Difference between revisions of "JavaScript"
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Users can use {{wiki||JavaScript}} on Roll20 in two different cases, both of which are fairly restricted, and requires {{pro}} subscription to access: | Users can use {{wiki||JavaScript}} on Roll20 in two different cases, both of which are fairly restricted, and requires {{pro}} subscription to access: | ||
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::'''1.''' [[Character Sheets]]: When editing or creating [[BCS|custom character sheets]], JavaScript can be used in [[Sheetworkers|sheetworkers]] for creating more advanced backend features. | ::'''1.''' [[Character Sheets]]: When editing or creating [[BCS|custom character sheets]], JavaScript can be used in [[Sheetworkers|sheetworkers]] for creating more advanced backend features. | ||
::::* [[Sheetworkers#JavaScript_Restrictions|Sheetworkers - JavaScript Restrictions]] | ::::* [[Sheetworkers#JavaScript_Restrictions|Sheetworkers - JavaScript Restrictions]] | ||
− | + | ::'''2.''' [[Mod|Mod Scripts]]: When editing or creating [[Mod|Mod Scripts]]. | |
− | ::'''2.''' [[ | + | |
::::* The Roll20 API functions by running a special server-side virtual machine for each campaign. This provides an [[API:Sandbox_Model|API sandbox]] where your custom scripts can run without any danger of them affecting other user's campaigns. | ::::* The Roll20 API functions by running a special server-side virtual machine for each campaign. This provides an [[API:Sandbox_Model|API sandbox]] where your custom scripts can run without any danger of them affecting other user's campaigns. | ||
+ | __NOTOC__ | ||
See Also: [[Javascript:Best Practices]] | See Also: [[Javascript:Best Practices]] | ||
+ | ===JS Libraries=== | ||
+ | Some JavaScript libraries are made available to use with Roll20: | ||
+ | * [[jQuery]] - limited use by calling {{c|$20}} | ||
+ | * [http://underscorejs.org/ Underscore.js] | ||
+ | ===Version=== | ||
+ | Versions used in Roll20, such as the [[API Sandbox]], and [[Character Sheet]]'s [[sheetworkers]]. | ||
+ | ====js==== | ||
+ | Should be at least ES2018, [https://node.green/ node.green] shows ECMAScript versions & features for each node version. | ||
+ | |||
+ | ====Node==== | ||
+ | Roll20's sheetworkers & API runs on Node <code>v12.16.3</code>. (As of 2021-05-17, source: [[The Aaron]]). |
Latest revision as of 08:59, 9 June 2024
Page Updated: 2024-06-09 |
Disambiguation page for "JavaScript" |
This page is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Pro
info subscription to access:
- 1. Character Sheets: When editing or creating custom character sheets, JavaScript can be used in sheetworkers for creating more advanced backend features.
- 2. Mod Scripts: When editing or creating Mod Scripts.
- The Roll20 API functions by running a special server-side virtual machine for each campaign. This provides an API sandbox where your custom scripts can run without any danger of them affecting other user's campaigns.
See Also: Javascript:Best Practices
[edit] JS Libraries
Some JavaScript libraries are made available to use with Roll20:
- jQuery - limited use by calling
$20
- Underscore.js
[edit] Version
Versions used in Roll20, such as the API Sandbox, and Character Sheet's sheetworkers.
[edit] js
Should be at least ES2018, node.green shows ECMAScript versions & features for each node version.
[edit] Node
Roll20's sheetworkers & API runs on Node v12.16.3
. (As of 2021-05-17, source: The Aaron).