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Difference between revisions of "Script:Token Collisions"

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|author=[[Stephen L.]]

Revision as of 20:54, 25 October 2021

API ScriptAuthor: Stephen L.
Version: 1.6
Last Modified: 2020-03-30
Code: Token Collisions
Dependencies: Vector Math
Conflicts: none

This is a small library for detecting collisions among moving tokens, even accounting for waypoints during token movement.

Contents

Syntax

var collidedBullet = TokenCollisions.getFirstCollision(marisaKirisame, danmakuArray);
var allHitEnemies = TokenCollisions.getCollisions(masterSparkSpell, enemiesArray);

Installation and Configuration

Install from the One-Click menu, or sourcecode.

Install manually: Copy the script's code, available from the menu on the right and stored at Roll20's API GitHub Repository. Paste the code into a new script in your campaign's API Script Editor. Save the new script and it will be available inside your campaign.

Script Use

The library's exposed functions are accessed through the TokenCollisions object, created when the script is loaded. See Readme for more details.

Changelog

See GitHub commit log/wiki page history.