= 1; // store the changed attribute in the settings variable: settings[att] = tempattribute; }); // save the updated attributes to the sheet setAttrs(settings); }); });
Compendium Button
Main Article: Compendium Button
The compendium button can be used to open a compendium entry directly from a character sheet, in the same way as if you clicked on an entry in the in-app compendium. This can be used as a more convenient way to access rules and descriptions, for example, for a spell, the compendium button can be used to easily view the full description for that spell.
See Also
- Building Character Sheets - Main Article
- Macros
- Dice Reference