Difference between revisions of "Star Frontiers"
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Star Frontiers is a percentile system using d10 and d100 rolls. | Star Frontiers is a percentile system using d10 and d100 rolls. | ||
+ | |||
+ | Link to [[Star Frontiers Character Sheet]] wiki page | ||
=== d100 Macro with Modifier === | === d100 Macro with Modifier === | ||
− | + | Most rolls in ''Star Frontiers'' are 1d100, and you have to roll equal to or under a stated percentage chance to succeed. Modifiers are applied to the chance to succeed, not the dice. A general roll can be made with: | |
<pre data-language="javascript"> | <pre data-language="javascript"> | ||
− | /r | + | /r 1d100 vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]% |
</pre> | </pre> | ||
− | + | As an inline roll, this could be: | |
<pre data-language="javascript"> | <pre data-language="javascript"> | ||
− | /em rolls | + | /em rolls [[ 1d100 ]] vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]% |
+ | </pre> | ||
+ | |||
+ | As a character ability, you can replace ?{Chance to succeed} with a specific attribute or percentage. For example, if a character has an attribute Personality, you can roll a Personality check as: | ||
+ | |||
+ | <pre data-language="javascript"> | ||
+ | /r 1d100 vs. [[ @{Personality} [Personality] + ( ?{Modifier|0} ) [modifier] ]]% | ||
</pre> | </pre> | ||
− | |||
− | |||
=== Initiative === | === Initiative === | ||
− | This is a inline-roll macro for Initiative, it adds the result to the Tracker (make sure you have a | + | This is a inline-roll macro for Initiative, it adds the result to the Tracker (make sure you have a Token selected and Initiative Modifier listed in a character-sheet's Attributes as "IM"). |
+ | |||
+ | <pre data-language="javascript"> | ||
+ | /em rolls initiative [[1d10 + @{selected|IM} &{tracker} ]] | ||
+ | </pre> | ||
+ | |||
+ | === Battle Rage === | ||
+ | First you have to create an Attribute called, "Battle Rage Level". Then you create an ability and put these two lines into the bigger box: | ||
<pre data-language="javascript"> | <pre data-language="javascript"> | ||
− | / | + | Rolling for Battle Rage (@{Battle Rage Level}%) |
+ | </pre><pre data-language="javascript"> | ||
+ | [[{{1D100-@{Battle Rage Level}}<0}]] | ||
</pre> | </pre> | ||
+ | Then track your Battle Rage Level in the attribute and the check is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up. | ||
+ | <br /> | ||
− | |||
[[Category:Games]] | [[Category:Games]] | ||
+ | [[Category:Macros]] |
Latest revision as of 20:17, 17 May 2019
Star Frontiers is a percentile system using d10 and d100 rolls.
Link to Star Frontiers Character Sheet wiki page
[edit] d100 Macro with Modifier
Most rolls in Star Frontiers are 1d100, and you have to roll equal to or under a stated percentage chance to succeed. Modifiers are applied to the chance to succeed, not the dice. A general roll can be made with:
/r 1d100 vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%
As an inline roll, this could be:
/em rolls [[ 1d100 ]] vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%
As a character ability, you can replace ?{Chance to succeed} with a specific attribute or percentage. For example, if a character has an attribute Personality, you can roll a Personality check as:
/r 1d100 vs. [[ @{Personality} [Personality] + ( ?{Modifier|0} ) [modifier] ]]%
[edit] Initiative
This is a inline-roll macro for Initiative, it adds the result to the Tracker (make sure you have a Token selected and Initiative Modifier listed in a character-sheet's Attributes as "IM").
/em rolls initiative [[1d10 + @{selected|IM} &{tracker} ]]
[edit] Battle Rage
First you have to create an Attribute called, "Battle Rage Level". Then you create an ability and put these two lines into the bigger box:
Rolling for Battle Rage (@{Battle Rage Level}%)
[[{{1D100-@{Battle Rage Level}}<0}]]
Then track your Battle Rage Level in the attribute and the check is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up.