Script:What Did He Say
From Roll20 Wiki
Version: 2.0
Last Modified: 2014-10-11
Code: What Did He Say?
Dependencies: None
Conflicts: None
What Did He Say? allows users to convert things they type into gibberish for characters who don't speak the language the player is speaking as.
Syntax
!<language> <message>Formally:
S
→ !language
message
message
→ string
language
→ aboleth
language
→ abyssal
language
→ aklo
language
→ aquan
language
→ auran
language
→ boggard
language
→ celestial
language
→ cyclops
language
→ draconic
language
→ drow
language
→ druidic
language
→ dwarven
language
→ elven
language
→ giant
language
→ gnoll
language
→ gnome
language
→ goblin
language
→ halfling
language
→ ignan
language
→ infernal
language
→ orc
language
→ protean
language
→ sphinx
language
→ sylvan
language
→ tengu
language
→ terran
language
→ treant
language
→ undercommon
Parameter | Values |
---|---|
language | The language to speak. See Supported Languages below for a full list of options. |
message | The message to send. Players with control over the language's character sheet will see the original message, while everyone else only sees the gibberish. |
Supported Languages
The following languages are available to this script. The campaign should have a character with each of the following names, in order to support players understanding the messages being sent:
- aboleth
- abyssal
- aklo
- aquan
- auran
- boggard
- celestial
- cyclops
- draconic
- drow
- druidic
- dwarven
- elven
- giant
- gnoll
- gnome
- goblin
- halfling
- ignan
- infernal
- orc
- protean
- sphinx
- sylvan
- tengu
- terran
- treant
- undercommon
Changelog
v2.0 (2014-10-11)
- Release