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Difference between revisions of "Dark Heresy 2nd Edition"

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(Created page with "=Macro and Characteristic structure= The d100 system and it's reliance on degrees of success makes Dark Heresy macros very unconventional in their structure and the way you re...")
 
(Macros)
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''*Remove All "Quotes"''
 
''*Remove All "Quotes"''
All formula's will show you the outcome of the roll if it a positive number if you succeed if a negative number you fail. With the ten digits showing your number of success or failures -/+ 1 (EX final number = 06, you still get one success, if your final numer is a 10 you get 2 success). The same with failures (-06 is one failure and -10 is 2 failures).
+
All formula's will show you the outcome of the roll if it a positive number if you succeed if a negative number you fail. With the ten digits showing your number of success or failures -/+ 1 (EX final number = 06, you still get one success, if your final number is a 10 you get 2 success). The same with failures (-06 is one failure and -10 is 2 failures).
 
For these tests to work you must have set up a character and have access to his/her Abilities/Attributes page.
 
For these tests to work you must have set up a character and have access to his/her Abilities/Attributes page.
 
You must have a token representing that character and have that token selcted.
 
You must have a token representing that character and have that token selcted.

Revision as of 18:59, 25 July 2014

Macro and Characteristic structure

The d100 system and it's reliance on degrees of success makes Dark Heresy macros very unconventional in their structure and the way you read the outcomes. Your character sheet must be set up with all stats you wish to use, you may use the abbreviations if for the skills if you wish but the designation in the macro and the character sheet must be the same.

Macros

  • Dark Heresy 2nd Edition

*Remove All "Quotes" All formula's will show you the outcome of the roll if it a positive number if you succeed if a negative number you fail. With the ten digits showing your number of success or failures -/+ 1 (EX final number = 06, you still get one success, if your final number is a 10 you get 2 success). The same with failures (-06 is one failure and -10 is 2 failures). For these tests to work you must have set up a character and have access to his/her Abilities/Attributes page. You must have a token representing that character and have that token selcted. If you do not want tokens simply replace "selected" with "Character Name".

  • Psyker focus power test. The Psy Rating (PR) is the number you are subtracting from your current PR (Ex: You have 5 PR and you subtract 4, you get a bonus of +40) For your modifier you must add or subtract depending on weather you have a Psy Focus and the abilities base modifier.

/roll -1*1d100-((@{selected|Willpower} +(?{Psy Rating Mod|0}*10)+?{modifier|0})*-1)

  • Advanced Psyker focus power test. This includes all damage automaticly calculated for the Molten Beam Power. The (@{Selected|Psy Rating} -?{Psy Rating Mod}) Takes your characters Psy Rating and subtracts your Psy Rating Modifier.

/me uses Molten Beam and gets [[-1*1d100-((@{Selected|Willpower}+(?{Psy Rating Mod|0}*10) +?{modifier|0})*-1)]] Above/Bellow. He deals[[(1d10+5)+((@{Selected|Psy Rating} -?{Psy Rating Mod})*3)]] damage with pen [[((@{Selected|Psy Rating} -?{Psy Rating Mod})*2)]]

  • Ability test, you must choose your Characteristic from your sheet as stated above.

/roll -1*(1d100) +@{selected|"Characteristic"} +?{modifier|0}

  • Initiative roll

/roll 1d10+floor(@{selected|Agility} /10) &{tracker}

  • Basic Ranged Attack

/roll -1*1d100-((@{Selected|Ballistic Skill}+?{Modifier|0})*-1)

Or

/me attacks with his Las Pistol does and shoots [[-1*1d100-((@{Selected|Ballistic Skill}+?{Modifier|0})*-1)]] Over/Under dealing [[{1d10+2}]] damage.

  • Tearing quality weapons, this example is for a chainsword so the damage pool may change.

/roll 2d10d1+2+floor(@{Selected|Strength} /10)