ScriptCards Scripts
From Roll20 Wiki
Related Links
Roll20 Forum Links:
ScriptCards Thread on the Roll20 Mod Forums
ScriptCards Mod Working and Sharing thread in the Roll20 Forums
GitHub Links:
ScriptCards Changelog on GitHub
ScriptCards API
ScriptCards Samples on the Official GitHub
Roll20 Wiki Links:
Main ScriptCards Wiki Page
ScriptCards User-submitted scripts
ScriptCards User-submitted Library Handouts
ScriptCards User-submitted Triggers
Official Discord:
ScriptCards Official Discord Channel
YouTube Tutorials:
ScriptCards Intro
ScriptCards Magic Missile Deep Dive
Working scripts for ScriptCards
Contents |
This page is intended to be a centralized repository of working scripts that have been tested and are working as expected. When adding a script, please copy the Template section starting with === Template Script Name === all the way down through the </div><br> at the end.
Please update the info section to provide your name, describe if the script is specific to a particular game/system, the purpose, description of intended results, screenshots, and any caveats or notes someone should be aware of up front.
Guide to completing the Info Section:
Author of script: Your Discord or Roll20 Forum name
Game/System specific? Which one: Either put "Not specific" or put the name of the game/system your script work with
Purpose of script: Provide an overall description of the purpose of the script
Example 1: This script attempts to haggle with vendors
Example 2: This script identifies the remaining health of combat targets
Description of intended results: Describe how a user should expect to interact with your script and what they should expect to see when it works. Doesn't need to be too detailed; just enough for a user to know if the script is not working as intended.
Example 1: The user will press a macro button to activate, which will generate several options for their attempt to haggle with vendors based on certain skills or attributes.
Example 2: This script will always be on once activated. It will outline combat targets with green/ yellow/ red based on remaining health being above 80%, 50% or below 25% respectively
Screenshots: Initial screenshots; more can be added throughout the body of the contents if desired.
Caveats/ Notes: N/A if none, otherwise please describe. Please put any important notes about the script's usage or behavior here.
Script code: insert the script code between the <pre> ... </pre> tags below this line.
Below you'll find the good stuff. You can use the table of contents for quick navigation. As long as the Script name is surrounded by "===" on both sides, it'll automatically be added to the table of contents.