DnD5e Shaped Character Sheet
From Roll20 Wiki
Contents |
General Information
Author(s)
- Mark Lenser (Mark on Roll20.net, @mlenser on Twitter) - page author
- Rouby - tooltips and German translations
- Heather Lazar (HLazar on Roll20.net) - wiki content contributor
Links
Overview
The D&D 5e Shaped Character Sheet, sometimes referred to as the 5e Shaped Character Sheet, is for use in the Roll20 system during Dungeons and Dragons 5th Edition gameplay. It is based on the design of the original D&D 5e Character Sheet by John Myles. Modifications have been made to the original design to present the information in a more concise, readable way so that users can find information quickly.
Please see the Character Sheet wiki page for general information about setting and using character sheets. To use this sheet in your campaign, select Dungeons and Dragons: 5th Edition (Shaped) in your campaign settings.
The shaped sheet includes both a Player (PC) and an NPC option. The pertinent option can be toggled in the upper left of the sheet. The Player sheet is green when toggled on and the NPC sheet is purple when toggled on. Whether the PC or NPC sheet, there are various tabs in blue just below the header information and when selected will show the active tab in the window below it. The currently selected tab is a darker blue than the other tabs. The gear icon tab is a settings tab which modifies various things about the sheet as a whole. Finally, if you click on the Show All tab, every tab is shown at once and the various sections are seen by scrolling down the page.
The purpose of this wiki is to describe in detail the attributes, rolls and details of each of the PC and NPC tabs; Core Stats, Weapons, Spellbook, Background, Class, Armor, Inventory, Settings, Show All, and Traits & Actions.
There is an option in the top right of the sheet to present the sheet in English or German languages.
If you are starting fresh with the D&D 5e Shaped Character Sheet, just enter your character information as normal. If you are converting from the original D&D 5e Character Sheet, see the next section about which things have changed and will need to be edited.
Changes from Original 5e Sheet
While most items remain the same from John Myle's original sheet, various things have been modified and will need to be re-entered in the sheet if converting.
In the Player Character Sheet, the following will need to be altered
- Armor - will need to be completely re-entered
- Vision - will need to be completely re-entered
- Spells - allows for categorization by Prepared, Ritual, and Concentration
- Class specific
- Expertise - will need to be toggled in the skills section
- Jack of All Trades - will need to be toggled in the skills section
The NPC Character Sheet does not allow for much anything to cross over. However, the old NPC sheet is included and there is a an import script that allows for NPC characters to be imported to the NPC sheet.
Update Instructions
The character sheet will update about every week to the newest version. However, if you wish to manually update to the sheet, please follow these instructions. You must be a Roll20 mentor in order to perform these actions.
- Go to Github and open the RAW html and css files.
- Copy the html content from github.
- In your Roll20 campaign, go to the campaign settings and choose a custom character sheet.
- In the HTML tab of your campaign settings, paste the html code you just copied.
- Copy the css content from github.
- In the CSS tab of your campaign settings, paste the css code you just copied.
- Click Save.
Wiki Formatting
List of what certain text format means in this wiki
format | meaning |
---|---|
bold | character sheet tab name or other major section |
italics | tab section, usually with a black box label or shape frame |
Template:D5eshaped | field which is editable by the user |
Template:D5eshaped | calculated fields, not editable by user |
Template:D5eshaped | calculated passive fields, not editable by user |
Template:D5eshaped | calculated attribute |
Template:D5eshaped | calculated passive attribute |
Template:D5eshaped | macros represented by buttons in the sheet, details found in Using Macros |
code or formula |
code to be used in macros or formulas of calculated fields |
Character Sheet
The sheet has several tabs as shown in the image below. Each of the sections below goes into detail about the information that should be placed in the various sections and tabs of the sheet. It will be noted whether the tab is particular to the individual Player sheet, NPC sheet, or common to both sheets.
See above section for the color or formatting used to represent fields and attributes in the sheet.
Header
The Header is a common section of the Player and NPC sheets. It is at the top of the sheet and is always shown no matter which tab is active. It allows for general information with simple text entry fields save for a few. Then non calculated fields can be referenced by attribute but they are not used in any other calculations within the various tabs.
fields | description |
---|---|
Template:D5eshaped | changing the name in the Header or editing it in the Journal will replace it in both areas |
Template:D5eshaped | character class(es) |
Template:D5eshaped | character alignment |
Template:D5eshaped | known languages |
Template:D5eshaped | character race |
Template:D5eshaped | blindsight radius if applicable, check Template:D5eshaped if appropriate |
Template:D5eshaped | darkvision radius if applicable |
Template:D5eshaped | character background specification |
Template:D5eshaped | experience points |
calculated fields | description |
Template:D5eshaped | calculated passive perception |
Template:D5eshaped | calculated total level which is sum of all the numbers entered in the Class Levels section of the Class tab |
Core
The Core page is the first tab of thesheet and is probably where the player will spend the most time. Not only does it contain information on character abilities, health, and initiative but it also has the ability to quickly access weapon and attack macros, spell slots, class resources, and conveniently add buffs and debuffs. It is available in both the Player and NPC options of the sheet.
fields | description |
---|---|
Template:D5eshaped | entering a value in the Template:D5eshaped small oval will generate the modifier based on the value and any global bonuses in Settings tab |
Template:D5eshaped | check the box per row if the character has proficiency for the ability save, includes global bonuses on the Core tab, a tool tip is available by hovering over the ability in this section, clicking on the Template:D5eshaped with a heart will roll the save in the chat window |
Template:D5eshaped | similar to ability saves but this is the ability check and does not apply proficiency, includes global bonuses on the Core tab, clicking on the Template:D5eshaped with a check mark will roll the save in the chat window |
Template:D5eshaped | clicking the Template:D5eshaped at the beginning of each skill row will toggle through proficiency, marked by a plus [+] sign and expertise, marked by a double plus [++] sign, clicking on the Template:D5eshaped macro at the end of each row will roll the check in the chat window |
Template:D5eshaped | calculated passive skill |
Template:D5eshaped | checking this box will apply these skill bonuses |
Template:D5eshaped | clicking this grey button will allow the user to add custom skills, choose proficiency, ability base as well as roll the appropriate Template:D5eshaped macro |
In the top middle of the tab are shaped areas representing the ARMOR CLASS [AC] and INITIATIVE of the character. The Template:D5eshaped is a calculated field based on the Armor tab and any global bonuses in the bonuses section below it. The Template:D5eshaped field shows the calculated value based on the character's Template:D5eshaped and any global bonuses in the Settings tab. To the right of INITIATIVE is a section for adding the character's Template:D5eshaped for several types of movement and the ability to note whether the character is currently Template:D5eshaped.
The heart shaped section contains information about the character's HIT POINTS [HP]. Template:D5eshaped is a manually edited field for when damage is taken and is usually connected to a token (see Linking Tokens to Journals in the Roll20 wiki. Template:D5eshaped is the calculated maximum value based on the Class Levels section in the Class tab. It is not editable. Finally, there is a Template:D5eshaped field to enter and manually adjust any temporary hit points that have been obtained or lost.
To the right of the heart are three rows, Template:D5eshaped which is a calculated value based on your Template:D5eshaped , Template:D5eshaped which is user toggled either present indicated by a green plus [+] or absent indicated by a purple minus [-] and Template:D5eshaped which is a manually entered number. The exhaustion levels in 5th Edition are conveniently listed in the tool tip which can be shown by hovering over the small black question mark [?] in the Exhaustion Level section.
Below the heart is a section for HIT DICE [HD]. The available HD are shown by pressing the grey buttons labeled Template:D5eshaped, Template:D5eshaped, Template:D5eshaped, or Template:D5eshaped in the top of this section. Selecting the appropriate HD will turn it dark green and then show a row for that die. In the row there is a calculated Template:D5eshaped value based on the number of each of the corresponding Class Levels the character has in the Class tab. The Template:D5eshaped value is manually entered or adjusted by the arrows to the right of the value. You can show or hide however many HD rows by toggling their buttons. There is a Template:D5eshaped macro button labeled by its HD which, if pressed, will roll for regaining HP per the rules of 5th Edition. Note that the Template:D5eshaped value is not subtracted, this will have to manually be kept track.
Below the HIT DICE section is a DEATH SAVES section with a Template:D5eshaped macro button, noted by the white heart, which rolls a death save for when a character has reached 0 HP. The number of successes and the number of failures are kept track manually by toggling the Template:D5eshaped and Template:D5eshaped circles by row in this section. You can clear the saves by pressing the Template:D5eshaped after having toggled a success or failure. Template:D5eshaped are toggled green and Template:D5eshaped are toggled red.
d4cf0cs5in any of these fields adds a d4 to your roll and never gives a false positive or false negative when a critical fail or critical success attack was made. See the Dice Reference section of the Roll20 wiki for more information on this and other dice rolls.
Need help with Spell Slot section
Below the SPELL SLOTS section are two sections, one for CLASS ACTIONS and one for CLASS RESOURCES. These are exactly linked to the information that the user has placed in the CLASS tab including quick buttons with white die indicating you have quick access to the Template:D5eshaped macros placed in that tab as well. For each action or resource, the Template:D5eshaped, Template:D5eshaped required for recovery (none, short rest, long rest, or none), Template:D5eshaped and Template:D5eshaped values are listed and manually editable.
At the far right is a similarly linked section labeled QUICK ATTACKS and these are obviously linked to the weapons listed in the Weapons tab. They are divided into Melee and Ranged weapons just like in the Weapons tab. For each weapon, the Template:D5eshaped, Template:D5eshaped modifier, Template:D5eshaped die, and damage modifier indicated by a Template:D5eshaped are indicated. For Melee weapons, Template:D5eshaped given. For Ranged weapons, Template:D5eshaped and Template:D5eshaped are provided. Out of all of those fields, only the ammo is editable on the Core Stats tab. All others must be changed from the Weapons tab. And of course there are quick access Template:D5eshaped macros for every weapon listed.
The last section on this page in the bottom right is the RESISTANCES & IMMUNITIES section allowing the user to enter text describing Template:D5eshaped, Template:D5eshaped, Template:D5eshaped, and Template:D5eshaped. This is especially useful for NPC characters who have many of these properites. These fields accept any types of text and can be referenced by attribute but they are not used elsewhere in the sheet.
Weapons
Spellbook
Background
The Background tab is a Player Sheet specific tab and is not available in the NPC sheet. There are four sections; Appearance, Background and Race Info, Equipment Proficiencies, and Miscellaneous. As with most of the fields in the Header tab, all of the fields in the Background section are text only. Their textual contents can be referenced by attribute but they are not used in any other calculations within the sheet. These fields are present mostly for character reference.
The Appearance section has several fields for general information to be entered about the character's visual appearance. The Background and Race Info section has large text input boxes for mimicking the information in the Dungeons and Dragons 5th Edition official character sheet including Template:D5eshaped, Template:D5eshaped, Template:D5eshaped, Template:D5eshaped, Template:D5eshaped, and Template:D5eshaped.
The Equipment Proficiencies section allows for information to be entered on the abilities of the character to use certain Template:D5eshaped, Template:D5eshaped, and Template:D5eshaped.
And finally there is a large text input box in the Miscellaneous tab to enter any Template:D5eshaped not captured in the sections above.
Class
Armor
Inventory
The Inventory tab allows for a character to keep track of money, items, and weight. There are four sections in this tab; Coin Carried, Weight, Inventory, and Treasure/Loot Inventory Notes. While there are calculated fields in this tab, the attributes of these fields are never used in further calculations in the sheet though they can be referenced. The total weight carried by the character is the large green calculated field in the center of the tab under the Weight section labeled Template:D5eshaped.
The Coin Carried section allows tracking the number carried of all types of currency pieces in the Dungeons and Dragons universe; namely Template:D5eshaped (copper), Template:D5eshaped (silver), Template:D5eshaped (electrum), Template:D5eshaped (gold), and Template:D5eshaped (platinum). The Template:D5eshaped field is a calculated field based on the values entered in the number of coins carried in this section and the conversion values located in the bottom left of the Settings tab. If changes are not made to the conversion rates, the default 5th Edition values are present and used. The Template:D5eshaped is normalized to the gold piece conversion rate.
The Weight section has several calculated fields based on the values entered in the Coin Carried and Inventory sections. The Template:D5eshaped field is a sum of all the weight of your inventory listed in the Inventory section below. There is also a Template:D5eshaped weight calculated field in this section which assumes a 50 coins per pound ratio. Next to the Template:D5eshaped weight is a text input box labeled Template:D5eshaped where you can add any extra weight not captured by these two categories. Also in the Weight section are calculated fields Template:D5eshaped weight, the Template:D5eshaped weight, Template:D5eshaped weight, and Template:D5eshaped for heavily encumbered weight based on the 5th Edition rules. If weight does not play a role in your game, you can ignore all of these fields.
The Inventory section is a list of all the items for which your character wishes to track. The section is divided into three pages noted by the red clickable page number buttons. The selected page is a deeper red than the unselected pages. If you select the Show All page then all the inventory is listed at once. With this system, a total of 45 items can be listed. At the top of the section is an option pulldown to choose whether your inventory is listed as a total weight value (ignoring quantity) or as an individual value. Choosing the Template:D5eshaped option will multiply the row quantity by its individual weight to get the total weight. Choosing the Template:D5eshaped option will just sum the row's total weight value. This factors into the Template:D5eshaped weight field calculated in the above section. For each row, you may enter a Template:D5eshaped, a Template:D5eshaped, its Template:D5eshaped either as a total or as a per row value, and a Template:D5eshaped. If the item is carried, simply Template:D5eshaped next to the row number. If the character has dropped or used the item, you can Template:D5eshaped this box but still keep the item in the list in case your character picks up another one or you wish to remember what you once had.
Finally there is another large text input box in the Treasure/Loot/Inventory has a input box for Template:D5eshaped and any miscellaneous information to be entered that could not be captured in the above sections.
Traits & Actions
NPC sheet only
Settings
Show All
The Show All tab allows all the previous tabs to be shown at once. Selecting this tab will stack in order from left to right the tabs and list them from top to bottom. The window can then be scrolled down to see or edit any and all the information of the various tabs.
Attributes and Macros
Using Attributes
An attribute is a reference to a value inherent to the character. The simplest example is the character's strength but a more complex example is the character's attack modifier for a particular weapon or a skill check modifier taking into account expertise. The attributes within a sheet can be used to create custom macros for or by the players. Note that not only values can be used in macros but text attributes can be used as well.
The Attributes section of the wiki has valuable information on using attributes within macros. To use the Shaped Character Sheet attributes the syntax is:
@{name|attribute}
where name is the name of the character sheet, not the token. You can also use selected or target in place of name. This is a core functionality of Roll20 and is described in their appropriate wiki sections.
If the attribute is calculated then it will need to be used within an inline roll or the attribute will be listed as its formula and not actually calculated. Incidentally, using a calculated attribute outside of an inline roll is a way to determine its parts. An example syntax of using a calculated attribute is:
[[@{name|calculated_attribute}]]
Calculated attributes are noted as such and listed as Template:D5eshaped in the following sections.
Using Macros
The Shaped sheet has various macros available for use by the player. These are noted by dark blue clickable buttons usually containing a white image of a die but there are white heart images for saves and white check mark images for skill checks. Each of these macros has a name which can be called alone or as part of another macro. Note that the macros in the Shaped sheet are utilizing the 5e Roll Template also embedded in the sheet. Calling the macro will output the macro in its roll template format. More details about the Roll Template can be seen in its section.
The macros section of the Roll20 wiki has valuable information on using macros in general. To use the Shaped Character Sheet macros the syntax is:
%{name|macro}
where name is the name of the character sheet, not the token. You can also use selected or target in place of name. This is a core functionality of Roll20 and is described in their appropriate wiki sections.
Header
Core Stats
Abilities
ability | ability bonus | ability modifier (calculated) |
---|---|---|
strength | strength_bonus | Template:D5eshaped |
dexterity | dexterity_bonus | Template:D5eshaped |
constitution | constitution_bonus | Template:D5eshaped |
intelligence | intelligence_bonus | Template:D5eshaped |
wisdom | wisdom_bonus | Template:D5eshaped |
charisma | charisma_bonus | Template:D5eshaped |
Ability Checks
check bonus | check modifier (calculated) | check macro |
---|---|---|
basic_strength_bonus | Template:D5eshaped | Template:D5eshaped |
basic_dexterity_bonus | Template:D5eshaped | Template:D5eshaped |
basic_constitution_bonus | Template:D5eshaped | Template:D5eshaped |
basic_intelligence_bonus | Template:D5eshaped | Template:D5eshaped |
basic_wisdom_bonus | Template:D5eshaped | Template:D5eshaped |
basic_charisma_bonus | Template:D5eshaped | Template:D5eshaped |
Ability Saving Throws
save bonus | save modifier (calculated) | save macro |
---|---|---|
strength_save_bonus | Template:D5eshaped | Template:D5eshaped |
dexterity_save_bonus | Template:D5eshaped | Template:D5eshaped |
constitution_save_bonus | Template:D5eshaped | Template:D5eshaped |
intelligence_save_bonus | Template:D5eshaped | Template:D5eshaped |
wisdom_save_bonus | Template:D5eshaped | Template:D5eshaped |
charisma_save_bonus | Template:D5eshaped | Template:D5eshaped |
Skills
skill modifier | skill proficiency | skill bonus | skill (calculated) | skill check macro |
---|---|---|---|---|
acrobatics_attribute | acrobatics_prof_exp | acrobatics_bonus | Template:D5eshaped | Template:D5eshaped |
animalhandling_attibute | animalhandling_prof_exp | animalhandling_bonus | Template:D5eshaped | Template:D5eshaped |
arcana_attribute | arcana_prof_exp | arcana_bonus | Template:D5eshaped | Template:D5eshaped |
athletics_attribute | athletics_prof_exp | athletics_bonus | Template:D5eshaped | Template:D5eshaped |
deception_attribute | deception_prof_exp | deception_bonus | Template:D5eshaped | Template:D5eshaped |
history_attribute | history_prof_exp | history_bonus | Template:D5eshaped | Template:D5eshaped |
insight_attribute | insight_prof_exp | insight_bonus | Template:D5eshaped | Template:D5eshaped |
intimidation_attribute | intimidation_prof_exp | intimidation_bonus | Template:D5eshaped | Template:D5eshaped |
investigation_attribute | investigation_prof_exp | investigation_bonus | Template:D5eshaped | Template:D5eshaped |
medicine_attribute | medicine_prof_exp | medicine_bonus | Template:D5eshaped | Template:D5eshaped |
nature_attribute | nature_prof_exp | nature_bonus | Template:D5eshaped | Template:D5eshaped |
perception_attribute | perception_prof_exp | perception_bonus | Template:D5eshaped | Template:D5eshaped |
performance_attribute | performance_prof_exp | performance_bonus | Template:D5eshaped | Template:D5eshaped |
persuasion_attribute | persuasion_prof_exp | persuasion_bonus | Template:D5eshaped | Template:D5eshaped |
religion_attribute | religion_prof_exp | religion_bonus | Template:D5eshaped | Template:D5eshaped |
sleightofhand_attribute | sleightofhand_prof_exp | sleightofhand_bonus | Template:D5eshaped | Template:D5eshaped |
stealth_attribute | stealth_prof_exp | stealth_bonus | Template:D5eshaped | Template:D5eshaped |
survival_attribute | survival_prof_exp | survival_bonus | Template:D5eshaped | Template:D5eshaped |
custom_skill_1_attribute | custom_skill_1_prof_exp | custom_skill_1_bonus | Template:D5eshaped | Template:D5eshaped |
custom_skill_2_attribute | custom_skill_2_prof_exp | custom_skill_2_bonus | Template:D5eshaped | Template:D5eshaped |
custom_skill_3_attribute | custom_skill_3_prof_exp | custom_skill_3_bonus | Template:D5eshaped | Template:D5eshaped |
custom_skill_4_attribute | custom_skill_4_prof_exp | custom_skill_4_bonus | Template:D5eshaped | Template:D5eshaped |
Passive Skill
passive skill bonus | passive skill (calculated) |
---|---|
acrobatics_passive_bonus | Template:D5eshaped |
animalhandling_passive_bonus | Template:D5eshaped |
arcana_passive_bonus | Template:D5eshaped |
athletics_passive_bonus | Template:D5eshaped |
deception_passive_bonus | Template:D5eshaped |
history_passive_bonus | Template:D5eshaped |
insight_passive_bonus | Template:D5eshaped |
intimidation_passive_bonus | Template:D5eshaped |
investigation_passive_bonus | Template:D5eshaped |
medicine_passive_bonus | Template:D5eshaped |
nature_passive_bonus | Template:D5eshaped |
perception_passive_bonus | Template:D5eshaped |
performance_passive_bonus | Template:D5eshaped |
persuasion_passive_bonus | Template:D5eshaped |
religion_passive_bonus | Template:D5eshaped |
sleightofhand_passive_bonus | Template:D5eshaped |
stealth_passive_bonus | Template:D5eshaped |
survival_passive_bonus | Template:D5eshaped |
custom_skill_1_passive_bonus | Template:D5eshaped |
custom_skill_2_passive_bonus | Template:D5eshaped |
custom_skill_3_passive_bonus | Template:D5eshaped |
custom_skill_4_passive_bonus | Template:D5eshaped |
Initiative
initiative bonus | initiative (calculated) | initiative macro |
---|---|---|
initiative | Template:D5eshaped | Template:D5eshaped |
Weapons
Melee
melee weapon macro |
---|
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Ranged
ranged weapon macro |
---|
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Spellbook
Background
Class
class actions macro |
---|
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
Template:D5eshaped |
continues in sequence |
Armor
Inventory
Traits & Actions
NPC sheet only