Difference between revisions of "Star Wars Saga Edition Character Sheet"
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When using in [[Macros|macros]], you will need to include the Character's name in the Attribute call, ie @{char name|str|max} | When using in [[Macros|macros]], you will need to include the Character's name in the Attribute call, ie @{char name|str|max} | ||
=== Useful Attributes === | === Useful Attributes === | ||
− | * level @{level} | + | * '''level''' @{level} |
− | * Half Level @{level|max} | + | * '''Half Level''' @{level|max} |
− | * Hit Points @{hp} and @{hp|max} | + | * '''Hit Points''' @{hp} and @{hp|max} |
− | * Reflex @{Reflex} | + | * '''Reflex''' @{Reflex} |
− | * Flat Footed Reflex @{ReflexFlatFooted} | + | * '''Flat Footed Reflex''' @{ReflexFlatFooted} |
− | * Fortitude @{Fortitude} | + | * '''Fortitude''' @{Fortitude} |
− | * Will @{Will} | + | * '''Will''' @{Will} |
− | * Condition Track Penalty @{CT} | + | * '''Condition Track Penalty''' @{CT} |
− | * Damage Threshold @{DT} | + | * '''Damage Threshold''' @{DT} |
− | * Damage Reduction @{DR} | + | * '''Damage Reduction''' @{DR} |
− | * Shield Rating @{SR} and @{SR|max} | + | * '''Shield Rating''' @{SR} and @{SR|max} |
− | * Base Attack bonus @{BAB} | + | * '''Base Attack bonus''' @{BAB} |
==== Ability Scores ==== | ==== Ability Scores ==== | ||
− | * Strength @{str} | + | * '''Strength''' @{str} |
− | * Constitution @{con} | + | * '''Constitution''' @{con} |
− | * Dexterity @{dex} | + | * '''Dexterity''' @{dex} |
− | * @{int}Wisdom @{wis} | + | * '''Intelligence''' @{int} |
− | * Charisma @{cha} | + | * '''Wisdom''' @{wis} |
− | * Ability modifiers @{___|max} ie @{str|max} | + | * '''Charisma''' @{cha} |
− | * | + | * '''Ability modifiers''' @{___|max} ie @{str|max} |
+ | |||
+ | |||
+ | === Skill Totals === | ||
+ | :<sub>Includes CT penalty</sub> | ||
+ | * '''Acrobatics''' @{Acrobatics} | ||
+ | * '''Climb''' @{Climb} | ||
+ | * '''Deception''' @{Deception} | ||
+ | * '''Endurance''' @{Endurance} | ||
+ | * '''Gather Information''' @{GatherInformation} | ||
+ | * '''Initiative''' @{Initiative} | ||
+ | * '''Jump''' @{Jump} | ||
+ | * '''Knowledge (Bureaucracy)''' @{Knowledge-Bureaucracy} | ||
+ | * '''Knowledge (Galactic Lore)''' @{Knowledge-GalacticLore} | ||
+ | * '''Knowledge (Life Sciences)''' @{Knowledge-LifeSciences} | ||
+ | * '''Knowledge (Physical Science)''' @{Knowledge-PhysicalScience} | ||
+ | * '''Knowledge (Social Science)''' @{Knowledge-SocialScience} | ||
+ | * '''Knowledge (Tactics)''' @{Knowledge-Tactics} | ||
+ | * '''Knowledge (Technology)''' @{Knowledge-Technology} | ||
+ | * '''Mechanics''' @{Mechanics} | ||
+ | * '''Perception''' @{Perception} | ||
+ | * '''Persuasion''' @{Persuasion} | ||
+ | * '''Pilot''' @{Pilot} | ||
+ | * '''Ride''' @{Ride} | ||
+ | * '''Stealth''' @{Stealth} | ||
+ | * '''Survival''' @{Survival} | ||
+ | * '''Swim''' @{Swim} | ||
+ | * '''Treat Injury''' @{TreatInjury} | ||
+ | * '''Use Computer''' @{UseComputer} | ||
+ | * '''Use the Force''' @{UsetheForce} | ||
=== Useful Rolls === | === Useful Rolls === |
Revision as of 13:54, 9 July 2014
This page is a work in progress.
Contents |
Advanced PC and NPC
When using in macros, you will need to include the Character's name in the Attribute call, ie @{char name|str|max}
Useful Attributes
- level @{level}
- Half Level @{level|max}
- Hit Points @{hp} and @{hp|max}
- Reflex @{Reflex}
- Flat Footed Reflex @{ReflexFlatFooted}
- Fortitude @{Fortitude}
- Will @{Will}
- Condition Track Penalty @{CT}
- Damage Threshold @{DT}
- Damage Reduction @{DR}
- Shield Rating @{SR} and @{SR|max}
- Base Attack bonus @{BAB}
Ability Scores
- Strength @{str}
- Constitution @{con}
- Dexterity @{dex}
- Intelligence @{int}
- Wisdom @{wis}
- Charisma @{cha}
- Ability modifiers @{___|max} ie @{str|max}
Skill Totals
- Includes CT penalty
- Acrobatics @{Acrobatics}
- Climb @{Climb}
- Deception @{Deception}
- Endurance @{Endurance}
- Gather Information @{GatherInformation}
- Initiative @{Initiative}
- Jump @{Jump}
- Knowledge (Bureaucracy) @{Knowledge-Bureaucracy}
- Knowledge (Galactic Lore) @{Knowledge-GalacticLore}
- Knowledge (Life Sciences) @{Knowledge-LifeSciences}
- Knowledge (Physical Science) @{Knowledge-PhysicalScience}
- Knowledge (Social Science) @{Knowledge-SocialScience}
- Knowledge (Tactics) @{Knowledge-Tactics}
- Knowledge (Technology) @{Knowledge-Technology}
- Mechanics @{Mechanics}
- Perception @{Perception}
- Persuasion @{Persuasion}
- Pilot @{Pilot}
- Ride @{Ride}
- Stealth @{Stealth}
- Survival @{Survival}
- Swim @{Swim}
- Treat Injury @{TreatInjury}
- Use Computer @{UseComputer}
- Use the Force @{UsetheForce}
Useful Rolls
- Abilities ie. %{'charName'|strCheck}
- Skills ie. %{'charName'|AcrobaticsCheck} or %{'charName'|Knowledge-GalacticLoreCheck}
- Grapple %{'charName'|GrappleCheck}
Change Log
For the most recent version of the Sheet, see the Fork on GitHub
July 8, 2014 merge request posted July 3
- Re-hauled NPC sheet to match PC sheet values. To make them almost backwards compatible.
- Those using old version NPC sheet will need to go through the Attributes page and change any values with 'npc-' to exclude that.
- Skills now have a drop down for the modifier instead of assuming all characters will use the default.
- Now Force users who substitute the skill with Use the Force can set up the Skill with the correct totals.
July 4, 2014 merge request posted July 3
- Added Dropdown to choose the Defense used for Damage Threshold for PCs and NPCs
- Included total previews for skills section, quick skills and attacks in the event calculations are used. Preview with npc-CT.
- More CSS and cosmetic fixes.
July 3, 2014 merge request posted July 3
- Fixed formatting issue with some Mod boxes being too wide
June 23, 2014
- Included a tab for NPCs. Includes very limited auto-calculations as it's meant to be a shortcut to just adding an NPC.
- There is however the capability to add very basic calculations. For Attacks, Damage and Skills.
June 20, 2014
- Fixed the quick Perception and Initiative rolls
- Added a prompt to all rolls for those last minute adjustmentsIncluded a tab for Vehicles.
- This was originally meant to use stand alone. The vehicle would have it's own sheet, but could be used as an addition to a PC/NPC.
- The prefix "vehicle-" must be used to reference Vehicle Attributes
May 15, 2014
- Made XP, Credits and Carrying Wt text fields for more diverse inputs
- Included tooltip titles for inputs
- Created Size modifier drop down for Reflex and Carrying Capacity
May 7, 2014
- Adjusted field size for Equipment weight, carrying capacity, XP & Max.
- Added calculations for Grapple with rollAdded calculations for Reflex flat-footed
- Damage field changed to text input
- Fixed Attack roll button to correctly create new lines using ASCII code. Included descriptive text.