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Difference between revisions of "Heavy Gear 4th Edition"

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Guide to the Heavy Gear 4th Edition character sheet. Published by Dream Pod 9. Sheet author is arcadianbel.
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{{revdate}}
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Guide to the '''Heavy Gear 4th Edition''' [[character sheet]]. Published by Dream Pod 9.
 +
 
 +
Sheet author is arcadianbel.
 
The sheet is currently in Open Beta
 
The sheet is currently in Open Beta
  
==Rolling==
+
=Rolling=
The character sheet uses an inbuilt roller to roll and calculate dice rolls, which is then displayed in a Roll Template. These results always include the Score, MOS (difference between the Score and the TN) and the dice actually rolled.
+
The character sheet uses an inbuilt roller to roll and calculate dice rolls, which is then displayed in a [[Roll Template]]. These results always include the Score, MOS (difference between the Score and the TN) and the dice actually rolled.
  
===Global Variables===
+
==Global Variables==
 
The sheet uses the same global variables for each roll, found at the beginning of the Skills section on the Character page and the Weapons Systems section on the Gear page. These are applied to every roll and allow players to set the Bonus Dice, TN and reliable dice for each roll.
 
The sheet uses the same global variables for each roll, found at the beginning of the Skills section on the Character page and the Weapons Systems section on the Gear page. These are applied to every roll and allow players to set the Bonus Dice, TN and reliable dice for each roll.
  
====Some bonuses and penalties are not automatically calculated====
+
===Some bonuses and penalties are not automatically calculated===
 
Damage penalties, equipment, bonuses from perks/flaws and conditions are not automatically calculated. Use the Global Variables to include these in rolls.
 
Damage penalties, equipment, bonuses from perks/flaws and conditions are not automatically calculated. Use the Global Variables to include these in rolls.
  
Line 14: Line 17:
 
Reliable and Unreliable dice are shown on the roll template. The dice are shown in the form "X reliable dice A|B|C|D|E|F". X is reliable/unreliable dice, unreliable dice will show X as negative. A-F are the removed dice values, where A is dice showing ones and F is dice showing sixes. Favored skills are automatically given reliable 1.
 
Reliable and Unreliable dice are shown on the roll template. The dice are shown in the form "X reliable dice A|B|C|D|E|F". X is reliable/unreliable dice, unreliable dice will show X as negative. A-F are the removed dice values, where A is dice showing ones and F is dice showing sixes. Favored skills are automatically given reliable 1.
  
===Untrained===
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==Untrained==
 
The sheet automatically applies a -1d6 penalty dice to untrained rolls (rolls where the skill level is 0).
 
The sheet automatically applies a -1d6 penalty dice to untrained rolls (rolls where the skill level is 0).
  
===Expertise===
+
==Expertise==
 
The sheet automatically calculates expertise bonuses; doubles for expertise 2 and TB:1 for expertise 3. The Roll Template will show Doubles X when it calculates doubles, where X will be the dice removed. Doubles 0 means the roller tried to find doubles but there was none to be found.
 
The sheet automatically calculates expertise bonuses; doubles for expertise 2 and TB:1 for expertise 3. The Roll Template will show Doubles X when it calculates doubles, where X will be the dice removed. Doubles 0 means the roller tried to find doubles but there was none to be found.
  
==Char Sheet==
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=Char Sheet=
 
Clicking the checkbox next to "i:" will show additional fields to add more information. Clicking the checkbox again will hide the information.
 
Clicking the checkbox next to "i:" will show additional fields to add more information. Clicking the checkbox again will hide the information.
  
===Similar Sections===
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==Similar Sections==
====Weapons Sections====
+
===Weapons Sections===
 
Weapons are initially blank, click i: to open Additional Information. Weapon rolls use the Domain, Skill level and Favored ( F) bonuses shown in the weapon section.
 
Weapons are initially blank, click i: to open Additional Information. Weapon rolls use the Domain, Skill level and Favored ( F) bonuses shown in the weapon section.
  
====Damage Sections====
+
===Damage Sections===
 
As damage penalties are situational, they are not automatically applied to rolls. Clicking i: shows Effect, Deterioration and Fix for each instance of damage. Gear Damage will also show "Hull Integrity Damage" turn this off for non-HI damaging effects such as Jammed.
 
As damage penalties are situational, they are not automatically applied to rolls. Clicking i: shows Effect, Deterioration and Fix for each instance of damage. Gear Damage will also show "Hull Integrity Damage" turn this off for non-HI damaging effects such as Jammed.
  
===Main===
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==Main==
 
The Character page shows information on your actor.
 
The Character page shows information on your actor.
  
====Traits and Perks====
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===Traits and Perks===
 
Archetypes
 
Archetypes
 
Can be disabled in the Setting menu. Archetype name, rank category and rank level. Equipment. Resource name (Momentum for Duelists, Command Points for Commanders, etc). Current/Maximum resource. Resource regain condition.
 
Can be disabled in the Setting menu. Archetype name, rank category and rank level. Equipment. Resource name (Momentum for Duelists, Command Points for Commanders, etc). Current/Maximum resource. Resource regain condition.
  
====Skills====
+
===Skills===
 
Global Variables. Used in every roll.
 
Global Variables. Used in every roll.
  
 
Domain Name : Expertise level, Expertise effects. (Skills in domain/Skills to next expertise level) Skill name, (Favored Skill) Roll button. Skill Level. Current XP. XP gained this session.
 
Domain Name : Expertise level, Expertise effects. (Skills in domain/Skills to next expertise level) Skill name, (Favored Skill) Roll button. Skill Level. Current XP. XP gained this session.
  
===Gear===
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==Gear==
 
The Gear page shows information on your actor in their vehicle.
 
The Gear page shows information on your actor in their vehicle.
  
====Maintenance====
+
===Maintenance===
 
Maintenance type (Low/High Maintenance, Low/High Tech, Rare/Ubiquitous). Total: Maintenance Cycle, X hours of maintenance every Y days Remaining: X hours left, Y days to complete Penalty: TP:X Repairs: additional repairs
 
Maintenance type (Low/High Maintenance, Low/High Tech, Rare/Ubiquitous). Total: Maintenance Cycle, X hours of maintenance every Y days Remaining: X hours left, Y days to complete Penalty: TP:X Repairs: additional repairs
  
===Admin/Settings===
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===Weapon Systems===
 +
 
 +
Add Weapon Code: takes in weapon code (ie "LAC" for Light Auto-cannon").
 +
Changes:  Flail is FLA, Flamer is FL. Weapons apart from Fist need a size (L/M/H).
 +
 
 +
==Admin/Settings==
 
Optional Rules
 
Optional Rules
 
No Archetypes: Removes Archetypes from Character page.
 
No Archetypes: Removes Archetypes from Character page.
  
====Current Issues====
+
===Current Issues===
 
Problems that are known to the author. Contact arcadianbel or reach out on the Heavy Gear Discord.
 
Problems that are known to the author. Contact arcadianbel or reach out on the Heavy Gear Discord.
  
==Macros==
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=Macros=
==Related Pages==
+
=Related Pages=
Link Token how to link a token to a character sheet
+
* [[Link Token]] how to link a token to a character sheet
API:Script Index - list of popular API Scripts, some which might be extra useful with the sheet/game system
+
* [[MOD:Script Index]] - list of popular [[Mod]] Scripts, some which might be extra useful with the sheet/game system
 
other wiki pages with relevant stuff for the sheet, like a Roll20 Guide for the game in general, or GM tips.
 
other wiki pages with relevant stuff for the sheet, like a Roll20 Guide for the game in general, or GM tips.
==Links==
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* [[Macro Guide]]
Sourcecode https://github.com/Roll20/roll20-character-sheets/tree/master/Heavy%20Gear%204e
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Publisher's site https://www.dp9.com/
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=Links=
Kickstarter at https://www.kickstarter.com/projects/heavygearblitz/heavy-gear-roleplaying-game-fourth-edition
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* Sourcecode https://github.com/Roll20/roll20-character-sheets/tree/master/Heavy%20Gear%204e
 +
* Publisher's site https://www.dp9.com/
 +
* Kickstarter at https://www.kickstarter.com/projects/heavygearblitz/heavy-gear-roleplaying-game-fourth-edition
 +
 
 +
[[Category:Character Sheet Documentation]]

Latest revision as of 10:25, 24 June 2023

Guide to the Heavy Gear 4th Edition character sheet. Published by Dream Pod 9.

Sheet author is arcadianbel. The sheet is currently in Open Beta

Contents

[edit] Rolling

The character sheet uses an inbuilt roller to roll and calculate dice rolls, which is then displayed in a Roll Template. These results always include the Score, MOS (difference between the Score and the TN) and the dice actually rolled.

[edit] Global Variables

The sheet uses the same global variables for each roll, found at the beginning of the Skills section on the Character page and the Weapons Systems section on the Gear page. These are applied to every roll and allow players to set the Bonus Dice, TN and reliable dice for each roll.

[edit] Some bonuses and penalties are not automatically calculated

Damage penalties, equipment, bonuses from perks/flaws and conditions are not automatically calculated. Use the Global Variables to include these in rolls.

[edit] Reliable/Unreliable dice and favored skills

Reliable and Unreliable dice are shown on the roll template. The dice are shown in the form "X reliable dice A|B|C|D|E|F". X is reliable/unreliable dice, unreliable dice will show X as negative. A-F are the removed dice values, where A is dice showing ones and F is dice showing sixes. Favored skills are automatically given reliable 1.

[edit] Untrained

The sheet automatically applies a -1d6 penalty dice to untrained rolls (rolls where the skill level is 0).

[edit] Expertise

The sheet automatically calculates expertise bonuses; doubles for expertise 2 and TB:1 for expertise 3. The Roll Template will show Doubles X when it calculates doubles, where X will be the dice removed. Doubles 0 means the roller tried to find doubles but there was none to be found.

[edit] Char Sheet

Clicking the checkbox next to "i:" will show additional fields to add more information. Clicking the checkbox again will hide the information.

[edit] Similar Sections

[edit] Weapons Sections

Weapons are initially blank, click i: to open Additional Information. Weapon rolls use the Domain, Skill level and Favored ( F) bonuses shown in the weapon section.

[edit] Damage Sections

As damage penalties are situational, they are not automatically applied to rolls. Clicking i: shows Effect, Deterioration and Fix for each instance of damage. Gear Damage will also show "Hull Integrity Damage" turn this off for non-HI damaging effects such as Jammed.

[edit] Main

The Character page shows information on your actor.

[edit] Traits and Perks

Archetypes Can be disabled in the Setting menu. Archetype name, rank category and rank level. Equipment. Resource name (Momentum for Duelists, Command Points for Commanders, etc). Current/Maximum resource. Resource regain condition.

[edit] Skills

Global Variables. Used in every roll.

Domain Name : Expertise level, Expertise effects. (Skills in domain/Skills to next expertise level) Skill name, (Favored Skill) Roll button. Skill Level. Current XP. XP gained this session.

[edit] Gear

The Gear page shows information on your actor in their vehicle.

[edit] Maintenance

Maintenance type (Low/High Maintenance, Low/High Tech, Rare/Ubiquitous). Total: Maintenance Cycle, X hours of maintenance every Y days Remaining: X hours left, Y days to complete Penalty: TP:X Repairs: additional repairs

[edit] Weapon Systems

Add Weapon Code: takes in weapon code (ie "LAC" for Light Auto-cannon"). Changes: Flail is FLA, Flamer is FL. Weapons apart from Fist need a size (L/M/H).

[edit] Admin/Settings

Optional Rules No Archetypes: Removes Archetypes from Character page.

[edit] Current Issues

Problems that are known to the author. Contact arcadianbel or reach out on the Heavy Gear Discord.

[edit] Macros

[edit] Related Pages

  • Link Token how to link a token to a character sheet
  • MOD:Script Index - list of popular Mod Scripts, some which might be extra useful with the sheet/game system

other wiki pages with relevant stuff for the sheet, like a Roll20 Guide for the game in general, or GM tips.

[edit] Links