Character Vault
Any Concept / Any System
Compendium
Your System Come To Life
Roll20 for Android
Streamlined for your Tablet
Roll20 for iPad
Streamlined for your Tablet

Personal tools

Toolbox

Search results

From Roll20 Wiki

Jump to: navigation, search
  • ...of Darkness/New World of Darkness''' sheet has all of the functionality of a pen and paper character sheet and much more. Certain aspects of the sheet h ...let you pick the game template(E.g. "Vampire" or "Werewolf"). Changing the game template will set certain default powers and settings for some templates an
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...ck''' - sheet is for use with the Dungeons and Dragons Boxed Set Adventure game | spellflag || blue lettering || a 4-pointed star-shape
    39 KB (6,232 words) - 11:53, 24 April 2022
  • ...ut playing Dungeons and Dragons 4th Edition Game on Roll20. The system has a [[DnD4e_Character_Sheet|character sheet on Roll20]]. ... combats and simple dice mechanics 4e is very easily adapted to playing on a virtual tabletop.
    17 KB (2,723 words) - 09:33, 17 January 2022
  • ...ess''' or '''Old World of Darkness''' '''(oWoD)''', was the original world/game created in 1991, that continued releasing games until 2004. Not to be confu ...nteractive have licenced out the WoD setting to publish 5th Edition books. A 5th Editon of "[https://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse Were
    10 KB (1,694 words) - 13:40, 5 January 2022
  • ... Savage Worlds are relatively easy to set-up and play in Roll20, even with a free account. With little effort Roll20 can handle [[#Tracking Bennies|Benn [[Players]] can enter all aspects of their characters into a character sheet for easy die rolling that accounts for wounds and other mod
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ''So, someone asked a question about how to make a Wand of Wonders macro:'' ... way to have a macro/script that rolls a d100, compares the result against a table, then displays the matching result?'''''
    6 KB (998 words) - 01:58, 30 July 2015
  • ...lder [[Legacy Dynamic Lighting|Legacy Dynamic Lighting(LDL)]]. It features a stronger framework for future feature enhancements, is more performant, and '''[[Explorer Mode]]''' - reveal map as characters move around the map, and leave previously explored section greyed out.
    16 KB (2,177 words) - 15:09, 11 March 2023
  • ...everything posted is functional). Rather, they're offered as an example of a particular method to be combined with other techniques for you to craft you ''This is a collaborative work with several contributors. Styles and methods will vary
    148 KB (17,086 words) - 22:31, 16 May 2022
  • ...r code as files. Either one can only be accessed by the [[Creator]] of the game. ...s used for sheet development, and not needed when using custom sheets in a game.
    9 KB (1,431 words) - 19:01, 4 March 2023
  • ...ter sheet. The language supports many traditional programming features and a number of features specifically geared towards Roll20, including:<br><br> ...t can reference other variables and values when creating Rolls, as well as a number of other math related modifiers.</span><br>
    429 KB (60,567 words) - 01:37, 3 March 2024
  • ...hmark when comparing to other techniques with the same language or system. A "best" practice can evolve over time, although changes are usually gradual. ...pt. On the other hand, if you don't use a namespace and two scripts define a function named <code>handleInput</code>, there will be problems.
    26 KB (3,876 words) - 09:41, 23 April 2023
  • This page is a ''[[About:Community Wiki|Community Wiki]]'' guide to the Official D&D 5th E ==Adding the Character Sheet to a Game==
    115 KB (19,265 words) - 06:21, 10 January 2024
  • ...ince it's using account creation for a purpose other than simply playing a game. Create a second dummy account and use that as a player connection. There are several benefits to doing this:
    6 KB (1,113 words) - 05:41, 17 January 2022
  • ...entation for it, run the <code>!group-init --help</code> command inside a game.}} ... groups of [[tokens]] to the {{Turn Tracker}}. As of v0.3, there are quite a few configuration commands (some examples below).
    12 KB (1,748 words) - 05:27, 1 May 2023
  • ...ain tasks. Some achievements are easy to get, while others take some time. A complete listing of all available achievements has not been released, so th Post a game to the <span class="plainlinks">[https://app.roll20.net/lfg/search Looking
    9 KB (1,275 words) - 15:34, 26 November 2021
  • {{revdate}}{{HCbox| {{hc|articles/360039715753-Game-Management Here}} }} ...ge-v2.jpg|border|right|500px|The "Game Details" page for a game.]]This is a page detailing how to manage and changes settings for individual Games/Camp
    16 KB (2,778 words) - 09:54, 23 April 2023
  • * A couple of typos in the English text. * The "What's This" icon on the turn tracker now has a working link.
    48 KB (6,253 words) - 21:31, 22 October 2021
  • ... the game on the game page. I also used a pre-written script that contains a dungeon map, and text describing each room, complete with NPCs and monsters ...lay (add player characters and you're ready to go). That way I always have a fresh unspoiled dungeon for playing it again. I prefix the title with {{cod
    12 KB (2,221 words) - 09:39, 17 January 2022
  • Roll20 makes a number of functions available that are not part of core [[JavaScript]] or s | Properties of the state object will persist between game sessions.
    42 KB (6,248 words) - 03:09, 26 November 2022
  • 1. <code>/em</code> or <code>/fx</code> may not work in a macro. '''Workaround:''' move them to the end of macro, and place return ch ...ly from the sheet, activated by the roll's name using a macro, or dragging a button to the macro quick bar. [http://i.imgur.com/BnV7XVK.gif See animated
    191 KB (28,360 words) - 09:37, 21 February 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)