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Star Wars WEG D6 character sheet

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Revision as of 10:25, 5 July 2019 by Andreas J. (Talk | contribs)

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Star Wars D6 Sheet
Sheet Version 1.83
Last edited 2019-05-29
Author Andreas J.

The sheet was made by Timothy O., later improved by Andreas.J.

See Star Wars D6 for the system in general and Star Wars: (D6) 30th Anniversary Edition for the 1E sheet.

Contents

General

This sheet is for Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6. The game has various iterations which are all pretty interchangeable:

  • Star Wars (1987)(Simplest, least options, but still some people's favourite)
  • Star Wars 2nd Edition (1992)
  • Star Wars 2nd Edition, Revised & Expanded (R&E) (1996)
  • Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan-created version, top choice for many)
  • Star Wars 30th Anniversary Edition (2018)(reprint of 1E)

If you want to play 1E/30th Anniversary it's currently recommended to use the the 30th Anniversary sheet, as this sheet always rolls the wild die introduced in the 2E.

Rolls in Star Wars D6


Rolling from the sheet

When rolling a skill/attribute/weapon/soak roll it ask for a dice mod, then for a pip mod, so bonuses/penalties could be applied to the rolls directly, but uses 0 as default if you press enter. If there is no active modifiers, you can just spam enter twice to get the roll done quickly. Options to disable this feature is one of the planned improvements.

All rolls use the default template, and are rolled for all to see. They take into account the possible penalties from @{WoundMod} and @{Force_Up},if the character is wounded or concentrates on a continuous force power. Further, the force skills takes in account @{Force_EmptinessMod} bonus if it used.

If the initiative rolls is to appear on the tracker, the sheet must be connected to an token and be selected, then rolled. The Character points, Extra dice and Custom Roll don't use the above attributes for simplicity's sake.

Settings Menu

You access the settings menu by clicking on the cog and click again to exit the menu can show and hide a few things. All the options are independent from eachother.

Options
NPC sheet shows a more compact version of the sheet, see more below
Hide GM Rolls? Hides the extra roll buttons with "GM" written on them. The GM rolls function like the regular rolls except they are whispered to the GM.
Hide Force Section? Hides the Force section, useful for characters who aren't Force sensitive
Hide Background Section? Hide Background Section
Hide Equipment Section? Hides Equipment Section

Force Section

Force Skill Rolls:

The three force skills rolls takes in account: How wounded the char is, if any number of powers are active or if Force Emptiness is active.

Force Emptiness:

If active, adds +(6 minus number of dark side points) pip to all force rolls

Resist Pain:

If active, reduces the wound penalty to -1, as per R&E rules.

Number of Other powers active:

Useful to keep track of the MAP incurred from upholding active Force Powers. Resist Pain doesn't need to be taken into account, as the penalty is built into the previous tracker.

Lightsaber Combat:

Useful to track the usual attack bonus and damage increase/decrease one uses frequently. Both rolls takes into account if Force Emptiness is active, and the attack any Wound penalties. For other rolls will LC is active it's recommended to use above tracker for the MAP penalty coming from LC.

NPC sheet

The NPC sheet is a condensed version of the regular sheet for ease of use.

Main differences(v.1.68):

  • Reduces two first sections from the PC version to Name, Health tracker, init button and info box
  • Equipment section reduced to one large field

Other Comments:

  • The "Physical Description & Other Info" field uses the "Physical Description" attribute from the PC sheet
  • The single "Equipment" field uses the attribute from the first box in the PC version of the Equipment section

Roll templates

the default roll template can be called with examples like:

&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

Since V.1.80 you can also use &{template:blue}, &{template:red}, &{template:green} or &{template:black} with the corresponding colors in your macros apart from the default template.


Roll20 sheet general tips

  • Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker that automatically penalize you with the reported Multiple Action Penalty (MAP)
  • You can hide some unnecessary sections from the settings menu
  • the NPC version of the sheet can be useful for some players players
  • If you don't need to modify your roll, you can after clicking on the roll button on the sheet press enter twice to ignore the "dice mod" queries


Macros

Custom Roll:

&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

Noteworthy attributes that can be useful in macros:

@{WoundMod}

It's value can be 0,-1,-1,-2,-5,-5, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Good for tracking roll penalties automatically. Incapacitated and mortally wounded have the absurd penalties in place as character shouldn't be able to function when in that shape.

@{Force_Up}

It can track numbers of force powers "up", and gives the corresponding negative value for number of active powers. Good for tracking roll penalties incurring from upheld force powers automatically.

Generic Star Wars D6 Macros


Tools

Tools for Star Wars D6

Recent Updates

Sheet Changelog(more up to date than wiki page in most cases)

Version 1.90 (Under testing)

  • fixed on/off toggle for gmroll, isn't entangled with other options any longer
  • Attribute section layout fix, shifted it to display 2 attributes/row from previous 3/row
  • change energy/physical armor soak rolls to display icon instead of text to reduce clutter in button name
  • added option to disable roll queries from sheet rolls

Version 1.83 (2019-05-28)

  • Removed wound penalties from affecting soak rolls (reported by Wolf)

Version 1.82 (2019-01-08)

  • Added names to all roll button, so they can be dragged to user's macro bar

Version 1.81 (2018-09-25)

  • Change roll templates of different kind of rolls to have matching colors: Blue for attributes/skills, red for weapon/armor, black for custom and initiative rolls, and keep force rolls purple

Version 1.80 (2018-09-17)

  • Roll Templates added (Blue, red, green, black versions of the default)
  • Force Emptiness sheet worker simplified (courtesy to G G)
  • simplified npc/ pc toggle (code cleanup)
  • remove redundant "sheet-" from all classes in html
  • separate Changelog from Readme

Version 1.71 (2018-07-31):

Fix:

  • Force emptiness is now calculated correctly, taking amount of DSP in consideration automaticly

Version 1.70 (2018-07-24):

New Feature:

  • Space for Force powers and their roll buttons added under Force skills

Layout:

  • Made wound tracker wider
  • Force section minor adjustments

Version 1.68 (2018-07-17)

Fixes:

  • corrected Lightsaber Combat dmg roll
  • Force Emptiness bonus is now automaticly reduced by number of DSP


New Feature:

  • added Resist Pain Force power(with sheet worker)


Other:

  • WoundMod replaces WoundLevel as better tracker of wound penalty
  • code cleanup of some rolls
  • removed all sheetworkers that where Gumshoe inmort and unnecessary
  • updated preview
  • updated readme

Version 1.6 (2018-07-10)

  • option menu to customize sheet with following options:
    • pc/npc sheet switch
    • hide/show gmroll buttons
    • show/hide option for Force, Background & Equipment sections
  • fixed Force Emptiness, can now adjust Emptiness bonus according to your DSP
  • minor formatting changes
  • updated readme
  • code cleanup, some comments added

Before v1.6

  • Weapon section roll fixed (2018-02)
  • Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
  • "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02)
  • Added a Skill Section and Attack Button (weapon section) (2018-01-15)
  • Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15)
  • Weapon name is properly showed when damage is rolled from the sheet (2017-11)
  • Perception skills and old weapons are back! (2017-11)
  • All skills and attributes now rolls with a template and dice/pip mod can be given (2017-11)
  • Armor section is working, rolls and all (2017-11)
  • A initiative skill have been added to second section next to char points, with a roll that sends to tracker (2017-11)
  • Custom rollers, with and without wild die have been added to same section (2017-11)
  • Roller for char points have been added next to char point attribute (2017-11)
  • Force and Background section can now be hidden with a checkbox each (2017-11)
  • Resist pain in force section have been disabled for not working properly (2017-11)
  • Duplicating text fields "character connections" <-> "other notes" is fixed (2017-11)
  • Added attributes for wound levels, and trackers for force emptiness, number of force powers active and Resist Pain (2017-11-15)
  • Added repeating armor section with soak rolls (2017-11)
  • All attributes & skill roll using a template, taking wounds in considerations, and the player can additionally choose to include Dice/pip mods for the rolls (2017-11-15)
  • Added missing Star Wars logo & black space background (2017-11-15)
  • Checkbox to hide force section (2017-11-15)
  • Change dice icon to d6 (2017-11-15)


Sheet improvement ideas

If you have a bug or have feature you would like added you can contact the Active Contributor.

  • option to custom the default rolls (use/don't use roll template, gmroll/default roll)
  • divide sheet into tabs
  • make an Armor penalty slot for armor, that could automatically be removed from Dex-based rolls
  • expand the ship/vehicle section with rolls and more stat sections
  • move Ship/vehicle section to a different tab
  • make a SW-themed roll template
  • more options to track different force powers
  • change inventory boxes into separate equipped/inventory/stash
  • option for dyslexia-friendly font


See Also