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Difference between revisions of "GayKiwi"

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Greetings High Rollers of Roll20, GayKiwi here, updating this page since forever.
 
 
 
==Play style==
 
==Play style==
I enjoy interacting, changing, developing and effecting possible story arcs, interactive with party members, and helping them and myself to enjoy the best dynamic they can experience.
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Taking part in the story, seeing how the story is changed by character actions, seeing the characters change because of story situations and seeing each element change and evolve over time is something that is important to witness.
  
I'm keen to explore story lines that are both not 'for my character' and help others settle their stories and content. I enjoy seeing players working together towards a common goal and find this more likely reflects topics centered around the good portions of alignment. Thou even saying that I can't help but think taking a few items here and there can't be that bad can it?
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Because I enjoy seeing story elements coming together, I love helping other characters get their storytime on the table, acted out and letting them see the changes they have. Players working together towards a common goal for the betterment of the story is reflected in my characters backgrounds and details, I like creating and coming up with character hooks for the DGM to use.
  
I find the act of rolling to be better than taking average. Play safe in character actions if you must, but chance is better taken. Just don't remind me of this when I roll a Natural 1 on new level Hit Points ^.^
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I play tabletop roleplaying games because the dice decide if something works, I present an option, roll the dice, and find out if it works or not. Rolling is always better when you have to determine how good something preforms. Just don't remind me of this when I roll a Natural 1 on new level Hit Points ^.^
  
 
==Negative Stuff==
 
==Negative Stuff==
 
<blockquote>'''"It's what my character would do!"'''<br />
 
<blockquote>'''"It's what my character would do!"'''<br />
:~  ''One of the many personal statements GayKiwi cannot tolerate being said for any reason.''</blockquote>
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:''Is never a justifiable defense.''</blockquote>
  
Since playing here on Roll20 since late 2014, I have discovered there are a few things I cannot tolerate and because I believe in being honest and forthright, I will set them out here:
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Since playing here on Roll20 since late 2014, I have discovered there are a few things I cannot understand, as this may be important, these things irk me to varies levels.
  
* Players that must continue disagreements with the DGM after calls have been made.
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* Players that must continue disagreements with the DGM after they have made a call.
* Players that must have solutions to problems at the table, within session time, and cannot wait till end game group discussions.
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* Players that must have solutions to problems at the table, within session time, and cannot wait till to another time when it can be researched.
* Tables that don't have pre- or post- gaming discussions to talk about the campaign, whats working, any issues or other comments.
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* Tables that don't allow for game discussion, where problems aren't able to be addressed, where feelings are left to build up and create tension.
 
* Players who think the story is only for them, or create characters that can't tell something, ever for 'reasons they cant talk about'
 
* Players who think the story is only for them, or create characters that can't tell something, ever for 'reasons they cant talk about'
* ↪️️ GayKiwi is guilty of this.... but shhhh.
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* Players that know all the rules, and the rules must always be followed.
* Players that know everything about anything, and must have this knowledge gratified in game.
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==Character Style==
 
==Character Style==
'''All''' of my characters have backgrounds, all my characters have so far been fully fleshed out and have a story to sink a battle ship. I have created three characters to date, my first was a wanna be whip master that wanted the world to be diplomatic in everything, teaching was important to him as well as living by the words a persons says. Second character was a slave, taken captive as a very young child, and raised in mines. Her love of mining, gems, and being a herbalist was her greatest passion.
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'''All''' of my characters have backgrounds, all my characters have so far been fully fleshed out and have a story to sink a battle ship. My first was a wannabe whip master that wanted the world to be diplomatic in everything, teaching was important to him as well as living by the words a person's says. Second character was a slave, taken captive at a very young child, and raised in mines. Her love of mining, gems, and being a herbalist was her greatest passion after being freed.
  
My characters have something about them that make them think on how they would act in situations, they have personalities unique to them and likely have quirks that keeps them around in groups.
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My characters always have guiding ideas behind them of what they would do in situations. They have hooks for the DGM to use and change to their desire, and I'm okay with exploring those changes. Hopefully theirs ways to reverse some of the bad things you throw at me, but otherwise, sometimes it's just as good to retire a character than continue exploring them.
  
 
==Thanks==
 
==Thanks==
I guess that's it for now, if there is information you think I should add to this page, send me a comment, or if you want more information hit me up with a Personal Message. I never bite hard on the first encounter.
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Comment, share, message me, I'm open here at Roll20 for communication. I never bite hard on the first encounter.
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[[User:544157|GayKiwi]] ([[User_talk:544157|Talk]])

Latest revision as of 22:55, 28 August 2017

Contents

[edit] Play style

Taking part in the story, seeing how the story is changed by character actions, seeing the characters change because of story situations and seeing each element change and evolve over time is something that is important to witness.

Because I enjoy seeing story elements coming together, I love helping other characters get their storytime on the table, acted out and letting them see the changes they have. Players working together towards a common goal for the betterment of the story is reflected in my characters backgrounds and details, I like creating and coming up with character hooks for the DGM to use.

I play tabletop roleplaying games because the dice decide if something works, I present an option, roll the dice, and find out if it works or not. Rolling is always better when you have to determine how good something preforms. Just don't remind me of this when I roll a Natural 1 on new level Hit Points ^.^

[edit] Negative Stuff

"It's what my character would do!"
Is never a justifiable defense.
Since playing here on Roll20 since late 2014, I have discovered there are a few things I cannot understand, as this may be important, these things irk me to varies levels.
  • Players that must continue disagreements with the DGM after they have made a call.
  • Players that must have solutions to problems at the table, within session time, and cannot wait till to another time when it can be researched.
  • Tables that don't allow for game discussion, where problems aren't able to be addressed, where feelings are left to build up and create tension.
  • Players who think the story is only for them, or create characters that can't tell something, ever for 'reasons they cant talk about'
  • Players that know all the rules, and the rules must always be followed.

[edit] Character Style

All of my characters have backgrounds, all my characters have so far been fully fleshed out and have a story to sink a battle ship. My first was a wannabe whip master that wanted the world to be diplomatic in everything, teaching was important to him as well as living by the words a person's says. Second character was a slave, taken captive at a very young child, and raised in mines. Her love of mining, gems, and being a herbalist was her greatest passion after being freed.

My characters always have guiding ideas behind them of what they would do in situations. They have hooks for the DGM to use and change to their desire, and I'm okay with exploring those changes. Hopefully theirs ways to reverse some of the bad things you throw at me, but otherwise, sometimes it's just as good to retire a character than continue exploring them.

[edit] Thanks

Comment, share, message me, I'm open here at Roll20 for communication. I never bite hard on the first encounter.

GayKiwi (Talk)