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Difference between revisions of "Star Frontiers"

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Star Frontiers is a percentile system using d10 and d100 rolls.
 
Star Frontiers is a percentile system using d10 and d100 rolls.
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 +
Link to [[Star Frontiers Character Sheet]] wiki page
  
 
=== d100 Macro with Modifier ===
 
=== d100 Macro with Modifier ===
Make a d100 roll and ask for a modifier.
+
Most rolls in ''Star Frontiers'' are 1d100, and you have to roll equal to or under a stated percentage chance to succeed. Modifiers are applied to the chance to succeed, not the dice. A general roll can be made with:
 
<pre data-language="javascript">
 
<pre data-language="javascript">
/r (1d100) + ?{Mod|0}
+
/r 1d100 vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%
 
</pre>
 
</pre>
  
The same as an Inline Roll.
+
As an inline roll, this could be:
 
<pre data-language="javascript">
 
<pre data-language="javascript">
/em rolls a [[1d100 + ?{Mod|0} ]]
+
/em rolls [[ 1d100 ]] vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%
 +
</pre>
 +
 
 +
As a character ability, you can replace ?{Chance to succeed} with a specific attribute or percentage. For example, if a character has an attribute Personality, you can roll a Personality check as:
 +
 
 +
<pre data-language="javascript">
 +
/r 1d100 vs. [[ @{Personality} [Personality] + ( ?{Modifier|0} ) [modifier] ]]%
 
</pre>
 
</pre>
Example output:<br>
 
C'hting rolls a 47
 
  
 
=== Initiative ===
 
=== Initiative ===
This is a inline-roll macro for Initiative, it adds the result to the Tracker (make sure you have a token selected).
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This is a inline-roll macro for Initiative, it adds the result to the Tracker (make sure you have a Token selected and Initiative Modifier listed in a character-sheet's Attributes as "IM").
 +
 
 +
<pre data-language="javascript">
 +
/em rolls initiative [[1d10 + @{selected|IM} &{tracker} ]]
 +
</pre>
 +
 
 +
=== Battle Rage ===
 +
First you have to create an Attribute called, "Battle Rage Level". Then you create an ability and put these two lines into the bigger box:
  
 
<pre data-language="javascript">
 
<pre data-language="javascript">
/em rolls initiative [[1d10 + ?{Mod|o} &{tracker} ]]
+
Rolling for Battle Rage (@{Battle Rage Level}%)
 +
</pre><pre data-language="javascript">
 +
[[{{1D100-@{Battle Rage Level}}<0}]]
 
</pre>
 
</pre>
 +
Then track your Battle Rage Level in the attribute and the check is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up.
 +
<br />
  
[[Category:Guides]]
 
 
[[Category:Games]]
 
[[Category:Games]]
 +
[[Category:Macros]]

Latest revision as of 20:17, 17 May 2019

Star Frontiers is a percentile system using d10 and d100 rolls.

Link to Star Frontiers Character Sheet wiki page

[edit] d100 Macro with Modifier

Most rolls in Star Frontiers are 1d100, and you have to roll equal to or under a stated percentage chance to succeed. Modifiers are applied to the chance to succeed, not the dice. A general roll can be made with:

/r 1d100 vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%

As an inline roll, this could be:

/em rolls [[ 1d100 ]] vs. [[ ?{Chance to succeed} [base chance] + ( ?{Modifier|0} ) [modifier] ]]%

As a character ability, you can replace ?{Chance to succeed} with a specific attribute or percentage. For example, if a character has an attribute Personality, you can roll a Personality check as:

/r 1d100 vs. [[ @{Personality} [Personality] + ( ?{Modifier|0} ) [modifier] ]]%

[edit] Initiative

This is a inline-roll macro for Initiative, it adds the result to the Tracker (make sure you have a Token selected and Initiative Modifier listed in a character-sheet's Attributes as "IM").

/em rolls initiative [[1d10 + @{selected|IM} &{tracker} ]]

[edit] Battle Rage

First you have to create an Attribute called, "Battle Rage Level". Then you create an ability and put these two lines into the bigger box:

Rolling for Battle Rage (@{Battle Rage Level}%)

[[{{1D100-@{Battle Rage Level}}<0}]]

Then track your Battle Rage Level in the attribute and the check is always based on your current level. A result of "0" means failure and "1" means you're about to tear something up.