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Difference between revisions of "One-Way Dynamic Lighting"

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* [https://app.roll20.net/forum/post/10759253/on-dev-server-one-way-dynamic-lighting-barriers On Dev Server: One-Way Dynamic Lighting Barriers] March 18, 2022
 
* [https://app.roll20.net/forum/post/10759253/on-dev-server-one-way-dynamic-lighting-barriers On Dev Server: One-Way Dynamic Lighting Barriers] March 18, 2022
 
* https://portal.productboard.com/roll20/1-roll20-portal/c/158-one-way-barriers feedback link
 
* https://portal.productboard.com/roll20/1-roll20-portal/c/158-one-way-barriers feedback link
* {{forum|post/4932580/script-one-way-dynamic-lighting/ One-Way Dynamic Lighting}} (works on [[Legacy DL]] only) -- API that allows you to set up dynamic lighting walls that allow you to see through one side, but not the other.
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* (Old API){{forum|post/4932580/script-one-way-dynamic-lighting/ One-Way Dynamic Lighting}} (works on [[Legacy DL]] only) -- API that allows you to set up dynamic lighting walls that allow you to see through one side, but not the other.
  
 
[[Category:Dynamic Lighting]]
 
[[Category:Dynamic Lighting]]
 
[[Category:UDL]]
 
[[Category:UDL]]
 
[[Category:Unreleased/Highly Requested features]]
 
[[Category:Unreleased/Highly Requested features]]

Revision as of 11:04, 27 March 2022

One way dynamic lighting example. The character on the top floor sees the ground floor,
and see how the pillars look like, without seeing what is behind them.(Beta, 2022-03-18)

Main Page: Dynamic Lighting

One-Way Barriers were released for testing on Dev Server on March 18, 2022.

Use

  • Now when on the Dynamic Lighting Layer, GM’s can select a new type of line to act as a Barrier known as “One Way”.
  • When a line or shape is drawn when this input is selected triangles will appear near the line letting you know which way light and vision will bypass the barrier.
  • You can also toggle the direction using the button in the submenu.

For those looking to add barriers as they know them now, they are still the default option and are listed as “Walls” in the submenu. All your currently applied lines and maps will default to this automatically.

See Also