Difference between revisions of "Macros/Call of Cthulhu Examples"
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+ | This is a guide for creating general CoC macros, not tide to any specific edition. See [[Call of Cthulhu]] for more Proll20-related info on CoC. | ||
+ | {{NavMacroDocs}} | ||
+ | ==About Macros== | ||
First, there are two places where you can put your macros, in <code>Collection > Macros</code> and in <code>Journal > Character sheet > Attributes & Abilities > Abilities</code>. <br>The difference between these two is that the first one is for your macros as a player and the second one is intended to keep your specific character's macros. | First, there are two places where you can put your macros, in <code>Collection > Macros</code> and in <code>Journal > Character sheet > Attributes & Abilities > Abilities</code>. <br>The difference between these two is that the first one is for your macros as a player and the second one is intended to keep your specific character's macros. | ||
You can save your macros in both, but the first one will need your character's name <code>@{name|skill}</code>, while with the second one you will only need <code>@{skill}</code>. | You can save your macros in both, but the first one will need your character's name <code>@{name|skill}</code>, while with the second one you will only need <code>@{skill}</code>. | ||
− | === | + | ===Gm and char creation macros=== |
'''Character creation macro''' | '''Character creation macro''' | ||
<pre style="white-space: break-spaces;"> | <pre style="white-space: break-spaces;"> | ||
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</pre> | </pre> | ||
− | === | + | ===Macros for Abilities=== |
Copy those macros in the Abilities section of the character sheet | Copy those macros in the Abilities section of the character sheet | ||
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</pre> | </pre> | ||
+ | ==See also== | ||
+ | * [[Call of Cthulhu]] - main guide for CoC on Roll20 | ||
+ | <br> | ||
+ | <br> | ||
[[Category:Macros]] | [[Category:Macros]] |
Latest revision as of 13:57, 10 December 2021
Page Updated: 2021-12-10 |
This is a guide for creating general CoC macros, not tide to any specific edition. See Call of Cthulhu for more Proll20-related info on CoC.
Macro Creation
- Complete Guide to Macros & Rolls
- q Text Chat
- Dice Reference
- Order of Operations
- Macros
- Token Reference
- Character Reference
- Roll Templates
- Roll Table
Advanced
- Formatting
- HTML Replacement
- Chat Menus
- Hidden Rolls
- Advanced Macro Tips
- API Commands
- Char Sheet Creation
- External tools
Misc.
Contents |
[edit] About Macros
First, there are two places where you can put your macros, in Collection > Macros
and in Journal > Character sheet > Attributes & Abilities > Abilities
.
The difference between these two is that the first one is for your macros as a player and the second one is intended to keep your specific character's macros.
You can save your macros in both, but the first one will need your character's name @{name|skill}
, while with the second one you will only need @{skill}
.
[edit] Gm and char creation macros
Character creation macro
&{template:default} {{name=ATTRS}} {{STR=[[3d6*5]]}} {{CON=[[3d6*5]]}} {{POW=[[3d6*5]]}} {{DEX=[[3d6*5]]}} {{APP=[[3d6*5]]}} {{SIZ=[[(2d6+6)*5]]}} {{INT=[[(2d6+6)*5]]}} {{EDU=[[(2d6+6)*5]]}} {{LCK=[[3d6*5]]}}
Skill points calculator
&{template:default} {{name=Skill Points}} {{Occupational=[[20*@{edu}]]}} {{Hobby=[[10*@{int}]]}}
Add turn to the tracker
/w gm @{selected|token_name} [[@{selected|bar2} &{tracker}]]
Macro for npc skills
/as ?{Who says?} ?{What says?}
/emas ?{¿Who does?} ?{¿What does?}
With this one, /w gm before for secret rolls
&{template:default} {{name=@{selected|token_name} rolls for ?{skill|skill}}} {{Roll=[[1d100<?{req|0}]]}}
[edit] Macros for Abilities
Copy those macros in the Abilities section of the character sheet
Macro for skills
Change does something for jumps or whatever...
/em does something [[1d100<@{skill}]]
Punch with damage
Also for headbutt, grab and kick
&{template:default} {{name=Punch}} {{skill=[[1d100<@{Fist-Punch}]]}} {{damage=[[@{Fist-Punch-Damage}+@{Damage-Bonus}]]}}
First aid
&{template:default} {{name=First Aid}} {{Roll=[[1d100<@{First-Aid}]]}} {{Heals=[[1d3]]}}
First weapon of the weapon list
Change $0 with another numbers for other weapons
&{template:default} {{name=@{repeating_Firearms_$0_Firearm}}} {{hit=[[1d100<@{repeating_Firearms_$0_Score}]]}} {{damage=[[@{repeating_Firearms_$0_Damage}]]}}
Shotgun macro
With 3 distances, depending the shotgun, you need to change the damage accordingly
&{template:default} {{name=Shotgun}} {{hit=[[1d100<@{Shotgun}]]}} {{damage=[[?{distance|10m, 2d6+2|20m, 1d6+1| 50m, 1d4}]]}}
7th edition initiative tracker choice
Used with a drop down to pick initative skill and add the 50 for iniative using a firearm (add to global macros)
/em @{selected|token_name} uses DEX as a ?{Which skill?|Brawl,Using Brawl [[@{selected|dexterity}+@{selected|Brawl}/100&{tracker}]]|@{selected|fighting_skill_1_name}, Using @{selected|fighting_skill_1_name} [[@{selected|dexterity}+@{selected|fighting_skill_1}/100&{tracker}]]|@{selected|fighting_skill_2_name}, Using @{selected|fighting_skill_2_name} [[@{selected|dexterity}+@{selected|fighting_skill_2}/100&{tracker}]]|@{selected|fighting_skill_3_name}, Using @{selected|fighting_skill_3_name} [[@{selected|dexterity}+@{selected|fighting_skill_3}/100&{tracker}]]|Handgun,[[@{selected|dexterity}+(@{selected|Handgun}/100)+50&{tracker}]]|Rifle_Shotgun,[[@{selected|dexterity}+(@{selected|Rifle_Shotgun}/100)+50&{tracker}]]|@{selected|firearms_skill_1_name}, Using @{selected|firearms_skill_1_name} [[@{selected|dexterity}+@{selected|firearms_skill_1}/100+50&{tracker}]]|@{selected|firearms_skill_2_name}, Using @{selected|firearms_skill_2_name} [[@{selected|dexterity}+@{selected|firearms_skill_2}/100+50&{tracker}]]} for initiative!
[edit] See also
- Call of Cthulhu - main guide for CoC on Roll20