Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

DnD5e Shaped Character Sheet

From Roll20 Wiki

Revision as of 16:09, 28 April 2016 by Mark L. (Talk | contribs)

Jump to: navigation, search

Template:D5eshaped Please see the latest documentation: https://docs.google.com/document/d/1yPcIZ_bIc3JlnWsKZt2tAB0EQSIVEfeMtT0GifbpJIg

Contents

Attributes and Macros

Using Attributes

An attribute is a reference to a value inherent to the character. The simplest example is the character's strength but a more complex example is the character's attack modifier for a particular weapon or a skill check modifier taking into account expertise. The attributes within a sheet can be used to create custom macros for or by the players. Note that not only values can be used in macros but text attributes can be used as well.

The Attributes section of the wiki has valuable information on using attributes within macros. To use the Shaped Character Sheet attributes the syntax is:

@{name|attribute}

where name is the name of the character sheet, not the token. You can also use selected or target in place of name. This is a core functionality of Roll20 and is described in their appropriate wiki sections.

If the attribute is calculated then it will need to be used within an inline roll or the attribute will be listed as its formula and not actually calculated. Incidentally, using a calculated attribute outside of an inline roll is a way to determine its parts. An example syntax of using a calculated attribute is:

[[@{name|calculated_attribute}]]

Calculated attributes are noted as such and listed as Template:D5eshaped in the following sections.

Using Macros

The Shaped sheet has various macros available for use by the player. These are noted by dark blue clickable buttons usually containing a white image of a die but there are white heart images for saves and white check mark images for skill checks. Each of these macros has a name which can be called alone or as part of another macro. Note that the macros in the Shaped sheet are utilizing the 5e Roll Template also embedded in the sheet. Calling the macro will output the macro in its roll template format. More details about the Roll Template can be seen in its section.

The macros section of the Roll20 wiki has valuable information on using macros in general. To use the Shaped Character Sheet macros the syntax is:

%{name|macro}

where name is the name of the character sheet, not the token. You can also use selected or target in place of name. This is a core functionality of Roll20 and is described in their appropriate wiki sections.

Sheet Provided Macros

The sheet provides a macro for all saving throws and another for all ability/skill checks via drop down Roll Query. They can currently be referenced as below:

  %{name|save_query_macro}
  %{name|check_query_macro}

(Replace "name" with the name of your Character.)

Header

Core Stats

Abilities

ability ability bonus ability modifier (calculated)
strength strength_bonus Template:D5eshaped
dexterity dexterity_bonus Template:D5eshaped
constitution constitution_bonus Template:D5eshaped
intelligence intelligence_bonus Template:D5eshaped
wisdom wisdom_bonus Template:D5eshaped
charisma charisma_bonus Template:D5eshaped

Ability Checks

check bonus check modifier (calculated) check macro
basic_strength_bonus Template:D5eshaped Template:D5eshaped
basic_dexterity_bonus Template:D5eshaped Template:D5eshaped
basic_constitution_bonus Template:D5eshaped Template:D5eshaped
basic_intelligence_bonus Template:D5eshaped Template:D5eshaped
basic_wisdom_bonus Template:D5eshaped Template:D5eshaped
basic_charisma_bonus Template:D5eshaped Template:D5eshaped

Ability Saving Throws

save bonus save modifier (calculated) save macro
strength_save_bonus Template:D5eshaped Template:D5eshaped
dexterity_save_bonus Template:D5eshaped Template:D5eshaped
constitution_save_bonus Template:D5eshaped Template:D5eshaped
intelligence_save_bonus Template:D5eshaped Template:D5eshaped
wisdom_save_bonus Template:D5eshaped Template:D5eshaped
charisma_save_bonus Template:D5eshaped Template:D5eshaped

Skills

skill modifier skill proficiency skill bonus skill (calculated) skill check macro
acrobatics_attribute acrobatics_prof_exp acrobatics_bonus Template:D5eshaped Template:D5eshaped
animalhandling_attibute animalhandling_prof_exp animalhandling_bonus Template:D5eshaped Template:D5eshaped
arcana_attribute arcana_prof_exp arcana_bonus Template:D5eshaped Template:D5eshaped
athletics_attribute athletics_prof_exp athletics_bonus Template:D5eshaped Template:D5eshaped
deception_attribute deception_prof_exp deception_bonus Template:D5eshaped Template:D5eshaped
history_attribute history_prof_exp history_bonus Template:D5eshaped Template:D5eshaped
insight_attribute insight_prof_exp insight_bonus Template:D5eshaped Template:D5eshaped
intimidation_attribute intimidation_prof_exp intimidation_bonus Template:D5eshaped Template:D5eshaped
investigation_attribute investigation_prof_exp investigation_bonus Template:D5eshaped Template:D5eshaped
medicine_attribute medicine_prof_exp medicine_bonus Template:D5eshaped Template:D5eshaped
nature_attribute nature_prof_exp nature_bonus Template:D5eshaped Template:D5eshaped
perception_attribute perception_prof_exp perception_bonus Template:D5eshaped Template:D5eshaped
performance_attribute performance_prof_exp performance_bonus Template:D5eshaped Template:D5eshaped
persuasion_attribute persuasion_prof_exp persuasion_bonus Template:D5eshaped Template:D5eshaped
religion_attribute religion_prof_exp religion_bonus Template:D5eshaped Template:D5eshaped
sleightofhand_attribute sleightofhand_prof_exp sleightofhand_bonus Template:D5eshaped Template:D5eshaped
stealth_attribute stealth_prof_exp stealth_bonus Template:D5eshaped Template:D5eshaped
survival_attribute survival_prof_exp survival_bonus Template:D5eshaped Template:D5eshaped
custom_skill_1_attribute custom_skill_1_prof_exp custom_skill_1_bonus Template:D5eshaped Template:D5eshaped
custom_skill_2_attribute custom_skill_2_prof_exp custom_skill_2_bonus Template:D5eshaped Template:D5eshaped
custom_skill_3_attribute custom_skill_3_prof_exp custom_skill_3_bonus Template:D5eshaped Template:D5eshaped
custom_skill_4_attribute custom_skill_4_prof_exp custom_skill_4_bonus Template:D5eshaped Template:D5eshaped

Passive Skill

passive skill bonus passive skill (calculated)
acrobatics_passive_bonus Template:D5eshaped
animalhandling_passive_bonus Template:D5eshaped
arcana_passive_bonus Template:D5eshaped
athletics_passive_bonus Template:D5eshaped
deception_passive_bonus Template:D5eshaped
history_passive_bonus Template:D5eshaped
insight_passive_bonus Template:D5eshaped
intimidation_passive_bonus Template:D5eshaped
investigation_passive_bonus Template:D5eshaped
medicine_passive_bonus Template:D5eshaped
nature_passive_bonus Template:D5eshaped
perception_passive_bonus Template:D5eshaped
performance_passive_bonus Template:D5eshaped
persuasion_passive_bonus Template:D5eshaped
religion_passive_bonus Template:D5eshaped
sleightofhand_passive_bonus Template:D5eshaped
stealth_passive_bonus Template:D5eshaped
survival_passive_bonus Template:D5eshaped
custom_skill_1_passive_bonus Template:D5eshaped
custom_skill_2_passive_bonus Template:D5eshaped
custom_skill_3_passive_bonus Template:D5eshaped
custom_skill_4_passive_bonus Template:D5eshaped

Initiative

initiative bonus initiative (calculated) initiative macro
initiative Template:D5eshaped Template:D5eshaped

Weapons

Melee

The Melee Weapons section of the Weapons tab allows for seven weapons to be described. In each of these attributes the 0 can be replaced by any of the number according to your sheet.

repeating_weapons_melee_0_weapon macro

@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_0_name}}} {{melee=1}} @{classactionmeleeweapon} {{attack=[[d20cs>@{repeating_weapons_melee_0_crit_range}@{d20_mod} + @{repeating_weapons_melee_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_0_crit_range}@{d20_mod} + @{repeating_weapons_melee_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}} {{reach=@{repeating_weapons_melee_0_reach}}} {{action_damage=[[@{repeating_weapons_melee_0_dmg} + @{repeating_weapons_melee_0_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]]}} {{action_damage_type=@{repeating_weapons_melee_0_dmg_type}}} {{can_crit=1}} {{action_crit_damage=[[@{repeating_weapons_melee_0_dmg} + (@{repeating_weapons_melee_0_bonus_crit_dmg} * @{repeating_weapons_melee_0_toggle_crit_bonus}) + 0d0]]}} {{action_crit_damage_adv=[[@{repeating_weapons_melee_0_dmg} + (@{repeating_weapons_melee_0_bonus_crit_dmg} * @{repeating_weapons_melee_0_toggle_crit_bonus}) + 0d0]]}} {{action_second_crit_damage=[[@{repeating_weapons_melee_0_second_dmg} + 0d0]]}} {{action_second_crit_damage_adv=[[@{repeating_weapons_melee_0_second_dmg} + 0d0]]}}

Note the melee weapon macros are serially numbered starting from 0

melee weapon macro
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped

Ranged

ranged weapon macro
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped

Spells

Background

Class

class actions macro
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
Template:D5eshaped
continues in sequence

Armor

Inventory

Traits & Actions

NPC sheet only

Note the action macros start at 0

Type Macro
Action 1 Template:D5eshaped
Action 2 Template:D5eshaped
Action 3 Template:D5eshaped
continues in sequence

Settings

Roll Template

Information on using general roll templates can be found at the Roll20 wiki.

The Shaped Character Sheet for 5e Roll Template is described by the following syntax

&{template:5eDefault} {{field=value}} {{...}} ...

The table below describes the fields, their values, and their effect. The field and value must be set equal and enclosed in curly brackets as illustrated above. Certain fields require that other fields are present and have values. Below is a guide to what the types of values the fields can have.

value meaning
empty value not required in order to force field presence
1 typically used to force field presence but can actually be anything
any indicates typical value is text but value can be anything
die roll value is typically an inline die roll but value can be anything

The following code illustrates these values and shows the result

&{template:5eDefault} {{character_name=@{character_name}}} {{title=grey banner}} {{subheader=subheader}} {{subheaderright=right}} {{subheader2=subheader 2}} {{subheaderright2=right}} {{targetName=target}} {{emote=this is the emote}} {{freetextname=freetext name}} {{freetext=this is a the freetext output}} {{rollname=roll}} {{roll=[[d20]]}} {{rolladv=[[d20]]}}
General Roll Template

General Formatting Fields

field value required field effect
missing banner field grey banner
weapon 1 green banner
action 1 green banner
spell 1 purple banner
ability 1 teal banner
save 1 red banner
deathsave 1 black banner
title any value as title in banner
character_name any show_character_name value in subheader
subheader any value as subheader in banner
subheaderright any subheader value as right subheader
subheader2 any value as second subheader in banner
subheaderright2 any subheader2 value as right second subheader
targetName any "vs." value in subheader of banner
emote any framed value as emote at top of template
freetext any generic row with label freetextname
freetextname any freetext generic row with value as row label
roll die roll generic row for a roll with label rollname and value as output
rollname any roll generic roll with value as row label
rolladv die roll roll generic advantage roll with value as output
outputall will apply and show any or all of title, subheader, subheaderright, subheader2, subheaderright2, emote, weapon, spell, ability, save, deathsave

Action Fields

field value required field effect
action_type "Melee" or "Ranged" action value in subheader
reach any action value in subheader
range any action value in subheader
ammo any ranged value in subheader
target any action value in subheader
attack die roll "Attack" row with value as output
attackadv die roll attack value as advantage output in "Attack" row
targetAC attack value as selected token in "Attack" row
action_damage die roll "Damage" row and value as output
action_damage_type any action_damage value as type in "Damage" row
action_alt_damage die roll action_damage value as alternative damage in "Damage" row
action_alt_damage_reason any action_damage value as alternative reason in "Damage" row
action_second_damage die roll action_damage value as additional damage in "Damage" row
action_second_damage_type any action_damage, action_second_damage value as type in "Damage" row
can_crit 1 required for action critical hits
action_crit_damage die roll attack value as output in "Crit Dmg" row
action_alt_crit_damage die roll attack value as alternative damage in "Crit Dmg" row
action_second_crit_damage die roll attack value as additional damage in "Crit Dmg" row
save_condition any "Save Condition" row with value as output
save_dc any "Save" row with value as DC
action_save_stat any save_dc value as save type in "Save" row
save_damage die roll "Damage" row with value as output
save_damage_type any save_damage value as damage type in "Damage" row
save_second_damage die roll "Damage" row with value as output
save_second_damage_type any save_damage, save_second_damage value as damage type in "Damage" row
save_success any "Save Success" row with value as output
save_failure any "Save Failure" row with value as output
recharge any "Recharge" row with value as output

Spell Fields

To incorporate spell attacks and damage, use action fields.

field value required field effect
spellfriendlylevel any spell value in subheader
spell_cast_as_level any spell level the spell is actually cast at (for higher level query stuff)
spellschool any spell value in subheader
range any spell value in subheader
spell_components_verbal 1 spell "V" in subheader
spell_components_somatic 1 spell "S" in subheader
spell_components_material 1 spell "M" in subheader
spell_casting_time any spell value in subheader
spellduration any spell value in subheader
spellsource any spell value in subheader
spellconcentration 1 thought bubble icon as right subheader
spellritual 1 flame icon as right subheader
spellgainedfrom any "Gained From" row with value as output
spelldescription any "Spell Description" row with value as output
target any spell "Target" row with value as output
aoe any "AoE" row with value as output
spellhealing die roll "Healing" row with value as HP healed
effects any "Effect" row with value as output
spellhigherlevel any "At Higher Levels" row with value as output

Multi Attack Fields

field value required field effect
multiattack 1 required for all multi attack fields
mattack1 die roll multiattack "Attack1" row with value as output
mattack1adv die roll mattack1 value as advantage attack in "Attack1" row
targetAC mattack1 target token AC value in "Attack1" row
mdamage1 die roll multiattack "Damage1" row with value as output
mcritdamage1 die roll mattack1 "Crit1" or "Crit1 (adv)" row with value as output
mattack2, mattack2adv, mdamage2, mcritdamage2, ..., mattack5, mattack5adv, mdamage5, mcritdamage5