Difference between revisions of "Script:Token Collisions"
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{{clear}}{{script overview | {{clear}}{{script overview | ||
|name=Vector Math | |name=Vector Math | ||
− | |author=[[ | + | |author=[[Ada Lindberg|Ada L.]] |
|version=1.6 | |version=1.6 | ||
|lastmodified=2020-03-30 | |lastmodified=2020-03-30 |
Latest revision as of 09:13, 23 June 2022
Page Updated: 2022-06-23 |
This is a small library for detecting collisions among moving tokens, even accounting for waypoints during token movement.
Version: 1.6
Last Modified: 2020-03-30
Code: Token Collisions
Dependencies: Vector Math
Conflicts: none
Contents |
[edit] Syntax
var collidedBullet = TokenCollisions.getFirstCollision(marisaKirisame, danmakuArray);
var allHitEnemies = TokenCollisions.getCollisions(masterSparkSpell, enemiesArray);
[edit] Installation and Configuration
Install from the One-Click menu, or sourcecode.
Install manually: Copy the script's code, available from the menu on the right and stored at Roll20's API GitHub Repository. Paste the code into a new script in your campaign's API Script Editor. Save the new script and it will be available inside your campaign.
[edit] Script Use
The library's exposed functions are accessed through the TokenCollisions
-object, created when the script is loaded. See Readme for more details.
[edit] Changelog
See GitHub commit log: https://github.com/Roll20/roll20-api-scripts/commits/master/Token%20Collisions