Difference between revisions of "One-Way Dynamic Lighting"
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− | {{revdate}}[[File:One-way-barrier-beta-2022-03-18.png|right| | + | {{revdate}}[[File:One-way-barrier-beta-2022-03-18.png|right|600px|thumb|One way dynamic lighting example. The character on the top floor sees the ground floor,<br> and see how the pillars look like, without seeing what is behind them.(Beta, 2022-03-18)]] |
{{main|Dynamic Lighting}} | {{main|Dynamic Lighting}} | ||
Latest revision as of 16:06, 19 April 2022
Page Updated: 2022-04-19 |
Main Page: Dynamic Lighting
[edit] Use
- Now when on the Dynamic Lighting Layer, GM’s can select a new type of line to act as a Barrier known as “One Way”.
- When a line or shape is drawn when this input is selected triangles will appear near the line letting you know which way light and vision will bypass the barrier.
- You can also toggle the direction using the button in the submenu.
- example in action(gif)
For those looking to add barriers as they know them now, they are still the default option and are listed as “Walls” in the submenu. All your currently applied lines and maps will default to this automatically.
[edit] See Also
- Release Notes - April 15th: One-Way Barriers & Expanded Mobile 5E Compendium
- Help Center - One-Way DL barriers
- one-way-barriers productboard feedback link
- On Dev Server: One-Way Dynamic Lighting Barriers March 18, 2022
Other:
- https://www.reddit.com/r/Roll20/comments/u3oj6z/news_oneway_barriers_added_to_dynamic_lighting/
- One-way barriers Now LIVE for Plus and Pro Subscribers!
- (Old API)One-Way Dynamic Lighting(Forum) (works on Legacy DL only) -- API that allows you to set up dynamic lighting walls that allow you to see through one side, but not the other.
- https://pages.roll20.net/dynamic-lighting