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Difference between revisions of "Script:Turn Marker"

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(Created page with "{{script overview |name=TurnMarker1 |author={{user profile|104025|Aaron C. M.}} |version=0.6 |dependencies={{api repository link|IsGM}} |lastmodified=2015-02-01}} {{stub}} Ro...")
 
(tagged as "discontinued API")
 
(4 intermediate revisions by 4 users not shown)
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|name=TurnMarker1
 
|name=TurnMarker1
 
|author={{user profile|104025|Aaron C. M.}}
 
|author={{user profile|104025|Aaron C. M.}}
|version=0.6
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|version=1.22
|dependencies={{api repository link|IsGM}}
+
 
|lastmodified=2015-02-01}}
 
|lastmodified=2015-02-01}}
{{stub}}
 
  
 
Round counter and a moving marker that shows who's turn it is.
 
Round counter and a moving marker that shows who's turn it is.
 
<br clear="all">
 
<br clear="all">
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I started off using Honey Badger's [https://app.roll20.net/forum/post/447239/script-highlight-token-at-top-of-initiative#post-540608%5D Initiative highlight script]  but wanted some different behavior. Along with requests and suggestions from Jarret B., it has grown into quite a bit of script.
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===Features===
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* Automatic creation of marker token if not already present on the page.
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* Scaling of marker to show up even under opaque square tokens.
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* Marker follows token with current turn if moved.
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* Automatic adding of Round marker to initiative order.
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* Round announce in chat. [Optional]
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* Announcement of tokens ending their turns and tokens beginning their turn. [Optional]
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* Player name whose turn it is in turn announcement. [Optional]
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* Automatic skipping of hidden token's turns. [Optional]
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* Marker is hidden for hidden token's turns. (if not auto-skipped)
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* Automatically hides the marker when the Turn Order box is closed.
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* Turn marker animations [Optional]
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* Spinning marker [Optional]
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* Pulsing aura 1 on marker [Optional]
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* Pulsing aura 2 on marker (different phase) [Optional]
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* !eot command to advance the turn order, but only if the player controls the current token or is a GM.
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* !tm command usable by GM only to configure TurnMarker.
  
 
=== Changelog ===
 
=== Changelog ===
{{changelog version|0.41|2015-02-01|* Release}}
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{{changelog version|1.24| -- |* Fixed crash with custom turnorder entries when advancing the turn order with !eot.}}
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{{changelog version|1.23| -- |* Fixed crash because of manually emptying the turnorder before closing it, Take 2!}}
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{{changelog version|1.22| -- |* Fixed crash because of manually emptying the turnorder before closing it.}}
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{{changelog version|1.21| -- |* Fixed crash in other scripts because of adding properties to the Array Prototype!}}
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{{changelog version|1.20| -- |* Fixed startup crash in a brand new campaign due to turnorder being '' instead of [].}}
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{{changelog version|1.19| -- |* Update checking for isGM in the on('ready',...).}}
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{{changelog version|1.18| -- |* Added support to call Reset() on my Mark script if you're using it.}}
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{{changelog version|1.17| -- |* Fixed crash bug when announce-player is on, but the token with the turn has no player controlling it.}}
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[[Category:Discontinued API Scripts]]

Latest revision as of 12:16, 17 June 2020

API ScriptAuthor: Aaron C. M.
Version: 1.22
Last Modified: 2015-02-01
Code: TurnMarker1
Dependencies: None
Conflicts: None

Round counter and a moving marker that shows who's turn it is.


I started off using Honey Badger's Initiative highlight script but wanted some different behavior. Along with requests and suggestions from Jarret B., it has grown into quite a bit of script.

[edit] Features

  • Automatic creation of marker token if not already present on the page.
  • Scaling of marker to show up even under opaque square tokens.
  • Marker follows token with current turn if moved.
  • Automatic adding of Round marker to initiative order.
  • Round announce in chat. [Optional]
  • Announcement of tokens ending their turns and tokens beginning their turn. [Optional]
  • Player name whose turn it is in turn announcement. [Optional]
  • Automatic skipping of hidden token's turns. [Optional]
  • Marker is hidden for hidden token's turns. (if not auto-skipped)
  • Automatically hides the marker when the Turn Order box is closed.
  • Turn marker animations [Optional]
  • Spinning marker [Optional]
  • Pulsing aura 1 on marker [Optional]
  • Pulsing aura 2 on marker (different phase) [Optional]
  •  !eot command to advance the turn order, but only if the player controls the current token or is a GM.
  •  !tm command usable by GM only to configure TurnMarker.

[edit] Changelog

v1.24 ( -- )

  • Fixed crash with custom turnorder entries when advancing the turn order with !eot.


v1.23 ( -- )

  • Fixed crash because of manually emptying the turnorder before closing it, Take 2!


v1.22 ( -- )

  • Fixed crash because of manually emptying the turnorder before closing it.


v1.21 ( -- )

  • Fixed crash in other scripts because of adding properties to the Array Prototype!


v1.20 ( -- )

  • Fixed startup crash in a brand new campaign due to turnorder being instead of [].


v1.19 ( -- )

  • Update checking for isGM in the on('ready',...).


v1.18 ( -- )

  • Added support to call Reset() on my Mark script if you're using it.


v1.17 ( -- )

  • Fixed crash bug when announce-player is on, but the token with the turn has no player controlling it.