Star Wars WEG D6 character sheet
From Roll20 Wiki
Sheet Version | 2.00 |
Last edited | 2019-07-09 |
Author | Andreas J. |
The sheet was made by Timothy O., later improved by Andreas.J.
See Star Wars D6 for the system in general and Star Wars: (D6) 30th Anniversary Edition for the 1E sheet.
Contents |
General
NOTE: This sheet is designed with primally REUP in mind, but should work equally good for R&E and 2E. |
This sheet is for Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6. The game has various iterations which are all pretty interchangeable:
- Star Wars (1987)(Simplest, least options, but still some people's favourite)
- Star Wars 2nd Edition (1992)
- Star Wars 2nd Edition, Revised & Expanded (R&E) (1996)
- Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan-created version, top choice for many)
- Star Wars 30th Anniversary Edition (2018)(reprint of 1E)
If you want to play 1E/30th Anniversary it's currently recommended to use the the 30th Anniversary sheet, as this sheet always rolls the wild die introduced in the 2E.
Rolling from the sheet
When rolling a skill/attribute/weapon/soak roll it ask for a dice mod, then for a pip mod, so bonuses/penalties could be applied to the rolls directly, but uses 0 as default if you press enter. If there is no active modifiers, you can just spam enter twice to get the roll done quickly. Options to disable this feature is one of the planned improvements.
All rolls use the default template, and are rolled for all to see. They take into account the possible penalties from @{WoundMod} and @{Force_Up},if the character is wounded or concentrates on a continuous force power. Further, the force skills takes in account @{Force_EmptinessMod} bonus if it used.
If the initiative rolls is to appear on the tracker, the sheet must be connected to an token and be selected, then rolled. The Character points, Extra dice and Custom Roll don't use the above attributes for simplicity's sake.
Settings Menu
You access the settings menu by clicking on the cog and click again to exit the menu can show and hide a few things. All the options are independent from eachother.
NPC sheet | shows a more compact version of the sheet, see more below |
Hide GM Rolls? | Hides the extra roll buttons with "GM" written on them. The GM rolls function like the regular rolls except they are whispered to the GM. |
Disable Wild Die? | If checked, will change so dice rolls from the sheet doesn't have a Wild Die in them, making it easier for example to play 1E that doesn't use Wild Die. |
Disable Roll Mod Query? | If checked, the dice rolls made from sheet buttons no longer asks for modifiers to the dice roll before outputting the result in the chat. |
Hide Force Section? | Hides the Force section, useful for characters who aren't Force sensitive |
Hide Background Section? | Hide Background Section |
Hide Equipment Section? | Hides Equipment Section |
Force Section
Force Skill Rolls:
The three force skills rolls takes in account: How wounded the char is, if any number of powers are active or if Force Emptiness is active.
Force Emptiness:
If active, adds +(6 minus number of dark side points) pip to all force rolls
Resist Pain:
If active, reduces the wound penalty to -1, as per R&E rules.
Number of Other powers active:
Useful to keep track of the MAP incurred from upholding active Force Powers. Resist Pain doesn't need to be taken into account, as the penalty is built into the previous tracker.
Lightsaber Combat:
Useful to track the usual attack bonus and damage increase/decrease one uses frequently. Both rolls takes into account if Force Emptiness is active, and the attack any Wound penalties. For other rolls will LC is active it's recommended to use above tracker for the MAP penalty coming from LC.
NPC sheet
The NPC sheet is a condensed version of the regular sheet for ease of use.
Main differences(v.1.68):
- Reduces two first sections from the PC version to Name, Health tracker, init button and info box
- Equipment section reduced to one large field
Other Comments:
- The "Physical Description & Other Info" field uses the "Physical Description" attribute from the PC sheet
- The single "Equipment" field uses the attribute from the first box in the PC version of the Equipment section
Roll templates
the default roll template can be called with examples like:
&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}
Since V.1.80 you can also use &{template:blue}, &{template:red}, &{template:green} or &{template:black} with the corresponding colors in your macros apart from the default template.
Roll20 sheet general tips
NOTE: On all rolls the pip field must be filled with a number and cannot be left empty, otherwise it will break the roll and show only show a result of "0" in the chat. |
- Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker that automatically penalize you with the reported Multiple Action Penalty (MAP)
- You can hide some unnecessary sections from the settings menu
- the NPC version of the sheet can be useful for some players players
- If you don't need to modify your roll, you can after clicking on the roll button on the sheet press enter twice to ignore the "dice mod" queries, or optionally completely turn off the feature from the Settings Menu.
Macros
Custom Roll:
&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}
Noteworthy attributes that can be useful in macros:
@{WoundMod}
It's value can be 0,-1,-1,-2,-5,-5, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Good for tracking roll penalties automatically. Incapacitated and mortally wounded have the absurd penalties in place as character shouldn't be able to function when in that shape.
@{Force_Up}
It can track numbers of force powers "up", and gives the corresponding negative value for number of active powers. Good for tracking roll penalties incurring from upheld force powers automatically.
Generic Star Wars D6 Macros
Tools
Recent Updates
Sheet Changelog(more up to date than wiki page in most cases)
Version 2.00 (2019-07-09)
- Fixes:**
- fixed on/off toggle for gmroll, isn't any longer entangled with other options
- Attribute section layout fix, shifted it to display 2 attributes per row from previous 3 per row
- Layout:**
- change Energy/Physical armor soak rolls to display icon instead of text to reduce clutter in button name; Energy Bolt for Energy and Star for Physical
- Features:**
- New option: Now possible to disable the Wild Die from rolls, making the sheet easier to for playing 1E
- New option: Now possible to disable roll queries from sheet rolls, so button presses rolls dice instantly without asking for roll modifiers
Version 1.83 (2019-05-28)
- Removed wound penalties from affecting soak rolls (reported by Wolf)
Version 1.82 (2019-01-08)
- Added names to all roll button, so they can be dragged to user's macro bar
Version 1.81 (2018-09-25)
- Change roll templates of different kind of rolls to have matching colors: Blue for attributes/skills, red for weapon/armor, black for custom and initiative rolls, and keep force rolls purple
Version 1.80 (2018-09-17)
- Roll Templates added (Blue, red, green, black versions of the default)
- Force Emptiness sheet worker simplified (courtesy to G G)
- simplified npc/ pc toggle (code cleanup)
- remove redundant "sheet-" from all classes in html
- separate Changelog from Readme
Version 1.71 (2018-07-31):
Fix:
- Force emptiness is now calculated correctly, taking amount of DSP in consideration automaticly
Version 1.70 (2018-07-24):
New Feature:
- Space for Force powers and their roll buttons added under Force skills
Layout:
- Made wound tracker wider
- Force section minor adjustments
Version 1.68 (2018-07-17)
Fixes:
- corrected Lightsaber Combat dmg roll
- Force Emptiness bonus is now automaticly reduced by number of DSP
New Feature:
- added Resist Pain Force power(with sheet worker)
Other:
- WoundMod replaces WoundLevel as better tracker of wound penalty
- code cleanup of some rolls
- removed all sheetworkers that where Gumshoe inmort and unnecessary
- updated preview
- updated readme
Version 1.6 (2018-07-10)
- option menu to customize sheet with following options:
- pc/npc sheet switch
- hide/show gmroll buttons
- show/hide option for Force, Background & Equipment sections
- fixed Force Emptiness, can now adjust Emptiness bonus according to your DSP
- minor formatting changes
- updated readme
- code cleanup, some comments added
Before v1.6
- Weapon section roll fixed (2018-02)
- Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
- "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02)
- Added a Skill Section and Attack Button (weapon section) (2018-01-15)
- Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15)
- Weapon name is properly showed when damage is rolled from the sheet (2017-11)
- Perception skills and old weapons are back! (2017-11)
- All skills and attributes now rolls with a template and dice/pip mod can be given (2017-11)
- Armor section is working, rolls and all (2017-11)
- A initiative skill have been added to second section next to char points, with a roll that sends to tracker (2017-11)
- Custom rollers, with and without wild die have been added to same section (2017-11)
- Roller for char points have been added next to char point attribute (2017-11)
- Force and Background section can now be hidden with a checkbox each (2017-11)
- Resist pain in force section have been disabled for not working properly (2017-11)
- Duplicating text fields "character connections" <-> "other notes" is fixed (2017-11)
- Added attributes for wound levels, and trackers for force emptiness, number of force powers active and Resist Pain (2017-11-15)
- Added repeating armor section with soak rolls (2017-11)
- All attributes & skill roll using a template, taking wounds in considerations, and the player can additionally choose to include Dice/pip mods for the rolls (2017-11-15)
- Added missing Star Wars logo & black space background (2017-11-15)
- Checkbox to hide force section (2017-11-15)
- Change dice icon to d6 (2017-11-15)
Sheet improvement ideas
If you have a bug or have feature you would like added you can contact the Active Contributor.
- option to custom the default rolls (use/don't use roll template, gmroll/default roll)
- divide sheet into tabs
- make an Armor penalty slot for armor, that could automatically be removed from Dex-based rolls
- expand the ship/vehicle section with rolls and more stat sections
- move Ship/vehicle section to a different tab
- make a SW-themed roll template
- more options to track different force powers
- change inventory boxes into separate equipped/inventory/stash
- option for dyslexia-friendly font
See Also
- List of Star Wars RPGs on Roll20
- Star Wars D6 Hub on Roll20
- D6 Holcron Good resources and a forum
- Sheet Sourcecode (Current Sheet)
- Sheet Sourcecode (WIP/Development)