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Difference between revisions of "Script:Ars Magica 5e Stress Die"

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<div style="float: {{{1|right}}}; width: 200px; padding: 5px; border: 1px solid #777; margin: 0 15px 15px 15px; background-color: #efefef;">
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<span style="text-align:center;display:block;font-size:1.4em">API Script</span>
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<span style="font-variant:small-caps">'''Author:''' {{user profile|390978|Chris L.}} </span><br>
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{{script version|1.0}}<br>
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{{script lastmodified date| 2016-5-26}}<br>
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<span style="font-variant:small-caps">'''Code:''' [https://github.com/Roll20/roll20-api-scripts/tree/master/ArsMagica5eStressDie link] </span><br>
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<span style="font-variant:small-caps">'''Dependencies:''' None </span><br>
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<span style="font-variant:small-caps">'''Conflicts:''' Unknown </span>
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</div>
  
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This allows players to enter <code>!st</code> or <code>!st , </code> (_nomod version: !st or !st ) to roll a stress die with modifier and optional botch dice count .
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Botch dice count defaults to 1 when used with one argument. The _nomod version is designed for users who want to add their modifier separately. Multiple botches are possible, and will be reported in the case of a botch.
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Note that a result of 1 in the code corresponds to a result of zero in the text, and a 10 in the code is a 1 described in the corebook's text. This does not bias results, as both are special cases.
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Only results of 2-9 actually keep their numeric value. A macro for a stress die--modified or otherwise--can be easily made with syntax similar to <code>!st ?{Modifier|0}, ?{Botch Dice|1}</code>
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<br>
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[[Category:User API Scripts]]

Latest revision as of 18:36, 2 May 2020

API Script Author: Chris L.
Version: 1.0
Last Modified: 2016-5-26
Code: link
Dependencies: None
Conflicts: Unknown

This allows players to enter !st or !st , (_nomod version: !st or !st ) to roll a stress die with modifier and optional botch dice count .

Botch dice count defaults to 1 when used with one argument. The _nomod version is designed for users who want to add their modifier separately. Multiple botches are possible, and will be reported in the case of a botch.

Note that a result of 1 in the code corresponds to a result of zero in the text, and a 10 in the code is a 1 described in the corebook's text. This does not bias results, as both are special cases.

Only results of 2-9 actually keep their numeric value. A macro for a stress die--modified or otherwise--can be easily made with syntax similar to !st ?{Modifier|0}, ?{Botch Dice|1}