Window (Dynamic Lighting)
From Roll20 Wiki
Page Updated: 2022-04-19 |
This page is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
Main Page: Updated Dynamic Lighting
Windows, in context of Roll20's Dynamic Lighting, are sections of "wall" that allows sight to pass through, but stops movement of tokens. They can be created with APIs.
Roll20 is planning to implement "Immersive map and lighting features like doors, windows, and an overhead layer.". This would mean windows would become an integrated feature on Roll20, and not rely on API to be created.Dynamic Lighting "Windows" are a trick/emergent property of Updated Dynamic Lighting, and not a direct feature, so future changes to Dynamic Lighting might affect how/if they work. |
Contents |
API
This section is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). If you'd like to use this feature, consider upgrading your account. |
The following API can be used for creating or editing UDL "windows", or similar things.
Windows
- DoorKnocker -- Script helps quickly open and close doors by controlling the dynamic lighting lines.
- v1.211 Introduces option to create "windows"
- UDLWindows(Forum) -- API for creating or converting DL lines to be see-through, but still block movement
- Converting DL circles to windows works
- sourcecode
Passwall
A related trick to Windows is to create hidden passages which blocks sight, but doesn't stop movement. Great for illusionary walls, hidden areas, or to limit vision in thick fog.
- UDLPasswall(Forum) - Walls that block sight, but not movement
UniversalVTTImporter
Script:UniversalVTTImporter can import maps from couple map softwares & include, Dynamic Lighting walls, windows, and light sources.
History of the Trick
In late 2020, Andreas J. realized that by creating a Free-hand drawing on any of the other b Layers than the DL-layer, and then moving it to the DL layer, it only partially blocked sight, but always blocked movement. After the discovery, TheAaron and Scott C. created APIs that can create windows much easier. Drae Acevedo saw an earlier version of this when using the circle tool.
Until May 2021, it was possible for