Difference between revisions of "Macros/Call of Cthulhu Examples"
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(Usefull macros for Call of Cthulhu 5e and 6e) |
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− | ===<big>'''Macros for Abilities | + | ===<big>'''Macros for Abilities'''</big>=== |
+ | Copy those macros in the Abilities section of the character sheet | ||
+ | |||
'''Macro for skills''' | '''Macro for skills''' | ||
<br>Change does something for jumps or whatever... | <br>Change does something for jumps or whatever... |
Revision as of 07:29, 26 July 2017
About the macros
First, there are two places where you can put your macros, in Collection > Macros
and in Journal > Character sheet > Attributes & Abilities > Abilities
.
The difference between these two is that the first one is for your macros as a player and the second one is intended to keep your specific character's macros.
You can save your macros in both, but the first one will need your character's name @{name|skill}
, while with the second one you will only need @{skill}
.
Gm and char creation macros
Character creation macro
&{template:default} {{name=Pj}} {{STR=[[3d6]]}} {{CON=[[3d6]]}} {{POW=[[3d6]]}} {{DEX=[[3d6]]}} {{APP=[[3d6]]}} {{SIZ=[[2d6+6]]}} {{INT=[[2d6+6]]}} {{EDU=[[3d6+3]]}}
Skill points calculator
&{template:default} {{name=Skill Points}} {{Occupational=[[20*@{edu}]]}} {{Hobby=[[10*@{int}]]}}
Add turn to the tracker
/w gm @{selected|token_name} [[@{selected|bar2} &{tracker}]]
Macro for npc skills
/as ?{Who says?} ?{What says?}
/emas ?{¿Who does?} ?{¿What does?}
With this one, /w gm before for secret rolls
&{template:default} {{name=@{selected|token_name} rolls for ?{skill|skill}}} {{Roll=[[1d100<?{req|0}]]}}
Macros for Abilities
Copy those macros in the Abilities section of the character sheet
Macro for skills
Change does something for jumps or whatever...
/em does something [[1d100<@{skill}]]
Punch with damage
Also for headbutt, grab and kick
&{template:default} {{name=Punch}} {{skill=[[1d100<@{Fist-Punch}]]}} {{damage=[[@{Fist-Punch-Damage}+@{Damage-Bonus}]]}}
First aid
&{template:default} {{name=First Aid}} {{Tirada=[[1d100<@{First-Aid}]]}} {{Heals=[[1d3]]}}
First weapon of the weapon list
Change $0 with another numbers for other weapons
&{template:default} {{name=@{repeating_Firearms_$0_Firearm}}} {{hit=[[1d100<@{repeating_Firearms_$0_Score}]]}} {{damage=[[@{repeating_Firearms_$0_Damage}]]}}
Shotgun macro With 3 distances, depending the shotgun, you need to change the damage accordingly
&{template:default} {{name=Shotgun}} {{hit=[[1d100<@{Shotgun}]]}} {{damage=[[?{distance|10m, 2d6+2|20m, 1d6+1| 50m, 1d4}]]}}