Difference between revisions of "Script:Mark"
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+ | Allows players to mark tokens to a facilitate their GM keeping track of what they are targeting. | ||
{{script overview | {{script overview | ||
|name=Mark | |name=Mark | ||
− | |author= | + | |author=[[Aaron|Aaron C. M.]] |
− | |version=0. | + | |version=0.3.5 |
− | + | |lastmodified=2018-01}} | |
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* Markers are cleared out when the turn changes, when the turn order is closed, or when the player's page is changed. | * Markers are cleared out when the turn changes, when the turn order is closed, or when the player's page is changed. | ||
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=== Changelog === | === Changelog === | ||
+ | {{changelog version|0.3.5|2018-01|* update}} | ||
{{changelog version|0.22|2015-02-01|* Release}} | {{changelog version|0.22|2015-02-01|* Release}} | ||
{{changelog version|0.21|??|* Removed some debug logging. (Thanks Vince!)}} | {{changelog version|0.21|??|* Removed some debug logging. (Thanks Vince!)}} | ||
{{changelog version|0.2|??|* Added a public function Reset(), which can be called from other scripts to clear the markers, such as my Turn Marker script. }} | {{changelog version|0.2|??|* Added a public function Reset(), which can be called from other scripts to clear the markers, such as my Turn Marker script. }} |
Latest revision as of 23:43, 22 October 2021
Page Updated: 2021-10-22 |
This article is a stub. |
Allows players to mark tokens to a facilitate their GM keeping track of what they are targeting.
API ScriptAuthor: Aaron C. M.
Version: 0.3.5
Last Modified: 2018-01
Code: Mark
Dependencies: None
Conflicts: None
Version: 0.3.5
Last Modified: 2018-01
Code: Mark
Dependencies: None
Conflicts: None
- Markers are cleared out when the turn changes, when the turn order is closed, or when the player's page is changed.
- Supports players that are not on the same page.
- !mark-clear command for GMs to clear marks without affecting turn order.
an example of a macro that could utilize this script:
!mark @{target|Target 1|token_id} Hit? [[ {1d20+4}>@{target|Target 1|AC} ]]
!mark puts a marker on the target, then the next line of the macro uses that target as part of a calculation.
[edit] Changelog
v0.3.5 (2018-01)
- update
v0.22 (2015-02-01)
- Release
v0.21 (??)
- Removed some debug logging. (Thanks Vince!)
v0.2 (??)
- Added a public function Reset(), which can be called from other scripts to clear the markers, such as my Turn Marker script.