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Difference between revisions of "GayKiwi"

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(Created page with "{{DISPLAYTITLE:About AnokFero}} AnokFero is my player name used here on Roll20, and the name I go by when playing. The name comes from my personal love of Ancient Egypt and li...")
 
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{{DISPLAYTITLE:About AnokFero}}
 
AnokFero is my player name used here on Roll20, and the name I go by when playing. The name comes from my personal love of Ancient Egypt and literally means "I am" - "Fero/Pharaoh".
 
 
 
==Play style==
 
==Play style==
I enjoy interacting, changing, developing and effecting the story. This means that while the King is feared and hated, my character may want to keep him around for some gain, or help get rid of him, these actions should be reflected in the the world. My actions should effect NPCs, and where needed NPCs have souls and have personality. I'm not good at projecting voices so I don't expect every NPC to have different voices, but I do expect them to behave how they would in situations, you know that NPC Anna doesn't like muffins so baking her some muffins and giving them to her as a gift isn't going to give you browny points with her.
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Taking part in the story, seeing how the story is changed by character actions, seeing the characters change because of story situations and seeing each element change and evolve over time is something that is important to witness.
  
The story of the campaign, or the main arc is not always something I follow. Each of my characters have their own personal goals and if I can get others included, then straying from the topic is something that can sometimes be fun and adventrous. More than anything, open borders, story and story arcs are important and effecting that story is critical.
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Because I enjoy seeing story elements coming together, I love helping other characters get their storytime on the table, acted out and letting them see the changes they have. Players working together towards a common goal for the betterment of the story is reflected in my characters backgrounds and details, I like creating and coming up with character hooks for the DGM to use.
  
As a side note, I've been watching the Roll20 Presents series where "DM" Adam has been bring to us the amazing world of Apocalypse World, I love the idea of having fronts, of having front-like information on NPCs. And using Roll20 to help collect that information seems a great way to keep track of NPCs souls. I have no idea what I'm talking about thou - no inclanation what so ever to be a GM ;)
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I play tabletop roleplaying games because the dice decide if something works, I present an option, roll the dice, and find out if it works or not. Rolling is always better when you have to determine how good something preforms. Just don't remind me of this when I roll a Natural 1 on new level Hit Points ^.^
  
==Character Style==
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==Negative Stuff==
All my characters have backgrounds, all my characters have so far been fully fleshed out and have a story to sink a battle ship. I have created three characters to date, my first was a wanna be whip master that wanted the world to be diplomatic in everything, teaching was important to him as well as living by the words a persons says. Second character was a slave, taken captive as a very young child, and raised in mines. Her love of mining, gems, and being a herbalist was her greatest passion.
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<blockquote>'''"It's what my character would do!"'''<br />
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:''Is never a justifiable defense.''</blockquote>
  
The thrid character is a complicated piece of "PC God" but is played in a style that doesn't use or benfit from her [or his...] abilities. Fa'Lu is two collective minds [memories] in one person. One a Half-fiend, the other a Cleric of Iomedae. He takes on the Half-fiend template, removes all the resistance junk and summon abilities from the get go and has other player restricted - yes that's right, I restrict my own play style - as well.
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Since playing here on Roll20 since late 2014, I have discovered there are a few things I cannot understand, as this may be important, these things irk me to varies levels.
  
How much I restrict him depends on the restrictions the GM puts on her. Remove something I care about, and I change a restriction I would normally put on her.
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* Players that must continue disagreements with the DGM after they have made a call.
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* Players that must have solutions to problems at the table, within session time, and cannot wait till to another time when it can be researched.
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* Tables that don't allow for game discussion, where problems aren't able to be addressed, where feelings are left to build up and create tension.
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* Players who think the story is only for them, or create characters that can't tell something, ever for 'reasons they cant talk about'
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* Players that know all the rules, and the rules must always be followed.
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==Character Style==
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'''All''' of my characters have backgrounds, all my characters have so far been fully fleshed out and have a story to sink a battle ship. My first was a wannabe whip master that wanted the world to be diplomatic in everything, teaching was important to him as well as living by the words a person's says. Second character was a slave, taken captive at a very young child, and raised in mines. Her love of mining, gems, and being a herbalist was her greatest passion after being freed.
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My characters always have guiding ideas behind them of what they would do in situations. They have hooks for the DGM to use and change to their desire, and I'm okay with exploring those changes. Hopefully theirs ways to reverse some of the bad things you throw at me, but otherwise, sometimes it's just as good to retire a character than continue exploring them.
  
 
==Thanks==
 
==Thanks==
I guess that's it for now, if there is information you think I should add to this page, comments you want to make, or other information hit me up with a Personal Message. I never bite hard ;)
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Comment, share, message me, I'm open here at Roll20 for communication. I never bite hard on the first encounter.
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[[User:544157|GayKiwi]] ([[User_talk:544157|Talk]])

Latest revision as of 22:55, 28 August 2017

Contents

[edit] Play style

Taking part in the story, seeing how the story is changed by character actions, seeing the characters change because of story situations and seeing each element change and evolve over time is something that is important to witness.

Because I enjoy seeing story elements coming together, I love helping other characters get their storytime on the table, acted out and letting them see the changes they have. Players working together towards a common goal for the betterment of the story is reflected in my characters backgrounds and details, I like creating and coming up with character hooks for the DGM to use.

I play tabletop roleplaying games because the dice decide if something works, I present an option, roll the dice, and find out if it works or not. Rolling is always better when you have to determine how good something preforms. Just don't remind me of this when I roll a Natural 1 on new level Hit Points ^.^

[edit] Negative Stuff

"It's what my character would do!"
Is never a justifiable defense.
Since playing here on Roll20 since late 2014, I have discovered there are a few things I cannot understand, as this may be important, these things irk me to varies levels.
  • Players that must continue disagreements with the DGM after they have made a call.
  • Players that must have solutions to problems at the table, within session time, and cannot wait till to another time when it can be researched.
  • Tables that don't allow for game discussion, where problems aren't able to be addressed, where feelings are left to build up and create tension.
  • Players who think the story is only for them, or create characters that can't tell something, ever for 'reasons they cant talk about'
  • Players that know all the rules, and the rules must always be followed.

[edit] Character Style

All of my characters have backgrounds, all my characters have so far been fully fleshed out and have a story to sink a battle ship. My first was a wannabe whip master that wanted the world to be diplomatic in everything, teaching was important to him as well as living by the words a person's says. Second character was a slave, taken captive at a very young child, and raised in mines. Her love of mining, gems, and being a herbalist was her greatest passion after being freed.

My characters always have guiding ideas behind them of what they would do in situations. They have hooks for the DGM to use and change to their desire, and I'm okay with exploring those changes. Hopefully theirs ways to reverse some of the bad things you throw at me, but otherwise, sometimes it's just as good to retire a character than continue exploring them.

[edit] Thanks

Comment, share, message me, I'm open here at Roll20 for communication. I never bite hard on the first encounter.

GayKiwi (Talk)