# Talk:Character Sheets

## Math Functions

What about Math.min() and Math.max() ? — Preceding unsigned comment added by Barrie T. (talkcontribs) 22:33, 3 June 2014 (EST)

In roll buttons, `min` can be achieved with the kl or dh group modifier, and `max` can be achieved with the kh or dl group modifier. For example: `/roll {2d6, 0d0+3}kh1` will produce 3 if you roll snake eyes, and `/roll {2d6, 0d0+11}kl1` will produce 11 if you roll box cars.
In autocalc fields, you can achieve `min` and `max` with `(((@{x} + @{y}) - abs(@{x} - @{y})) / 2)` and `(((@{x} + @{y}) + abs(@{x} - @{y})) / 2)`, respectively.
Brian – (profile • talk • contrib)
11:26, 22 January 2015 (EST)

## Incorporating JavaScript

I work a lot with that D&D 3.5 Sheet by Diana P. but i never liked the original d&d sheet, it is really messy. I thought it could be improved if you could make sections collapsible. I wonder now if you can use javascript to make it possible. — Preceding unsigned comment added by Marco G. (talkcontribs) 06:01, 20 January 2015 (EST)‎

## Repeating sections with table rows

If a fieldset with a repeating class is nested inside a table, will rows be duplicated properly? — Preceding unsigned comment added by Bio B. (talkcontribs) 15:35, 24 June 2014 (EST)

## Drag & Drop Ability macros

Needs to be updated to include the new Drag and Drop of sheet rolls to the macro bar. — Preceding unsigned comment added by Vince (talkcontribs) 23:36, 30 November 2014 (EST)