Legends Never Die
From Roll20 Wiki
Page Updated: 2023-08-10 |
Legends Never Die! is a sword and sorcery game where the characters are highly competent scoundrels, warriors, and adventurers, in a world of daemons built on the corpse of an eldritch god. You can learn more about the game and download the rules) here: Legends Never Die!. This page explains how to use the sheet.
Contents |
Top Bars
The sheet has two main modes, Play Mode, and Design Mode. These are shown in the top bar.
When you first create the sheet, it is in Design Mode, and has a place to show your past history (your Legends).
When you use the sheet in play, click the Play button to enter Play Mode.
Look at the bars at the top - each has different buttons at the right.
Design Mode
While the sheet has a lot of stuff on it, the only part you should be concerned about right now is the Legends table. This is where we see what your Lifepath turns out to be.
Rolling Legends
Click the Roll Your Next Legend button, and a legend (a period of personal history) is rolled, which tells us roughly what you were doing dung that time. Click the number at the left side, and you can see more information about this period. You can see a description of the legend, where it occurred, a description of the event, and its outcome. There's room for up to 3 events and a personal notes section. You can edit any of these entries if the existing legend description isn't correct. In Heroic Mode (see Settings below) you get 1 Event, but in Epic Mode you can get up to three.
Legend Specialty
Each legend gives 1 advance in 8 separate skills. You then assign a specialty which should be one of those 8 skills. This grants an extra advance (higher skill!).
Bonus Skills
You can have from 2-6 Legends. The sheet will tell you when you have reached the end of your Lifepath. At that point, pick six bonus skills. You can pick any skill (with a few exceptions, mainly Changeling, Second Sight, and Weird). You can only pick those restricted skills if you already have at least one advance in them.
You can if you choose click the Random Skills button, and it'll roll all unselected skill randomly. You can pick a skill template to roll for a type of skill.
Rolling Powers
Finally, once all skills and legends have been rolled for, click the Roll power button. This will assign you Invocations and Vagary - check out the system rules for how to use those.
Skill List
As you go through your Legends, you skill list at the bottom left will expand, showing you what you have and their current scores. Refer to it if you need to when picking specialties and bonus skills. Each skill has several headings:
- Name: The skill name. Most of them are self-explanatory. Each skill name is also a button - click it to roll that skill.
- Stat: There are 5 stats, and each skill contributes to the value of one of them.
- +: This shows how many advances you have in that skill. If it turns red, that skill is no longer improving, so you might want to pick another skill.
- Score: Skills are rolled on a d20, lower the better. This is the number you must roll below for an Average success. Skills can have a score above 20.
- GES: You can get higher levels of success - Good, Excellent, and if your score is 20+, Spectacular. This shows the score needed for them.
- Mod: If a particular roll has a bonus, you can enter it here. This box is best used for bonuses that will persist over multiple rolls.
Settings
If you click the Settings button (the cog at top right) you'll be able to set various configuration options for the sheet. They'll be described later.
Play Mode
When in play mode, the Legends are hidden, to be replaced by a place for Attacks and Gear. They can be placed at the bottom of the sheet in Settings.
Skills
These are described above. You can click the Show Skills button and it will show all skills, not just the ones you have at least one advance in.
Stats
You have five stats, and their value is based on the number of advances in their skills. They aren't used directly for often, but they set the base score for all the skills based off them.
Derived
You have a bunch of derived stats based on your core attributes and certain skills.
Those shaded a bit darker are buttons. You can make a damage roll, mark and recover damage, and the Toughness and Evasion attributes which are like your armour stats.
Invocations
Most characters have one or more Invocations - spell-like powers. They are recorded here.
Loyalty
Characters can have Loyalty to each other. Mark here who is loyal to you. That way you know who you can call on them for help.
Bound Daemons
You start with one bound daemon and can gain more. Each can be recorded here.
Attacks
Each weapon or attacking power can be recorded here.
Gear
You have two types of gear - Unusual Gear, and Mundane Gear. Record what you need to here (see the rules for more).
Glory Bar
This represents the idea of a big list on the edge of a character sheet, where players might mark their position with a paper clip.
Every character has 0-10 Glory. Click the big button and that's what your Glory will become. It's easy to mark it off as you spend it.
The Top Bar
The right side of the bar is most important:
- Rolls To Chat: By default, you roll results get sent to chat for everyone to see. Click this button and thwey will be whispered, so only you and the G can see them. Click again to return to Public Rolls.
- No Roll Mods: By default when you click a button, a roll is made and sent to chat. Click this button, and now on every roll you'll be prompted for a modifier. This is a great setting if you expect to have to enter modifiers on rolls. You can click again to switch that off.
- Clear Mods: If you have any mods in the mod box for skills, stats, attacks, etc - click this will clear them all.
- Settings Cog: The green settings cog will display a list of experience questions. Enter any experience you are awarded. At the end of a session, click the Commit button and all XP is added to your total (which is tracked on that BACK).
BACK of sheet
This part of the sheet is simpler than the front. It's for tracking experience spending, viewing your bio, and recording personal notes.
At the left side is your total experience, and a place for picking your next advance. Picking one automatically removes its cost in XP.
At the right side is your Bio. This is a copy of your lifepath, and place to enter your character's appearance and general concept.
If you click the Bio heading, it'll hide all that stuff
At the bottom is a place to enter your own notes. This is a repeating section so you can enter as many notes as you need.
GM
You only see this if you enter " (GM)" to the end of your character name.
This is intended for the GM to be able to manage multiple characters or individual rolls without needing dedicated character sheets for each character.
Tokens
Use the attributes vigour, power, and body for the bubbles. There is also a Glory attribute, but that's easily modified by clicking on the sheet.
Rolltemplate
The character sheet comes with the pages' rolltemplate (ises &{template:pages}). Every roll on this sheet uses it.
It's a basic template which tells you roll quality and how many Victory levels you get. When making an opposed roll (most of the time), the opponent will also roll, and you'll compare victory levels.
d20 and Nd6 Buttons
The d20 button allows you roll d20 using the system rolltemplate, without having to state what skill it's for. This is likely most useful to the GM.
You often need to roll a variable number of d6. An Nd6 roll is in escalating number of d6, taking the highest. Start with 1d6. On the next roll, 2d6. the one after that, 3d6. And so on. This button lets you state how many dice you're rolling, and see the roll.