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  • ===A Treatise on Asynchronous Functions=== An asynchronous function is one that returns the thread of control to the calling scope imm
    12 KB (1,853 words) - 11:42, 3 May 2024
  • ==== Using the Notes, GMNotes, and Bio fields {{Asynchronous}} ==== ...s normal. Note that there is currently (as at 2016/05/09) a bug with these asynchronous fields, whereby setting them by passing values to createObj fails quietly,
    56 KB (8,658 words) - 12:21, 3 May 2024
  • === sendChat(speakingAs, input [,callback [, options]] ) {{Asynchronous}} === ...ing the commands to the game. Using <code>sendChat()</code> in this way is asynchronous. The results of the <code>sendChat()</code> command will be an ARRAY of op
    39 KB (4,806 words) - 03:57, 11 April 2022
  • * '''Avoid Asynchronous cascades'''. Whenever possible avoid asynchronous cascades for sheet workers. An example of this is, <code>getAttrs</code> ->
    5 KB (807 words) - 10:19, 8 May 2022
  • Note that asynchronous read/update fields (<code style="font-size: 1em;">bio</code>, <code style="
    429 KB (60,614 words) - 10:57, 7 May 2024
  • == Asynchronous Semaphore == An asynchronous semaphore allows you to fire a callback method after a set of asynchronous operations (such as calls to [[API:Chat#Chat Functions|sendChat]]) have com
    20 KB (2,744 words) - 09:57, 17 February 2022
  • As a best practice Asynchronous cascades should be avoided whenever possible. It is generally a better prac ...bottom, and have to write in such a way that it makes sense no matter when asynchronous functions are executed. This is often a source of confusion for people.
    40 KB (5,831 words) - 19:26, 16 November 2023
  • ...-space:pre-wrap;" data-language="javascript">startRoll( roll, callback? ) (asynchronous)</pre>
    12 KB (1,637 words) - 14:28, 3 May 2024
  • Getting the value of these properties is an asynchronous operation. As such, you must call these properties like a function, instead
    5 KB (701 words) - 14:15, 4 January 2022
  • === <code><big><big><big>sendChat</big></big></big></code> {{asynchronous}} ===
    42 KB (6,269 words) - 12:27, 3 May 2024
  • === <code>get</code> {{asynchronous}} ===
    5 KB (656 words) - 12:22, 17 February 2022
  • ...ecommended to make sure that <code> getCompendiumPage </code> is the first asynchronous sheet worker called in that event. If multiple pages are fetched with this
    29 KB (4,169 words) - 01:56, 21 October 2023
  • * {{repo|onyxring/Roll20Async Roll20Async}} - framework to support for asynchronous code in Roll20 [[Sheetworkers]]
    8 KB (1,204 words) - 14:31, 3 May 2024
  • ...script magic to let it retain ownership of the message even when otherwise asynchronous chat calls would be going.
    20 KB (3,024 words) - 14:51, 1 March 2023
  • {{Asynchronous}} ...current and max values of <code>Strength</code>. Note that the function is asynchronous, which means that there is no guarantee that the order in which multiple <c
    28 KB (3,995 words) - 09:40, 5 November 2023
  • ...script magic to let it retain ownership of the message even when otherwise asynchronous chat calls would be going.
    78 KB (11,712 words) - 19:17, 30 November 2021
  • * Made initiative processing much more asynchronous to improve user response.}}
    41 KB (6,712 words) - 17:02, 12 June 2023
  • * Made several long running processes asynchronous to eliminate "infinite loop" detection errors.
    54 KB (9,070 words) - 16:52, 11 June 2023

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