Search results
From Roll20 Wiki
Create the page "Damage=1" on this wiki!
- ...o the turn order. By default, it will use the character's speed stat, plus 1/100th of the initiative tie-breaker, which defaults to 1d20.''59 KB (9,690 words) - 20:48, 25 October 2021
- In addition, the Earthdawn character sheet links the '''Karma''', '''Damage''' and '''Wounds''' of the character sheet to the status bars of the token * Recovery tests reduce damage, Initiative, and Initiative Talents are sent to turn tracker113 KB (19,453 words) - 15:38, 12 October 2023
- ...! In fact, <b>it is recommended that tokens and character sheets are 1-to-1 to keep things simple.</b></p> ...the index of the starting row of the table or -1 for a static field as the 1<sup>st</sup> row.</p>25 KB (4,343 words) - 16:10, 14 June 2023
- |version=1.5.01 <pre>[Attack name],damage dice roll,[speed],[dmg type] </pre>41 KB (6,712 words) - 17:02, 12 June 2023
- ...e:default} {{name=Mage Bolt}} {{attack=[[1d20+3[int]+2[proficiency] ]]}} {{Damage= [[3d6[base dmg]+3[int mod]+1d8[Elder Wand bonus] force dmg]]}} {{DC [[14]] ... Crit= The Greatsword of the Nomads deals on crit an extra [[1d8]] radiant damage, and the defender needs to make a DC [[14]] Con save or gain a level of exh5 KB (815 words) - 14:52, 28 January 2023
- ...on version 2.0, but it will be a new sheet with no upgrade path from sheet 1.x. That said, I will offer support to anyone still using sheet 1.x until sheet 2.0 is available, to fix any bugs or make any reasonable chan21 KB (3,011 words) - 21:12, 1 February 2023
- |version=1.5.02 ...on & mastery; penalties for non-Rangers attacking with two weapons; use of 1-handed, 2-handed or many-handed weapons and restrictions on the number of w54 KB (9,070 words) - 16:52, 11 June 2023
- |1 = <span style="margin-left:30px;">1. '''Use the link''' in the Template: Example Script Name navigation box on40 KB (5,590 words) - 10:10, 22 December 2023
- ==Level 1 == ...hed creature. In combat, a melee attack roll is required.}} {{effect=[[1d6+1]]}}</pre>1 KB (173 words) - 07:08, 21 May 2022
- |version=1.5.02 ...ript:AttackMaster|AttackMaster API]]</b> and change bonuses on attacks and damage, by weapon or for one or more party members. This API can also interact wi74 KB (12,887 words) - 21:10, 10 June 2023
- |version=1.3.01 ..., and optionally clear or set the Token ‘circles’ to represent AC (bar 1), base Thac0 (bar 2) and HP (bar 3). Essentially, using this menu accesses33 KB (5,428 words) - 10:00, 17 October 2022
- * {{yt.be|wkiHcTaIc88 RPGMaster Intro video 1}} 14min (Updated 10-04-23) How to load and initialise the APIs <p>1. Load CommandMaster from the One-Click install menu: this will load all the7 KB (1,159 words) - 15:56, 14 June 2023
- :During combat ''Current Endurance'' is changed manually according to damage and recovery. The ''Treasure'' load (center) is representing weight due to ...e 'Load' after throwing your Spear. For two-handed weapons (with different damage) you could define the weapon two times to distinguish single/two-handed com14 KB (2,243 words) - 22:35, 17 January 2023
- <tr><th scope="row">MW-DmgSM</th><td>Melee Weapon calculation to assess the damage done to a Medium or smaller opponent if the hit was sucessful</td></tr> <tr><th scope="row">MW-DmgL</th><td>Melee Weapon calculation to assess the damage done to Large or larger opponents as a result of a successful hit</td></tr>53 KB (8,651 words) - 10:36, 17 October 2022
- ...sly stated, each class definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the Class being d ...y always use a shield, whenever possible a special Dwarven Tower shields (+1 in melee but +3 vs missiles when braced and in position). To use a Tower Sh60 KB (10,103 words) - 19:23, 19 June 2023
- ...ly stated, each weapon definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the weapon, an At ...12, + Str bonus}}</nowiki><span style="color:red">DmgData=[w:Longsword, sb:1, +:0, SM:1d8, L:1d12]</span><nowiki>{{desc=This is a normal sword. The blad49 KB (8,507 words) - 15:13, 2 April 2022
- |version=1.5.01 <tr><th scope="row">Attk type</th><td>Optional</td><td>The type of damage done by the attack: S, P, B, or any combination of these.</td></tr>56 KB (9,770 words) - 07:36, 12 June 2023
- ...d, each spell or power definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the spell or powe ...an><nowiki>)}}</nowiki><span style="color:blue">SpellData=[w:Sleep,lv:1,sp:1,gp:0.01,cs:VSM]</span><nowiki>{{effects=Up to [2d4](!\ \/r 2d4) Hit77 KB (13,550 words) - 11:35, 19 June 2023
- ...owiki>https://mythras.skoll.xyz/generate_enemies_json/?id=ID_NUMBER&amount=1</nowiki></code>. Make sure you replace {{c|ID_NUMBER}} with the number we ...rative and games based on Mythras Imperative like M-Space and Odd Soot use 1/5.39 KB (6,491 words) - 10:45, 7 April 2024
- Damage penalties, equipment, bonuses from perks/flaws and conditions are not autom ...d F is dice showing sixes. Favored skills are automatically given reliable 1.4 KB (658 words) - 10:25, 24 June 2023