Difference between revisions of "Script:Door Knocker"
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=Related Pages= | =Related Pages= | ||
− | * [[ | + | * [[Window]] |
+ | * [[Door]] | ||
+ | * [[Walls]] | ||
+ | * [[One-Way Barrier]] | ||
[[Category:User API Scripts]] | [[Category:User API Scripts]] |
Latest revision as of 13:59, 23 April 2022
Page Updated: 2022-04-23 |
Main Page: API:Script Index
The recent release of One-Way Barrier might have caused bugs for the API, as some "hacks" might no longer work -April 2022 |
Door Knocker helps quickly open and close doors by controlling the dynamic lighting lines. It can also produce windows, to block movement without blocking sight. Created by Scott C.
- Door Knocker v1.211 - Windows(Forum)
- sourcecode
- udl-doorknocker-and-windows issues April 2022
[edit] Using Door Knocker
The script will move Dynamic Lighting lines used as doors to the map layer and make them transparent, opening the door. It determines what is a door and a wall based on the stroke color of the polygon and will only open doors within 1 square (default 70px) of the door knocker token.
A In-game handout contains full instructions.
[edit] Basic Command Syntax
The script uses a standardized API command syntax. All Door Knocker commands will begin with !knock. This will then be followed by a space a double dash preceding a keyword and options group. This looks like this:
!knock --keyWord|option1|option2|...
Example:
open/closes all doors withing range:
!knock --push|toggle|range
All Commands: See in-game handout, or Door Knocker v1.211 - Windows(Forum)