Difference between revisions of "Help talk:Contents"
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A friend sent me a link to join his Savage Worlds game. When I join the game the window shows the map at the top of the screen with only 1/4" visible. I have attempted to move it using the normal drag/click drag/shift click methods but I am unable to move the map at all. Because the map is so far up I am only able to see the "As: Player Name" box, the tools window, and the move box. I have tried reloading the game multiple times but have had no luck. Any help will be greatly appreciated. Thank you!if (window.EBMessageReceived) {window.EBMessageReceived(decodeURIComponent('undefined'),decodeURIComponent('undefined'));} | A friend sent me a link to join his Savage Worlds game. When I join the game the window shows the map at the top of the screen with only 1/4" visible. I have attempted to move it using the normal drag/click drag/shift click methods but I am unable to move the map at all. Because the map is so far up I am only able to see the "As: Player Name" box, the tools window, and the move box. I have tried reloading the game multiple times but have had no luck. Any help will be greatly appreciated. Thank you!if (window.EBMessageReceived) {window.EBMessageReceived(decodeURIComponent('undefined'),decodeURIComponent('undefined'));} | ||
+ | |||
+ | == How to set up tokens properly! == | ||
+ | |||
+ | It seems a lot of people are having trouble getting their tokens set up properly, to work with Journal entries. | ||
+ | |||
+ | This is how to do it: | ||
+ | |||
+ | First, decide if your token represents a CHARACTER or a MOOK. | ||
+ | A Character is a unique being; this token represents one, and only one, Journal Entry. Player characters are Characters. So are most NPCs (those with names). Some 'monsters' can be Characters as well; if there's only one instance of this being, ever, it's a Character. | ||
+ | |||
+ | A MOOK is not a unique being; this token represents one of many similar or identical creatures. A horde of goblins is made up of moooks, for example. A leader goblin may or may not be a character, depending on the situation. The Goblin King is a Character, not a mook, as there is only one Goblin King. Some NPCs may be mooks: generic townspeople, for example, are mooks until and unless they are given a specific personality, name, or other reason to identify them differently than others; in this rare case, create them anew as Character tokens. | ||
+ | |||
+ | Now the tricky part; this needs to be done exactly in this order to work properly: | ||
+ | |||
+ | # Set up Journal entry with HP and other vital stats (By general consensus, Bar 1 usually represents Hit Points) | ||
+ | # Create token to represent creature | ||
+ | # Link token to journal entry (Represents Character dropdown menu) | ||
+ | # Link token's bars to journal's stats (Bar 1,2,3 dropdown menu) | ||
+ | # If "Mook", UNLINK token's Bar 1,2,3 dropdown from stats (numbers will stay but will no longer be linked) | ||
+ | # Make 100% sure token is set up the way you want it (PCs bars are linked; generic creatures bars are NOT linked) | ||
+ | # Open Journal entry for that Token | ||
+ | # Select Token on map | ||
+ | # Use Selected Token | ||
+ | # Save your work | ||
+ | | ||
+ | Test by dragging multiple copies onto the map. Change Hit Points on one copy; if the others change, it's done right! | ||
+ | (Unless it's a monster... if the others do not change, it's done right!) | ||
+ | | ||
+ | PC tokens will always carry over changes to new maps | ||
+ | Monster tokens will never carry over changes; each new token is unique. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | [[Category:Tips]] |
Revision as of 21:57, 18 December 2013
Sorry,I have a question. I create a game and I want my friend join in,but they can't see my game on the LFG list. I check my game.
Listing Status: Shown This listing is currently being shown to players in the LFG tool search results. But why I cant's see my game on the LFG?
Apparent Screen Error
A friend sent me a link to join his Savage Worlds game. When I join the game the window shows the map at the top of the screen with only 1/4" visible. I have attempted to move it using the normal drag/click drag/shift click methods but I am unable to move the map at all. Because the map is so far up I am only able to see the "As: Player Name" box, the tools window, and the move box. I have tried reloading the game multiple times but have had no luck. Any help will be greatly appreciated. Thank you!if (window.EBMessageReceived) {window.EBMessageReceived(decodeURIComponent('undefined'),decodeURIComponent('undefined'));}
How to set up tokens properly!
It seems a lot of people are having trouble getting their tokens set up properly, to work with Journal entries.
This is how to do it:
First, decide if your token represents a CHARACTER or a MOOK. A Character is a unique being; this token represents one, and only one, Journal Entry. Player characters are Characters. So are most NPCs (those with names). Some 'monsters' can be Characters as well; if there's only one instance of this being, ever, it's a Character.
A MOOK is not a unique being; this token represents one of many similar or identical creatures. A horde of goblins is made up of moooks, for example. A leader goblin may or may not be a character, depending on the situation. The Goblin King is a Character, not a mook, as there is only one Goblin King. Some NPCs may be mooks: generic townspeople, for example, are mooks until and unless they are given a specific personality, name, or other reason to identify them differently than others; in this rare case, create them anew as Character tokens.
Now the tricky part; this needs to be done exactly in this order to work properly:
- Set up Journal entry with HP and other vital stats (By general consensus, Bar 1 usually represents Hit Points)
- Create token to represent creature
- Link token to journal entry (Represents Character dropdown menu)
- Link token's bars to journal's stats (Bar 1,2,3 dropdown menu)
- If "Mook", UNLINK token's Bar 1,2,3 dropdown from stats (numbers will stay but will no longer be linked)
- Make 100% sure token is set up the way you want it (PCs bars are linked; generic creatures bars are NOT linked)
- Open Journal entry for that Token
- Select Token on map
- Use Selected Token
- Save your work
Test by dragging multiple copies onto the map. Change Hit Points on one copy; if the others change, it's done right! (Unless it's a monster... if the others do not change, it's done right!) PC tokens will always carry over changes to new maps Monster tokens will never carry over changes; each new token is unique.