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  • ...of Darkness/New World of Darkness''' sheet has all of the functionality of a pen and paper character sheet and much more. Certain aspects of the sheet h ...let you pick the game template(E.g. "Vampire" or "Werewolf"). Changing the game template will set certain default powers and settings for some templates an
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...ck''' - sheet is for use with the Dungeons and Dragons Boxed Set Adventure game | spellflag || blue lettering || a 4-pointed star-shape
    39 KB (6,232 words) - 11:53, 24 April 2022
  • ...ut playing Dungeons and Dragons 4th Edition Game on Roll20. The system has a [[DnD4e_Character_Sheet|character sheet on Roll20]]. ... combats and simple dice mechanics 4e is very easily adapted to playing on a virtual tabletop.
    17 KB (2,723 words) - 09:33, 17 January 2022
  • ...ess''' or '''Old World of Darkness''' '''(oWoD)''', was the original world/game created in 1991, that continued releasing games until 2004. Not to be confu ...nteractive have licenced out the WoD setting to publish 5th Edition books. A 5th Editon of "[https://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse Were
    10 KB (1,694 words) - 13:40, 5 January 2022
  • ... Savage Worlds are relatively easy to set-up and play in Roll20, even with a free account. With little effort Roll20 can handle [[#Tracking Bennies|Benn [[Players]] can enter all aspects of their characters into a character sheet for easy die rolling that accounts for wounds and other mod
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ''So, someone asked a question about how to make a Wand of Wonders macro:'' ... way to have a macro/script that rolls a d100, compares the result against a table, then displays the matching result?'''''
    6 KB (998 words) - 01:58, 30 July 2015
  • ...lder [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]]. It features a stronger framework for future feature enhancements, is more performant, and '''[[Explorer Mode]]''' - reveal map as characters move around the map, and leave previously explored section greyed out.
    16 KB (2,177 words) - 15:09, 11 March 2023
  • ...everything posted is functional). Rather, they're offered as an example of a particular method to be combined with other techniques for you to craft you ''This is a collaborative work with several contributors. Styles and methods will vary
    148 KB (17,086 words) - 22:31, 16 May 2022
  • ...r code as files. Either one can only be accessed by the [[Creator]] of the game. ...s used for sheet development, and not needed when using custom sheets in a game.
    9 KB (1,431 words) - 19:01, 4 March 2023
  • ...ter sheet. The language supports many traditional programming features and a number of features specifically geared towards Roll20, including:<br><br> ...t can reference other variables and values when creating Rolls, as well as a number of other math related modifiers.</span><br>
    429 KB (60,614 words) - 10:57, 7 May 2024
  • ...hmark when comparing to other techniques with the same language or system. A "best" practice can evolve over time, although changes are usually gradual. ...pt. On the other hand, if you don't use a namespace and two scripts define a function named <code>handleInput</code>, there will be problems.
    26 KB (3,876 words) - 09:41, 23 April 2023
  • This page is a ''[[About:Community Wiki|Community Wiki]]'' guide to the Official D&D 5th E ==Adding the Character Sheet to a Game==
    115 KB (19,265 words) - 06:21, 10 January 2024
  • ...ince it's using account creation for a purpose other than simply playing a game. Create a second dummy account and use that as a player connection. There are several benefits to doing this:
    6 KB (1,113 words) - 05:41, 17 January 2022
  • ...entation for it, run the <code>!group-init --help</code> command inside a game.}} ... groups of [[tokens]] to the {{Turn Tracker}}. As of v0.3, there are quite a few configuration commands (some examples below).
    12 KB (1,748 words) - 05:27, 1 May 2023
  • ...ain tasks. Some achievements are easy to get, while others take some time. A complete listing of all available achievements has not been released, so th Post a game to the <span class="plainlinks">[https://app.roll20.net/lfg/search Looking
    9 KB (1,275 words) - 15:34, 26 November 2021
  • {{revdate}}{{HCbox| {{hc|articles/360039715753-Game-Management Here}} }} ...ge-v2.jpg|border|right|500px|The "Game Details" page for a game.]]This is a page detailing how to manage and changes settings for individual Games/Camp
    16 KB (2,778 words) - 09:54, 23 April 2023
  • * A couple of typos in the English text. * The "What's This" icon on the turn tracker now has a working link.
    48 KB (6,253 words) - 21:31, 22 October 2021
  • ... the game on the game page. I also used a pre-written script that contains a dungeon map, and text describing each room, complete with NPCs and monsters ...lay (add player characters and you're ready to go). That way I always have a fresh unspoiled dungeon for playing it again. I prefix the title with {{cod
    12 KB (2,221 words) - 09:39, 17 January 2022
  • Roll20 makes a number of functions available that are not part of core [[JavaScript]] or s | Properties of the state object will persist between game sessions.
    42 KB (6,269 words) - 12:27, 3 May 2024
  • 1. <code>/em</code> or <code>/fx</code> may not work in a macro. '''Workaround:''' move them to the end of macro, and place return ch ...ly from the sheet, activated by the roll's name using a macro, or dragging a button to the macro quick bar. [http://i.imgur.com/BnV7XVK.gif See animated
    191 KB (28,360 words) - 09:37, 21 February 2024

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