Difference between revisions of "DnD5e Shaped Character Sheet"
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The Character Name entry is linked to the Journal entry of the same character. Changing the name in the '''Header''' or editing it in the Journal will replace it in both areas. | The Character Name entry is linked to the Journal entry of the same character. Changing the name in the '''Header''' or editing it in the Journal will replace it in both areas. | ||
− | The ''P PERC'' area in the header is a calculated field representing the character's passive perception | + | The ''P PERC'' area in the header is a calculated field representing the character's passive perception [10 + Perception (WIS) skill]. It is highlighted in blue for convenience, i.e. to make it easy to catch the eye of the game GM or DM. |
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− | It is highlighted in blue for convenience, i.e. to make it easy to catch the eye of the game GM or DM. | + | |
The ''LEVEL'' field is a calculated field based on the levels entered in the ''Class Levels'' section of the '''Class''' tab, allowing for multiple classes for one character. It is the sum of all the numbers entered in that section and represents the total level of the character. | The ''LEVEL'' field is a calculated field based on the levels entered in the ''Class Levels'' section of the '''Class''' tab, allowing for multiple classes for one character. It is the sum of all the numbers entered in that section and represents the total level of the character. |
Revision as of 14:42, 7 July 2015
Contents |
General Information
Author(s)
- Mark Lenser (Mark on Roll20.net, @mlenser on Twitter) - page author
- Rouby - tooltips and German translations
Links
Overview
The D&D 5e Shaped Character Sheet, sometimes referred to as the 5e Shaped Character Sheet, is for use in the Roll20 system during Dungeons and Dragons 5th Edition gameplay. It is based on the design of the original D&D 5e Character Sheet by John Myles. Modifications have been made to the original design to present the information in a more concise, readable way so that users can find information quickly.
Please see the Character Sheet wiki page for general information about setting and using character sheets. To use this sheet in your campaign, select Dungeons and Dragons: 5th Edition (Shaped) in your campaign settings.
The shaped sheet includes both a Player (PC) and an NPC option. The pertinent option can be toggled in the upper left of the sheet. The Player sheet is green when toggled on and the NPC sheet is purple when toggled on. Whether the PC or NPS sheet, there are various tabs in blue just below the header information and when selected will show the active tab in the window below it. The currently selected tab is a darker blue than the other tabs. The gear icon tab is a settings tab which modifies various things about the sheet as a whole. Finally, if you click on the Show All tab, every tab is shown at once and the various sections are seen by scrolling down the page.
The purpose of this wiki is to describe in detail the attributes, rolls and details of each of the PC and NPC tabs; Core Stats, Weapons, Spellbook, Background, Class, Armor, Inventory, Settings, Show All, and Traits & Actions.
There is an option in the top right of the sheet to present the sheet in English or German languages.
If you are starting fresh with the D&D 5e Shaped Character Sheet, just enter your character information as normal. If you are converting from the original D&D 5e Character Sheet, see the next section about which things have changed and will need to be edited.
Changes from Original 5e Sheet
While most items remain the same from John Myle's original sheet, various things have been modified and will need to be re-entered in the sheet if converting.
In the Player Character Sheet, the following will need to be altered
- Armor - will need to be completely re-entered
- Vision - will need to be completely re-entered
- Spells - allows for categorization by Prepared, Ritual, and Concentration
- Class specific
- Expertise - will need to be toggled in the skills section
- Jack of All Trades - will need to be toggled in the skills section
The NPC Character Sheet does not allow for much anything to cross over. However, the old NPC sheet is included and there is a an import script that allows for NPC characters to be imported to the NPC sheet.
Update Instructions
The character sheet will update about every week to the newest version. However, if you wish to manually update to the sheet, please follow these instructions. You must be a Roll20 mentor in order to perform these actions.
- Go to Github and open the RAW html and css files.
- Copy the html content from github.
- In your Roll20 campaign, go to the campaign settings and choose a custom character sheet.
- In the HTML tab of your campaign settings, paste the html code you just copied.
- Copy the css content from github.
- In the CSS tab of your campaign settings, paste the css code you just copied.
- Click Save.
Character Sheet
Each of the sections below goes into detail about the information that should be placed in the various sections or tabs of the sheet. It will be noted whether the tab is particular to the individual Player sheet, NPC sheet, or common to both sheets.
In general, calculated fields within the sheet are highlighted in green and are not able to accept input by the user. Some calculated fields are highlighted in blue and are also not able to accept input by the user.
Macros are represented by dark blue buttons, usually with an image of a die, a heart for saves or a check mark for skill checks. Clicking these buttons with the mouse will run the macro, complete with appropriate dice rolls and modifiers, within the chat window of the Roll20 game, utilizing the Roll Template of the Shaped Character Sheet. More details on Rolls and the Roll Template can be seen their appropriate sections of this wiki.
Header
The Header is a common section of the Player and NPC sheets. It is at the top of the sheet and is always shown no matter which tab is active. It allows for general information about the character including Character Name, Class, Alignment, known Languages, Race, Vision options, and Background. All of these particular entries are text only and allow for any alphanumeric text. None of the fields listed above have any bearing on any other fields in the sheet. Their textual contents can be referenced by attribute but they are not used in any other calculations within the various tabs.
The Character Name entry is linked to the Journal entry of the same character. Changing the name in the Header or editing it in the Journal will replace it in both areas.
The P PERC area in the header is a calculated field representing the character's passive perception [10 + Perception (WIS) skill]. It is highlighted in blue for convenience, i.e. to make it easy to catch the eye of the game GM or DM.
The LEVEL field is a calculated field based on the levels entered in the Class Levels section of the Class tab, allowing for multiple classes for one character. It is the sum of all the numbers entered in that section and represents the total level of the character.
Core Stats
Weapons
Spellbook
Background
Class
Armor
Inventory
Settings
Show All
Traits & Actions
NPC sheet only
Attributes
Using Attributes
Header
Core Stats
Weapons
Spellbook
Background
Class
Armor
Inventory
Settings
Traits & Actions
NPC sheet only
Roll Template
Rolls
Using Rolls
Core Stats
Weapons
Spellbook
Class
Traits & Actions
NPC sheet only