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- For spell levels 1-3, casting levels are limited to level 10 thusly: ...0,?{CASTING LEVEL? Class:@{selected|class} Level:@{selected|level}|1}}kl1)*1]]</nowiki>84 KB (12,774 words) - 11:47, 11 January 2022
- ===(1) Core Header=== ...field to enter the additional die roll. For this example, you could enter "1d4[BLESS]" in the global checkbox's text field that you can enable when the ch59 KB (10,134 words) - 14:41, 16 March 2022
- ... Flat numbers (e.g. <code>3</code>) works, but also whole dice (e.g. <code>1d4</code>) are acceptable inputs. ... Flat numbers (e.g. <code>3</code>) works, but also whole dice (e.g. <code>1d4</code>) are acceptable inputs.68 KB (9,887 words) - 17:33, 7 April 2023
- '''Example 1: Pattern''' www.url.com/scatter-diagram-1.png14 KB (2,071 words) - 23:27, 31 December 2022
- [[ [[1d20]] + [[1d6]] + [[6]] ]] = $[[0]] + $[[1]] + $[[2]] [[1d20]] + [[1d6]] + [[6]] = [[$[[0]] + $[[1]] + $[[2]] ]]17 KB (2,576 words) - 13:13, 10 May 2024
- ** '''Example 1;''' writing <code>%{Sam Bobbins|initiative}</code> in the chat, will work i /roll ?{Number of Dice|1}d2040 KB (6,289 words) - 06:43, 18 March 2024
- |version=1.29 ... round counter to the given round, if none is supplied, it is set to round 1.7 KB (1,153 words) - 13:55, 29 March 2022
- ...appears; e.g. <code>%{character name|ability_name}</code> becomes <code>/r 1d4</code>). ...[[Macros]]''' are expanded (e.g. <code>#macro-name</code> becomes <code>/r 1d4</code>).5 KB (630 words) - 14:01, 24 June 2022
- ...vel cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Each missile does [[1d4+1]] force damage. ...el cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Total damage is: [[[[1d4+1]]*?{Level cast at}]] Each missile does $[[0]] force damage.11 KB (1,280 words) - 04:16, 25 June 2023
- ...= [[1d20+5]]}} {{Damage2= [[1d6+3]]}} {{Offhand= [[1d20+4]]}} {{Damage1= [[1d4+3]]}} ...e=Short Rest}} {{Recover= You heal [[ [[?{How many hit dice do you spend?|1}]]?{What's your Hit dice?|d4|d6|d8|d10|d12} ]] hit points, having spent $[[5 KB (815 words) - 14:52, 28 January 2023
- ...sly stated, each class definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the Class being d ...y always use a shield, whenever possible a special Dwarven Tower shields (+1 in melee but +3 vs missiles when braced and in position). To use a Tower Sh60 KB (10,103 words) - 19:23, 19 June 2023
- ...ly stated, each weapon definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the weapon, an At ...12, + Str bonus}}</nowiki><span style="color:red">DmgData=[w:Longsword, sb:1, +:0, SM:1d8, L:1d12]</span><nowiki>{{desc=This is a normal sword. The blad49 KB (8,507 words) - 15:13, 2 April 2022
- ...d, each spell or power definition has 3 parts in the database (see Section 1): an Ability Macro with a name that is unique and matches the spell or powe ...an><nowiki>)}}</nowiki><span style="color:blue">SpellData=[w:Sleep,lv:1,sp:1,gp:0.01,cs:VSM]</span><nowiki>{{effects=Up to [2d4](!\ \/r 2d4) Hit77 KB (13,550 words) - 11:35, 19 June 2023