Difference between revisions of "Orr Industry Report"
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Andreas J. (Talk | contribs) m (→Old Orr Report: update oldest blog links to use template what now give you web archive to inaccessible pages) |
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− | {{revdate}}[[File:Orr Report Q3 2020 short.jpeg|right|thumbnail|600px| The Short version of the ''' | + | {{revdate}}[[File:Orr Report Q3 2020 short.jpeg|right|thumbnail|600px| The Short version of the '''{{blog|632076046197489664/the-orr-group-industry-report-q3-2020-breakout Q3 2020}}''' Orr Report.]]The '''Orr Group Industry Report''' is a report listing stats and use data on different game systems on Roll20, released quarterly on their [https://blog.roll20.net Blog]. "Orr Group" was the name of the company that owns Roll20 until 2023, when it changed it's name to [[Wolves of Freeport|Wolves of Freeport, Inc]]. |
<br> | <br> | ||
These Reports where published during 2015-2021, and in 2022 confirmed to be "on hold".{{source|https://www.reddit.com/r/Roll20/comments/zibzof/what_happened_to_the_orr_report/izt2tos/}} | These Reports where published during 2015-2021, and in 2022 confirmed to be "on hold".{{source|https://www.reddit.com/r/Roll20/comments/zibzof/what_happened_to_the_orr_report/izt2tos/}} | ||
− | ::'''About The Orr Group Industry Report<sup> | + | ::'''About The Orr Group Industry Report<sup>{{blog|190665086865/the-orr-group-industry-report-q4-2020-a}}</sup>''' |
::''The Orr Group Industry Report explores trends within the tabletop gaming industry with a focus on the online tabletop community. Created in 2014, the Orr Report has always aimed to go beyond the topic of “what games have sold recently” and really centralize the focus on what games people are continuing to play and enjoy on an ongoing basis. Everyone from players to publishers can get a bird’s eye view for the usage and popularity of different systems on Roll20 and identify trends for tabletop as a whole.'' | ::''The Orr Group Industry Report explores trends within the tabletop gaming industry with a focus on the online tabletop community. Created in 2014, the Orr Report has always aimed to go beyond the topic of “what games have sold recently” and really centralize the focus on what games people are continuing to play and enjoy on an ongoing basis. Everyone from players to publishers can get a bird’s eye view for the usage and popularity of different systems on Roll20 and identify trends for tabletop as a whole.'' | ||
+ | The Orr Report have been confirmed to be "on hold". {{source|https://www.reddit.com/r/Roll20/comments/zibzof/what_happened_to_the_orr_report/izt2tos/ Dec 14th, 2022}} | ||
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__NOTOC__ | __NOTOC__ | ||
=New Orr Report= | =New Orr Report= | ||
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<!-- urls are provided in a [] block as it's more compact than using {{blogs}} links --> | <!-- urls are provided in a [] block as it's more compact than using {{blogs}} links --> | ||
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==2021== | ==2021== | ||
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* [https://blog.roll20.net/posts/the-orr-group-industry-report-q1-2021/ Q1 2021] | * [https://blog.roll20.net/posts/the-orr-group-industry-report-q1-2021/ Q1 2021] | ||
==2020== | ==2020== | ||
− | * | + | * {{blog|617299166657445888/the-orr-group-industry-report-q1-2020 Q1 2020}} |
* [https://blog.roll20.net/posts/5-million-users-roll20-finds-critical-success/ 5 million users] | * [https://blog.roll20.net/posts/5-million-users-roll20-finds-critical-success/ 5 million users] | ||
− | * | + | * {{blog|625558520752947200/the-orr-group-industry-report-q2-2020 Q2 2020}} |
− | * | + | * {{blog|632076046197489664/the-orr-group-industry-report-q3-2020-breakout Q3 2020}} |
* [https://blog.roll20.net/posts/the-orr-group-industry-report-q4-2020-8-million-users-edition/ Q4 2020] - 8 million users | * [https://blog.roll20.net/posts/the-orr-group-industry-report-q4-2020-8-million-users-edition/ Q4 2020] - 8 million users | ||
==2019== | ==2019== | ||
− | * | + | * {{blog|186546450860/the-orr-group-industry-report-q2-2019-back-and Q2 2019}}- return of the Orr Report after break |
− | * | + | * {{blog|188703613190/the-orr-group-industry-report-q3-2019-here Q3 2019}} |
− | * | + | * {{blog|190665086865/the-orr-group-industry-report-q4-2020-a Q4 2019}} |
=Old Orr Report= | =Old Orr Report= | ||
− | + | ||
+ | Roll20 had a 1½ years break in publishing the reports, and with {{blog|186546450860/the-orr-group-industry-report-q2-2019-back-and Q2 2019}} started again, after having changed how they collect and analyze the data. | ||
==2018== | ==2018== | ||
* {{blog|174833007355/the-orr-group-industry-report-q1-2018 Q1 2018}} - last(?) report until revival with Q2 2019 | * {{blog|174833007355/the-orr-group-industry-report-q1-2018 Q1 2018}} - last(?) report until revival with Q2 2019 | ||
− | * | + | * {{blogs|3-million-user-update-is-now-live/ 3 million users}} |
==2017== | ==2017== | ||
* {{blog|159952619415/the-orr-group-industry-report-q1-2017 Q1 2017}} | * {{blog|159952619415/the-orr-group-industry-report-q1-2017 Q1 2017}} |
Revision as of 10:20, 28 September 2024
Page Updated: 2024-09-28 |
- About The Orr Group Industry Report[2](Blog, Archived)
- The Orr Group Industry Report explores trends within the tabletop gaming industry with a focus on the online tabletop community. Created in 2014, the Orr Report has always aimed to go beyond the topic of “what games have sold recently” and really centralize the focus on what games people are continuing to play and enjoy on an ongoing basis. Everyone from players to publishers can get a bird’s eye view for the usage and popularity of different systems on Roll20 and identify trends for tabletop as a whole.
New Orr Report
The new version of the report was started with Q2 2019, after bit over a one-year break since the last one. Data collected and representation is different from the older reports, so might not match one-to-one.
2021
2020
- Q1 2020(Blog, Archived)
- 5 million users
- Q2 2020(Blog, Archived)
- Q3 2020(Blog, Archived)
- Q4 2020 - 8 million users
2019
- Q2 2019(Blog, Archived)- return of the Orr Report after break
- Q3 2019(Blog, Archived)
- Q4 2019(Blog, Archived)
Old Orr Report
Roll20 had a 1½ years break in publishing the reports, and with Q2 2019(Blog, Archived) started again, after having changed how they collect and analyze the data.
2018
- Q1 2018(Blog, Archived) - last(?) report until revival with Q2 2019
- 3 million users(Blog)
2017
2016
2015
2014
- Q4 2014(Blog, Archived)
- Info/background on Q3 2014 report(Blog, Archived) - the first report