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Star Wars WEG D6 character sheet

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Revision as of 14:45, 8 August 2019 by Andreas J. (Talk | contribs)

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Star Wars D6 Sheet
Sheet Version 2.13
Last edited 2019-07-23
Author Andreas J.
SWD6 sheet.png

The sheet was made by Timothy O., later improved by Andreas.J.

See Star Wars D6 for the system in general and Star Wars: (D6) 30th Anniversary Edition for the 1E sheet.



This sheet is for Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6. The game has various iterations which are all pretty interchangeable:

  • Star Wars (1987)(Simplest, least options, but still some people's favourite)
  • Star Wars 2nd Edition (1992)
  • Star Wars 2nd Edition, Revised & Expanded (R&E) (1996)
  • Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan-created version, top choice for many)
  • Star Wars 30th Anniversary Edition (2018)(reprint of 1E)

If you want to play 1E/30th Anniversary, you can either turn off the Wild Die in the Settings menu or use the the 30th Anniversary sheet.

Rolls in Star Wars D6

Rolling from the sheet

All rolls use the default template, and are rolled for all to see. They take into account the possible penalties from @{WoundMod} and @{Force_Up},if the character is wounded or concentrates on a continuous Force power. Further, the force skills takes in account @{Force_EmptinessMod} bonus if it is checked.

For the Initiative rolls to appear on the Initiative Tracker, the sheet must be connected to a token and be selected, before rolling for initiative. The Character points, Extra dice and Custom Roll buttons doesn't account for the @{WoundMod} and @{Force_Up} attributes for simplicity's sake.

Settings Menu

The "Cog" icon that opens the Settings Menu

You access the settings menu by clicking on the cog and click again to exit the menu can show and hide a few things. All the options are independent from eachother.

Sheet Type Can switch between the four sheet types, PC, NPC, Ship and Shop/Container
Hide GM Rolls? Hides the extra roll buttons with "GM" written on them. The GM rolls function like the regular rolls except they are whispered to the GM.
Disable Roll Mod Query? Removes the popup from all rolls that asking for modifications before outputting the roll in the chat. Speeds up play if you don't do MAP often.
Disable Wild Die? If checked, will change so dice rolls from the sheet doesn't have a Wild Die in them, making it easier for example to play 1E that doesn't use Wild Die.
Hide Force Section? Hides the Force section, useful for characters who aren't Force sensitive
Hide Background/Equipment/etc.? Hides the section from the sheet, reduce scrolling if sections aren't used.

PC Sheet

Generally, info described in the PC sheet sections applies on the NPC sheet, which is just a simplified look of the former.

Weapons & Armor

SWD6 armor.png

The armor section have three roll buttons, for rolling damage soak with either your armor's Physical resistance(and your Strength),Energy resistance(and your Strength), or only your inherit Strength attribute.

The star symbol rolls your armor's Physical soak, and the bolt icon rolls your armor's Energy soak.

Wounds doesn't affect your Strength dice in these rolls as per 2E R&E rules.

Force Section

Force Skill Rolls:

The three force skills rolls takes in account: How wounded the char is, if any number of powers are active or if Force Emptiness is active.

Force Emptiness:

If active, adds (6 - number of dark side points) pip to all force rolls

Resist Pain:

If active, reduces the wound penalty down to -1, as per R&E rules.

Number of Other powers active:

Useful to keep track of the MAP incurred from upholding active Force Powers. Resist Pain doesn't need to be taken into account, as the penalty is built into the previous tracker.

Lightsaber Combat:

Useful to track the usual attack bonus and damage increase/decrease one uses frequently. Both rolls takes into account if Force Emptiness is active, and the attack any Wound penalties. For other rolls will LC is active it's recommended to use above tracker for the MAP penalty coming from LC.

NPC sheet

The NPC sheet is a condensed version of the regular sheet for ease of use. Reduces two first sections from the PC version to Name, Health tracker, init button and info box, and Equipment section down to one field. Doesn't show Char Point/Credit tracking sections.

Generally, info described in the PC sheet sections applies on the NPC sheet, which is just a simplified look of the former.

Other Comments:

  • The NPC's "Physical Description & Other Info" field uses the "Physical Description" attribute from the PC sheet
  • The single "Equipment" field uses the attribute from the first box in the PC version of the Equipment section
  • Switching between PC/NPC version of the sheet doesn't change any attributes, only hides some. The sheets share all stats so that the NPC sheet can also be used by players who favour the more compact view.


The Ship sheet should make ships easier to track, and potentially possible to use for rolling stats. Doesn't contain roll buttons.


Simply shows the Weapon&Armor, and the Equipment sections. Useful if you want to have a separate sheet to track external container, storage or cargo bays of PCs/NPCs. Alternative it can serve as a display for available wares in a shop or store in-game.

Advanced Use

Default Settings

SWD6 defaultsettings.png

Default Settings are something the GM of a game using the SWD6 sheet can use to customize how new sheets looks like, function and what they contain. Here are a few suggestion on how these can help streamline things for both GMs and players.

  • Sheet type: If the GM have added all needed PC sheets already, they could change this to NPC, so that subsequently when adding new NPC sheets to the campaign they show the NPC view by default
  • Hide GM Rolls?: If a GM doens't do hidden rolls, hiding the GM roll buttons from the sheets as default reduce the clutter for both players and the GM
  • Disable Roll Query?: If your game does change the values of stats often before rolling, it can be beneficial to disable this by default for new players.
  • Use Wild Die: If the game doesn't use Wild Die(Such as playing 1E or some homebrew), it's handy to set all sheets to not use them by default.
  • Hide Force Section: If a player(or NPCs in general) doesn't use Force powers, it's practical to hide the section by default.
  • Credit/Character Points/Force Points: If players are to start with different amounts than the defaults, it's handy to change it from here in advance.

Roll templates

The default roll template can be called with examples like: &{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

You can also use &{template:blue}, &{template:red}, &{template:green} or &{template:black} with the corresponding colors in your macros apart from the default template. They function otherwise identically to the default roll template.

Roll20 sheet general tips

  • Wound penalties are automatically subtracted from all relevant rolls if used, same with the "Force Powers Up" tracker that automatically penalize you with the reported Multiple Action Penalty (MAP)
  • You can hide some unnecessary sections from the settings menu
  • the NPC version of the sheet can be useful for some players players
  • If you don't need to modify your roll, you can after clicking on the roll button on the sheet press enter twice to ignore the "dice mod" queries, or optionally completely turn off the feature from the Settings Menu.


Custom Roll:

&{template:default} {{name=?{Roll Name}}} {{Roll=[[{(?{Number of dice|0} - 1)d6cf0cs7 + ?{Number of pip|0},1d6!cf1cs6}]]}}

Noteworthy attributes that can be useful in macros:


It's value can be 0,-1,-1,-2,-5,-5, corresponding to Healthy, stunned, wounded, wounded twice, incapacitated, mortally wounded as they can be selected from the sheet. Good for tracking roll penalties automatically. Incapacitated and mortally wounded have the absurd penalties in place as character shouldn't be able to function when in that shape.


It can track numbers of force powers "up", and gives the corresponding negative value for number of active powers. Good for tracking roll penalties incurring from upheld force powers automatically.

Generic Star Wars D6 Macros


Tools for Star Wars D6


Sheet Changelog(more up to date than wiki page in most cases)

Version 2.13 (2019-07-23)


  • Added back strength pip to Soak rolls in the Armor section
  • remove duplicate DM roll button from Tech skills


  • New sheet section: Character Point summary; meant for tracking how points are used. Includes option to hide section
  • New sheet section: Credit Spenditure summary; meant for tracking how credits are spent. Includes option to hide section
  • New sheet modes: Ship and Shop/Container as new options alongside existing PC and NPC sheet modes
  • Default Settings: All Settings defaults can now be adjusted by GMs in the Game Settings Menu outside the game. Additional settings that can be changed are Character Points, Credits, Force Points

Version 2.00 (2019-07-09)


  • fixed on/off toggle for gmroll, isn't any longer entangled with other options
  • Attribute section layout fix, shifted it to display 2 attributes per row from previous 3 per row


  • change Energy/Physical armor soak rolls to display icon instead of text to reduce clutter in button name; Energy Bolt for Energy and Star for Physical


  • New option: Now possible to disable the Wild Die from rolls, making the sheet easier to for playing 1E
  • New option: Now possible to disable roll queries from sheet rolls, so button presses rolls dice instantly without asking for roll modifiers

Version 1.83 (2019-05-28)

  • Removed wound penalties from affecting soak rolls (reported by Wolf)

Version 1.82 (2019-01-08)

  • Added names to all roll button, so they can be dragged to user's macro bar

Version 1.81 (2018-09-25)

  • Change roll templates of different kind of rolls to have matching colors: Blue for attributes/skills, red for weapon/armor, black for custom and initiative rolls, and keep force rolls purple

Version 1.80 (2018-09-17)

  • Roll Templates added (Blue, red, green, black versions of the default)
  • Force Emptiness sheet worker simplified (courtesy to G G)
  • simplified npc/ pc toggle (code cleanup)
  • remove redundant "sheet-" from all classes in html
  • separate Changelog from Readme

Version 1.71 (2018-07-31):


  • Force emptiness is now calculated correctly, taking amount of DSP in consideration automaticly

Version 1.70 (2018-07-24):

New Feature:

  • Space for Force powers and their roll buttons added under Force skills


  • Made wound tracker wider
  • Force section minor adjustments

Version 1.68 (2018-07-17)


  • corrected Lightsaber Combat dmg roll
  • Force Emptiness bonus is now automaticly reduced by number of DSP

New Feature:

  • added Resist Pain Force power(with sheet worker)


  • WoundMod replaces WoundLevel as better tracker of wound penalty
  • code cleanup of some rolls
  • removed all sheetworkers that where Gumshoe inmort and unnecessary
  • updated preview
  • updated readme

Version 1.6 (2018-07-10)

  • option menu to customize sheet with following options:
    • pc/npc sheet switch
    • hide/show gmroll buttons
    • show/hide option for Force, Background & Equipment sections
  • fixed Force Emptiness, can now adjust Emptiness bonus according to your DSP
  • minor formatting changes
  • updated readme
  • code cleanup, some comments added

Before v1.6

  • Weapon section roll fixed (2018-02)
  • Vehicle/Ship text blocks have been added to the bottom of the sheet(2018-02)
  • "lightsaber combat" option added to the Force section so you can have your attack and damage rolls preset for "lightsaber combat" (2018-02)
  • Added a Skill Section and Attack Button (weapon section) (2018-01-15)
  • Increased the Size of the Medium Range to take triple digit numbers (weapon section) (2018-01-15)
  • Weapon name is properly showed when damage is rolled from the sheet (2017-11)
  • Perception skills and old weapons are back! (2017-11)
  • All skills and attributes now rolls with a template and dice/pip mod can be given (2017-11)
  • Armor section is working, rolls and all (2017-11)
  • A initiative skill have been added to second section next to char points, with a roll that sends to tracker (2017-11)
  • Custom rollers, with and without wild die have been added to same section (2017-11)
  • Roller for char points have been added next to char point attribute (2017-11)
  • Force and Background section can now be hidden with a checkbox each (2017-11)
  • Resist pain in force section have been disabled for not working properly (2017-11)
  • Duplicating text fields "character connections" <-> "other notes" is fixed (2017-11)
  • Added attributes for wound levels, and trackers for force emptiness, number of force powers active and Resist Pain (2017-11-15)
  • Added repeating armor section with soak rolls (2017-11)
  • All attributes & skill roll using a template, taking wounds in considerations, and the player can additionally choose to include Dice/pip mods for the rolls (2017-11-15)
  • Added missing Star Wars logo & black space background (2017-11-15)
  • Checkbox to hide force section (2017-11-15)
  • Change dice icon to d6 (2017-11-15)

Sheet improvement ideas

If you have a bug or have feature you would like added you can contact the Active Contributor.

  • option to custom the default rolls (use/don't use roll template)
  • divide sheet into tabs
  • make an Armor penalty slot for armor, that could automatically be removed from Dex-based rolls
  • Streamlining sheet for 1E gameplay(like simplifying the two armor types into one, disabling Wild Die as default, showing "1E" in sheet's corner for clarity)
  • expand the ship/vehicle section with rolls and more stat sections
  • move Ship/vehicle section to a different tab
  • make a SW-themed roll template
  • more options to track different force powers
  • change inventory boxes into separate equipped/inventory/stash
  • option for dyslexia-friendly font
  • option to import characters stats.

See Also