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Big Eyes Small Mouth 4E - Dyskami Authorized

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Revision as of 05:42, 19 August 2024 by John D. (Talk | contribs)

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Coming Soon!

Contents

About This Sheet

The Big Eyes Small Mouth 4E Dyskami Authorized character sheet on Roll20 was developed independently, with the express consent and approval of Dyskami Publishing. This sheet takes a rules as written (RAW) approach, incorporating feedback and input from Dyskami Publishing and the BESM community.

Currently supported rulebooks are:

  • BESM 4E Core
  • BESM 4E Extras
  • Absolute Power
  • Tri-stat Core

GMs can enforce character sheets to strictly use one of the rulebooks, optional rules, or a customized blend borrowing from each rulebook. In a future release of the sheet, GMs will be able to add their own customizations.


Some of the benefits of using this sheet on Roll20 is automation of the rules, cost accounting, and rolls, to provide players a more immersive role play experience and GMs their sanity. A bridging of crunchy rules with fluid gameplay. For instance, edges and obstacles are automatically calculated for rolls when applied by an Attribute or customization. Attributes, customizations, or Defects that adjust ACV, DCV, or DM are accounted for when attacking or defending. When increasing or decreasing Attribute levels, Character Points are automatically subtracted or reimbursed, accordingly. In fact, much care has been taken to ensure players and GMs only need to bring with them their favorite Dyskami materials to game!

Early Release

This sheet is still in development but is playable. Much of the core rules across BESM, Absolute Power, and Tri-Stat Core are supported and automated, but many optional rules and some Attribute automation still has to be addressed. The reason for providing an early release of the sheet is to collect feedback from GMs and players to help shape the development priorities based on what matters most to the community.

Gratitude

Special thanks to owner and creator Mark MacKinnon of Dyskami Publishing for his support and for creating one of the best RPG rule systems out there. The Dyskami community on the Dyskami Discord server, including: Cookiekittyuke for his pull no punches feedback, belief in me, and never relenting encouragement. To Ultear and the many denizens of the BESM community for their feedback and perspectives.

Special thanks to the Roll20 staff and community, including: Scott C and GiGs for answering my many questions and helping me wrap my head around JS, HTML, CSS, and Roll20 conventions. To OnyxRing for his work on Roll20Async/ORCS, Oosh for his Reactive Roll System, and to vÍnce, Andreas J, keithcurtis, and many others.

And a special thanks to my wife for not leaving me over all the time I've poured into this project, and all the time yet to come supporting it.

Player Guide

The Big Eyes Small Mouth 4E Dyskami Authorized sheet is structured into five sections: Character Screen, Status, Stats, Capabilities, and Attributes and Defects. A sixth section called Skills becomes available if the GM configures the optional rules for Individual Skills. Each section has one or more buttons that allow players to interact with the section.

Sheet Buttons

Tristat bulk enable disable.png
Bulk Enable/Disable - Attributes, Defects, and Individual Skills can be enabled or disabled within their respective Attributes and Defects group or Skills group. This button will set the enabled or disabled state for all Attributes, Defects, or Individual Skills in the group.

Tristat edit.png
Edit - produces a menu for making changes to the section the Edit button belongs to.

Tristat expand collapse2.png
Expand/Collapse - most sections display only the most critical character information on a fixed pane. Additional character information resides on a collapsible pane and is controlled via an expand/collapse button.

Tristat help.png
Help - clicking on this button will open a new browser tab linking to the sheet's documentation.

Tristat pagination.png
Pagination - provides the ability to switch between groups in the Attributes and Defects or Skills sections.

Tristat rolls.png
Rolls - opens a menu providing all available dice roll options available to the character, including: 2d6, Attack, Attribute, Initiative, Skill, and Stat. See Brief Explanation of Rolls for more information on these rolls.

Tristat time elapse.png
Time Elapse - this button allows the player to control the passing of time for the character, which affects any current conditions and healing, such as recovering from Blinded or gaining lost Health Points naturally. Using this method to advance time for the character only affects the character and not others. Therefore, use this method with the advice and consent of the GM and other players.

Sheet Sections

Character Screen - displays elements such as character name, race, class, height, weight, (character) points, damage modifier (DM), attack combat value (ACV), defense combat value (DCV), social combat value (SCV), initiative, actions, defenses, shock value, and many more details about the character, sheet setup, and which rule book and optional rules in use.

Status - displays the state of Energy, Health, Sanity, and Social points, including conditions and a management system to change the various states.

Stats - displays the primary stats, Body, Mind, and Soul, and a management system to change the state of the character's stats.

Capabilities - displays the character's senses, movement, and strength capabilities.

Attributes and Defects - displays all the character's attributes and defects, and a management system for adding, editing, and removing attributes and defects.

Skills - only appears when individual skills are enabled, disabling skill groups, displays the character's skills and a management system for adding, editing, and removing skills.

Basic Player Sheet Setup

The critical configuration that needs to be sanity checked is the GM name (Character Screen > Edit > Sheet Settings > GM Name). If the game has been setup correctly, this field should be set correctly automatically. The GM Sheet contains all the rules configurations for the game. Without this configuration set correctly, the player sheet will default to the Tri-Stat Core rulebook without any optional rules or GM customizations configured, and may even throw errors preventing rolls or other sheet functions.

Brief Explanation of Rolls

The Big Eyes, Small Mouth 4E Roll20 sheet provides several types of dice rolls available in the Tri-Stat Core system (i.e. BESM and Absolute Power). Additionally, a "reactive roll" system which provides a dice roll flow for combat and other roll-based challenges between characters and for single character Stat checks. 2d6 - while Roll20 natively supports basic dice rolling, it is recommended to use the in-sheet 2d6 rolls as these support edges and obstacles.

Attack - allows a character to make an attack on another character or some other target. When chosen as an opposed roll, this will use the reactive roll system such that the character being attacked will defend by choosing to react to the attack (a pair of dice icon will appear in the chat menu to facilitate the targeted, defending character). To attack another character, the targeted character must be selected by the player whose character is performing the attack (or GM controlling the attacking NPC). Attack rolls made against a target number will produce an immediate result, not using the reactive roll system and no character need be selected.

Attribute - this option only appears when the character has attributes with a relevant stat. While this is truly a Stat roll, it is performed within the context of the attribute.

Initiative - prior to performing an initiative roll, players will need to select their character and then choose this option. If the character has Lightning Reflexes, this will be accounted for automatically. Any other edge or obstacle producing factors must be determined and applied manually, such as if a character wielding a Reach Weapon. Properly rolled initiatives will populate the Roll20 turn order menu displaying the roll result.

Skill - this option only appears if the character has one or more Skill Groups or individual Skills. Similar to attack rolls, skill rolls can be performed as opposed rolls (vs another character, thus using the reactive roll system and requires a targeted character to be selected) or against a target number. Individual Skill rolls will take into account the relevant stat associated with the skill, if the skill's relevant stat is instead set to "variable" then the player will need to select one or more Stats prior to rolling. Similarly, when rolling a Skill Group, no relevant stat is associated and the player will need to select one or more Stats prior to rolling.

Stat - characters may perform Stat rolls as opposed rolls vs another character or against a target number. Stat rolls made as opposed rolls require a targeted character to be selected prior to rolling, and will use the Reactive Roll System. One or more Stats may be selected for the Stat roll.

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