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Difference between revisions of "Forum Submitted Tricks"

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== To Do==
 
== To Do==
 
These tips haven't been ported over to the wiki yet.
 
These tips haven't been ported over to the wiki yet.
 
The Beholder Anti Magic Field - keithcurtis
 
GM Disable WebRTC if you use other chat program - Gold
 
Black Aura Token for Night - lordmage
 
Full-screen your browser for more room - Gold
 
Macro Character Sheet - keithcurtis  — (More info - gui8312)
 
--- Giving Players Limited Access - Kyle.G
 
Chat Menus - keithcurtis (See below for list of Chat Menu generators)
 
Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
 
--- Elaboration - Vince
 
Use Emojis in Macro Buttons - keithcurtis
 
Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis  — (Video by Nick O, timestamp)
 
Party Sight Token - Marius
 
Inventory Container Sheet - keithcurtis
 
--- Giving Players Limited Access - Kyle.G
 
Deck of Cards to Track Player Resources - Gozer the Gozerian
 
Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
 
2 column API buttons in Default Roll Template - Bryan P
 
Use Modular Macros to Simplify Parsing - Aranador
 
Mood Lighting Tokens - keithcurtis  — (Video by Nick O, timestamp)
 
Environmental Effects (download link) - Kirsty
 
Creating a Dummy Account (and why) - keithcurtis
 
Query Ordering Without Affecting Functionality - Ziechael
 
Keyboard Macro Shortcuts - keithcurtis
 
Use /talktomyself to Temporarily Bypass API - keithcurtis
 
Easy Area Markers / Room Numbering - The Aaron
 
Summing Success Rolls - Bryan P.
 
Improved Forum Checking - keithcurtis
 
Interactive Tables as Handouts - Jeremy R.
 
Prefix Trick to Variably Call Attributes - Kyle G.
 
Flying Tokens - Arthur B
 
Stagger the Timer for Multiple Page FX - Kastion
 
Rolling HP at New Level - Jerry F.
 
Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
 
Trap and Room Markers sans character sheet or API - Scott C.
 
Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
 
Use Resources From free Master's Vault Intro Game - Gold
 
Archive Characters, and Other Assets Into A Library Campaign - keithcurtis
 
DM Whisper With No Breaks - Muckbuckle
 
Hide Token with Map Assets - Anton Palikhov
 
Responding to an Old Thread in the Forums - Blue64
 
Put building Interiors on Token Layer with AFoW - Taran
 
Tooltip Hack in Chat Display - Aranador
 
Quick and Dirty Slide Show and Image Display - keithcurtis
 
Styled HTML in Roll20 Text Fields - Noobsauce
 
Droppable Torch Token - Gimblejam
 
Managing Magic Items With Handouts - The Aaron
 
Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
 
Invisible Tokens - keithcurtis — (Video by Nick O)
 
Invisible Tokens - The Notes Token -keithcurtis
 
Invisible Tokens - The Notes Token (API version) - keithcurtis
 
Invisible Tokens - The Control Token - keithcurtis
 
Invisible Tokens - The Door Control - keithcurtis
 
Invisible Tokens - Invisible Creatures - keithcurtis — (Video by Nick O, timestamp)
 
Quick Play: Room Specific Music - Ye'Olde DM
 
Pre-Linked Tokens - Blue64
 
Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
 
Drop Down Nester - Scott C.
 
PC Token Action to Roll Initiative (5e OGL) - Jeremy
 
How to manipulate Attack Actions (5e OGL) - Jeremy
 
Use Images in the Default Template - The Aaron (More info by Blue64)
 
Spaces in Macro Names - Jeremy (read further posts for cautions)
 
Make Doors on DL Layer Clear to Players - godthedj
 
Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
 
Use Rollable Tables to Spice up Flavor Text - godthedj
 
Invisible Tokens - Hidden Light Source - El Gato of de Churros and others
 
Quickly Populating with Rollable Tables - Mik Holmes
 
Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
 
Landing Pages - keithcurtis
 
Hidden Stats, Attributes, and Abilities - Blue64
 
More interactive world - every npc is a character mook - gui8312
 
Map Pins - keithcurtis (More info - Airsickhydra)
 
Monster Images in Chat - Kirsty
 
Rollable Encounter Images - Blue64
 
Aligning Images in Handouts - keithcurtis (More info by Noon)
 
Live Handouts - Noon
 
Nestable Rollable Tables (Free User Version) - Blue64
 
Auras as Token Outlines - Noon (includes bonus script)
 
Invisible Tokens - Invisible PC or NPC - Rabulais
 
Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
 
Forum Searching... But Better - Ziechael
 
Precautions to Take With Very Large Maps - keithcurtis
 
Example of Structured Abilities: The XP Macro - Ed S.
 
Easily Repeatable Game Searches - Gen Kitty
 
Using tints for art compatibility (high level map design) - gui8312
 
Player Dashboard - Spell/Resource/Sheet management direct from the map page - Ziechael
 
Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
 
Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
 
Launch Game in Player/GM Mode - Blue64
 
Custom Success/Failure Outcome Messages - Ziechael
 
Bypass Blank Ability Call Math - Blue64
 
Storing and Reading Values for Macros using the Turn Tracker - Pat
 
Light Crumbs - keithcurtis
 
Record Session in External Window - Elvin (More info by keithcurtis)
 
Simplified Hour/Day/Night System With Rollable Tables - Dwarf
 
Expanded graphical tools - gui8312
 
 
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 306: Line 209:
 
| Example || Example || Example || Example || Example || Example || Example || Example
 
| Example || Example || Example || Example || Example || Example || Example || Example
 
|}
 
|}
 +
 +
* The Beholder Anti Magic Field - keithcurtis
 +
* GM Disable WebRTC if you use other chat program - Gold
 +
* Black Aura Token for Night - lordmage
 +
* Full-screen your browser for more room - Gold
 +
* Macro Character Sheet - keithcurtis  — (More info - gui8312)
 +
* --- Giving Players Limited Access - Kyle.G
 +
* Chat Menus - keithcurtis (See below for list of Chat Menu generators)
 +
* Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
 +
* --- Elaboration - Vince
 +
* Use Emojis in Macro Buttons - keithcurtis
 +
* Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis  — (Video by Nick O, timestamp)
 +
* Party Sight Token - Marius
 +
* Inventory Container Sheet - keithcurtis
 +
* --- Giving Players Limited Access - Kyle.G
 +
* Deck of Cards to Track Player Resources - Gozer the Gozerian
 +
* Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
 +
* 2 column API buttons in Default Roll Template - Bryan P
 +
* Use Modular Macros to Simplify Parsing - Aranador
 +
* Mood Lighting Tokens - keithcurtis  — (Video by Nick O, timestamp)
 +
* Environmental Effects (download link) - Kirsty
 +
* Creating a Dummy Account (and why) - keithcurtis
 +
* Query Ordering Without Affecting Functionality - Ziechael
 +
* Keyboard Macro Shortcuts - keithcurtis
 +
* Use /talktomyself to Temporarily Bypass API - keithcurtis
 +
* Easy Area Markers / Room Numbering - The Aaron
 +
* Summing Success Rolls - Bryan P.
 +
* Interactive Tables as Handouts - Jeremy R.
 +
* Prefix Trick to Variably Call Attributes - Kyle G.
 +
* Flying Tokens - Arthur B
 +
* Rolling HP at New Level - Jerry F.
 +
* Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
 +
* Trap and Room Markers sans character sheet or API - Scott C.
 +
* Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
 +
* Use Resources From free Master's Vault Intro Game - Gold
 +
* Archive Characters, and Other Assets Into A Library Campaign - keithcurtis
 +
* DM Whisper With No Breaks - Muckbuckle
 +
* Hide Token with Map Assets - Anton Palikhov
 +
* Responding to an Old Thread in the Forums - Blue64
 +
* Put building Interiors on Token Layer with AFoW - Taran
 +
* Tooltip Hack in Chat Display - Aranador
 +
* Quick and Dirty Slide Show and Image Display - keithcurtis
 +
* Styled HTML in Roll20 Text Fields - Noobsauce
 +
* Droppable Torch Token - Gimblejam
 +
* Managing Magic Items With Handouts - The Aaron
 +
* Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
 +
* Invisible Tokens - keithcurtis — (Video by Nick O)
 +
* Invisible Tokens - The Notes Token -keithcurtis
 +
* Invisible Tokens - The Notes Token (API version) - keithcurtis
 +
* Invisible Tokens - The Control Token - keithcurtis
 +
* Invisible Tokens - The Door Control - keithcurtis
 +
* Invisible Tokens - Invisible Creatures - keithcurtis — (Video by Nick O, timestamp)
 +
* Quick Play: Room Specific Music - Ye'Olde DM
 +
* Pre-Linked Tokens - Blue64
 +
* Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
 +
* Drop Down Nester - Scott C.
 +
* PC Token Action to Roll Initiative (5e OGL) - Jeremy
 +
* How to manipulate Attack Actions (5e OGL) - Jeremy
 +
* Use Images in the Default Template - The Aaron (More info by Blue64)
 +
* Spaces in Macro Names - Jeremy (read further posts for cautions)
 +
* Make Doors on DL Layer Clear to Players - godthedj
 +
* Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
 +
* Use Rollable Tables to Spice up Flavor Text - godthedj
 +
* Invisible Tokens - Hidden Light Source - El Gato of de Churros and others
 +
* Quickly Populating with Rollable Tables - Mik Holmes
 +
* Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
 +
* Landing Pages - keithcurtis
 +
* Hidden Stats, Attributes, and Abilities - Blue64
 +
* More interactive world - every npc is a character mook - gui8312
 +
* Map Pins - keithcurtis (More info - Airsickhydra)
 +
* Rollable Encounter Images - Blue64
 +
* Aligning Images in Handouts - keithcurtis (More info by Noon)
 +
* Live Handouts - Noon
 +
* Invisible Tokens - Invisible PC or NPC - Rabulais
 +
* Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
 +
* Forum Searching... But Better - Ziechael
 +
* Precautions to Take With Very Large Maps - keithcurtis
 +
* Example of Structured Abilities: The XP Macro - Ed S.
 +
* Easily Repeatable Game Searches - Gen Kitty
 +
* Using tints for art compatibility (high level map design) - gui8312
 +
* Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
 +
* Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
 +
* Launch Game in Player/GM Mode - Blue64
 +
* Custom Success/Failure Outcome Messages - Ziechael
 +
* Bypass Blank Ability Call Math - Blue64
 +
* Storing and Reading Values for Macros using the Turn Tracker - Pat
 +
* Light Crumbs - keithcurtis
 +
* Record Session in External Window - Elvin (More info by keithcurtis)
 +
* Simplified Hour/Day/Night System With Rollable Tables - Dwarf
 +
* Expanded graphical tools - gui8312
 +
 +
 +
  
  
 
[[Category:Tips]]
 
[[Category:Tips]]

Revision as of 21:54, 16 April 2020

This is a page of tricks culled from the Stupid Roll20 Tricks thread in the forum. The list is still ongoing, so please check the thread for more until this is done.

Some of these tips require users to have Plus or Pro accounts. These will be marked with (API)

Macro Organization

Macros are complex and powerful tools, and can get overloaded quickly

Macro Character Sheet (keithcurtis, gui8312)

To Do

These tips haven't been ported over to the wiki yet.

Trick Site Optimization Macro Organization Page Organization Map/Page Creation Macro Tips Play Technique Character/Handout Organization
The Beholder Anti Magic Field
GM Disable WebRTC if you use other chat program Example Example Example Example Example Example Example
Black Aura Token for Night Example Example Example Example Example Example Example
Full-screen your browser for more room Example Example Example Example Example Example Example
Macro Character Sheet Example Example Example Example Example Example Example
--- Giving Players Limited Access Example Example Example Example Example Example Example
Chat Menus Example Example Example Example Example Example Example
Use a "Placeholder" Character(s) to Handle In-Game Languages Example Example Example Example Example Example Example
--- Elaboration Example Example Example Example Example Example Example
Use Emojis in Macro Buttons Example Example Example Example Example Example Example
Quick and Dirty Invisible Token Tracking Using Basic Fog of War Example Example Example Example Example Example Example
Party Sight Token Example Example Example Example Example Example Example
Inventory Container Sheet Example Example Example Example Example Example Example
--- Giving Players Limited Access Example Example Example Example Example Example Example
Deck of Cards to Track Player Resources Example Example Example Example Example Example Example
Keep Crits/Fumbles from Display on Attack Rolls Example Example Example Example Example Example Example
2 column API buttons in Default Roll Template Example Example Example Example Example Example Example
Use Modular Macros to Simplify Parsing Example Example Example Example Example Example Example
Mood Lighting Tokens Example Example Example Example Example Example Example
Environmental Effects (download link) Example Example Example Example Example Example Example
Creating a Dummy Account (and why) Example Example Example Example Example Example Example
Query Ordering Without Affecting Functionality Example Example Example Example Example Example Example
Keyboard Macro Shortcuts Example Example Example Example Example Example Example
Use /talktomyself to Temporarily Bypass API Example Example Example Example Example Example Example
Easy Area Markers / Room Numbering Example Example Example Example Example Example Example
Summing Success Rolls Example Example Example Example Example Example Example
Improved Forum Checking Example Example Example Example Example Example Example
Interactive Tables as Handouts Example Example Example Example Example Example Example
Prefix Trick to Variably Call Attributes Example Example Example Example Example Example Example
Flying Tokens Example Example Example Example Example Example Example
Stagger the Timer for Multiple Page F Example Example Example Example Example Example Example
Rolling HP at New Level Example Example Example Example Example Example Example
Player Vault pages/ UI Pages (to manage cards & equipment) Example Example Example Example Example Example Example
Trap and Room Markers sans character sheet or API Example Example Example Example Example Example Example
Aura Effect to Reveal Hidden Objects or Markings Example Example Example Example Example Example Example
Use Resources From free Master's Vault Intro Game Example Example Example Example Example Example Example
Archive Characters, and Other Assets Into A Library Campaign Example Example Example Example Example Example Example
DM Whisper With No Breaks Example Example Example Example Example Example Example
Hide Token with Map Assets Example Example Example Example Example Example Example
Responding to an Old Thread in the Forums Example Example Example Example Example Example Example
Put building Interiors on Token Layer with AFoW Example Example Example Example Example Example Example
Tooltip Hack in Chat Display Example Example Example Example Example Example Example
Quick and Dirty Slide Show and Image Display Example Example Example Example Example Example Example
Styled HTML in Roll20 Text Fields Example Example Example Example Example Example Example
Droppable Torch Token Example Example Example Example Example Example Example
Managing Magic Items With Handouts Example Example Example Example Example Example Example
Finding Attributes on Characters Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Quick Play: Room Specific Music Example Example Example Example Example Example Example
Pre-Linked Tokens Example Example Example Example Example Example Example
Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout Example Example Example Example Example Example Example
Drop Down Nester Example Example Example Example Example Example Example
PC Token Action to Roll Initiative (5e OGL) Example Example Example Example Example Example Example
How to manipulate Attack Actions (5e OGL) Example Example Example Example Example Example Example
Use Images in the Default Template Example Example Example Example Example Example Example
Spaces in Macro Names Example Example Example Example Example Example Example
Make Doors on DL Layer Clear to Players Example Example Example Example Example Example Example
Popout sheets/handouts into tabs (Chrome) Example Example Example Example Example Example Example
Use Rollable Tables to Spice up Flavor Text Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Quickly Populating with Rollable Tables Example Example Example Example Example Example Example
Exploration Mode (TokenMod API) Example Example Example Example Example Example Example
Landing Pages Example Example Example Example Example Example Example
Hidden Stats, Attributes, and Abilities Example Example Example Example Example Example Example
More interactive world Example Example Example Example Example Example Example
Map Pins Example Example Example Example Example Example Example
Monster Images in Chat Example Example Example Example Example Example Example
Rollable Encounter Images Example Example Example Example Example Example Example
Aligning Images in Handouts Example Example Example Example Example Example Example
Live Handouts Example Example Example Example Example Example Example
Nestable Rollable Tables (Free User Version) Example Example Example Example Example Example Example
Auras as Token Outlines Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Fine Tune 'Snap to Grid' Dynamic Lighting Example Example Example Example Example Example Example
Forum Searching... But Better Example Example Example Example Example Example Example
Precautions to Take With Very Large Maps Example Example Example Example Example Example Example
Example of Structured Abilities: The XP Macro Example Example Example Example Example Example Example
Easily Repeatable Game Searches Example Example Example Example Example Example Example
Using tints for art compatibility (high level map design) Example Example Example Example Example Example Example
Player Dashboard Example Example Example Example Example Example Example
Use a Macro to Report on Obscure Character Abilities and Rules Example Example Example Example Example Example Example
Save Sorted Marketplace Searches — Free or Newest Example Example Example Example Example Example Example
Launch Game in Player/GM Mode Example Example Example Example Example Example Example
Custom Success/Failure Outcome Messages Example Example Example Example Example Example Example
Bypass Blank Ability Call Math Example Example Example Example Example Example Example
Storing and Reading Values for Macros using the Turn Tracker Example Example Example Example Example Example Example
Light Crumbs Example Example Example Example Example Example Example
Record Session in External Window Example Example Example Example Example Example Example
Simplified Hour/Day/Night System With Rollable Tables Example Example Example Example Example Example Example
Expanded graphical tools Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example
  • The Beholder Anti Magic Field - keithcurtis
  • GM Disable WebRTC if you use other chat program - Gold
  • Black Aura Token for Night - lordmage
  • Full-screen your browser for more room - Gold
  • Macro Character Sheet - keithcurtis — (More info - gui8312)
  • --- Giving Players Limited Access - Kyle.G
  • Chat Menus - keithcurtis (See below for list of Chat Menu generators)
  • Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
  • --- Elaboration - Vince
  • Use Emojis in Macro Buttons - keithcurtis
  • Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis — (Video by Nick O, timestamp)
  • Party Sight Token - Marius
  • Inventory Container Sheet - keithcurtis
  • --- Giving Players Limited Access - Kyle.G
  • Deck of Cards to Track Player Resources - Gozer the Gozerian
  • Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
  • 2 column API buttons in Default Roll Template - Bryan P
  • Use Modular Macros to Simplify Parsing - Aranador
  • Mood Lighting Tokens - keithcurtis — (Video by Nick O, timestamp)
  • Environmental Effects (download link) - Kirsty
  • Creating a Dummy Account (and why) - keithcurtis
  • Query Ordering Without Affecting Functionality - Ziechael
  • Keyboard Macro Shortcuts - keithcurtis
  • Use /talktomyself to Temporarily Bypass API - keithcurtis
  • Easy Area Markers / Room Numbering - The Aaron
  • Summing Success Rolls - Bryan P.
  • Interactive Tables as Handouts - Jeremy R.
  • Prefix Trick to Variably Call Attributes - Kyle G.
  • Flying Tokens - Arthur B
  • Rolling HP at New Level - Jerry F.
  • Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
  • Trap and Room Markers sans character sheet or API - Scott C.
  • Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
  • Use Resources From free Master's Vault Intro Game - Gold
  • Archive Characters, and Other Assets Into A Library Campaign - keithcurtis
  • DM Whisper With No Breaks - Muckbuckle
  • Hide Token with Map Assets - Anton Palikhov
  • Responding to an Old Thread in the Forums - Blue64
  • Put building Interiors on Token Layer with AFoW - Taran
  • Tooltip Hack in Chat Display - Aranador
  • Quick and Dirty Slide Show and Image Display - keithcurtis
  • Styled HTML in Roll20 Text Fields - Noobsauce
  • Droppable Torch Token - Gimblejam
  • Managing Magic Items With Handouts - The Aaron
  • Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
  • Invisible Tokens - keithcurtis — (Video by Nick O)
  • Invisible Tokens - The Notes Token -keithcurtis
  • Invisible Tokens - The Notes Token (API version) - keithcurtis
  • Invisible Tokens - The Control Token - keithcurtis
  • Invisible Tokens - The Door Control - keithcurtis
  • Invisible Tokens - Invisible Creatures - keithcurtis — (Video by Nick O, timestamp)
  • Quick Play: Room Specific Music - Ye'Olde DM
  • Pre-Linked Tokens - Blue64
  • Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
  • Drop Down Nester - Scott C.
  • PC Token Action to Roll Initiative (5e OGL) - Jeremy
  • How to manipulate Attack Actions (5e OGL) - Jeremy
  • Use Images in the Default Template - The Aaron (More info by Blue64)
  • Spaces in Macro Names - Jeremy (read further posts for cautions)
  • Make Doors on DL Layer Clear to Players - godthedj
  • Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
  • Use Rollable Tables to Spice up Flavor Text - godthedj
  • Invisible Tokens - Hidden Light Source - El Gato of de Churros and others
  • Quickly Populating with Rollable Tables - Mik Holmes
  • Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
  • Landing Pages - keithcurtis
  • Hidden Stats, Attributes, and Abilities - Blue64
  • More interactive world - every npc is a character mook - gui8312
  • Map Pins - keithcurtis (More info - Airsickhydra)
  • Rollable Encounter Images - Blue64
  • Aligning Images in Handouts - keithcurtis (More info by Noon)
  • Live Handouts - Noon
  • Invisible Tokens - Invisible PC or NPC - Rabulais
  • Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
  • Forum Searching... But Better - Ziechael
  • Precautions to Take With Very Large Maps - keithcurtis
  • Example of Structured Abilities: The XP Macro - Ed S.
  • Easily Repeatable Game Searches - Gen Kitty
  • Using tints for art compatibility (high level map design) - gui8312
  • Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
  • Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
  • Launch Game in Player/GM Mode - Blue64
  • Custom Success/Failure Outcome Messages - Ziechael
  • Bypass Blank Ability Call Math - Blue64
  • Storing and Reading Values for Macros using the Turn Tracker - Pat
  • Light Crumbs - keithcurtis
  • Record Session in External Window - Elvin (More info by keithcurtis)
  • Simplified Hour/Day/Night System With Rollable Tables - Dwarf
  • Expanded graphical tools - gui8312