Difference between revisions of "Script:Token Collisions"
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+ | This is a small library for detecting collisions among moving tokens, even accounting for waypoints during token movement. | ||
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|name=Vector Math | |name=Vector Math | ||
|author=[[Stephen L.]] | |author=[[Stephen L.]] | ||
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|dependencies={{api repository link|Vector Math}} | |dependencies={{api repository link|Vector Math}} | ||
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== Syntax == | == Syntax == | ||
{{syntaxbox top|Example|nocat=true}} | {{syntaxbox top|Example|nocat=true}} |
Revision as of 20:55, 25 October 2021
Page Updated: 2021-10-25 |
This is a small library for detecting collisions among moving tokens, even accounting for waypoints during token movement.
Version: 1.6
Last Modified: 2020-03-30
Code: Token Collisions
Dependencies: Vector Math
Conflicts: none
Contents |
Syntax
var collidedBullet = TokenCollisions.getFirstCollision(marisaKirisame, danmakuArray);
var allHitEnemies = TokenCollisions.getCollisions(masterSparkSpell, enemiesArray);
Installation and Configuration
Install from the One-Click menu, or sourcecode.
Install manually: Copy the script's code, available from the menu on the right and stored at Roll20's API GitHub Repository. Paste the code into a new script in your campaign's API Script Editor. Save the new script and it will be available inside your campaign.
Script Use
The library's exposed functions are accessed through the TokenCollisions object, created when the script is loaded. See Readme for more details.
Changelog
See GitHub commit log/wiki page history.