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Script:Mark

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Allows players to mark tokens to a facilitate their GM keeping track of what they are targeting.

API ScriptAuthor: Aaron C. M.
Version: 0.3.5
Last Modified: 2018-01
Code: Mark
Dependencies: None
Conflicts: None
  • Markers are cleared out when the turn changes, when the turn order is closed, or when the player's page is changed.
  • Supports players that are not on the same page.
  •  !mark-clear command for GMs to clear marks without affecting turn order.


an example of a macro that could utilize this script:

!mark @{target|Target 1|token_id}
Hit? [[ {1d20+4}>@{target|Target 1|AC} ]]

!mark puts a marker on the target, then the next line of the macro uses that target as part of a calculation.


Changelog

v0.3.5 (2018-01)

  • update


v0.22 (2015-02-01)

  • Release


v0.21 (??)

  • Removed some debug logging. (Thanks Vince!)


v0.2 (??)

  • Added a public function Reset(), which can be called from other scripts to clear the markers, such as my Turn Marker script.