Star Wars D6
From Roll20 Wiki
Star Wars: The Roleplaying Game originally published by West End Games in 1987, commonly also called Star Wars D6 or Star Wars WEG.
Contents |
General
The game have a few editions, with most differences between 1E and 2E, otherwise being minor.
- Star Wars (1987)(Most simple, least options, but still some people's favourite)
- Star Wars 2nd Edition (1992)
- Star Wars 2nd Edition, Revised & Expanded (RE) (1996)
- Star Wars Revised, Expanded & Updated (REUP) (2015)(free, massive new fan created version, top choice for most people)
Rolls in Star Wars D6
Your skills and attributes are a sum of d6 dice and pips. The player rolls against a set difficulty or by a opposed roll, depending on what the GM deems in the situation. There is a small variance in how the rolls are made between the different editions, summed below.
1E
You roll the amount of dice in your skill, adding the number of pips to the roll. Currently the sheet's roll buttons uses wild die, see other editions below:
2E
In 2E, one die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.
If the wild die rolls a one, the GM can decide to deduct the value of the wild die and the highest die you rolled from the sum.
Note:This reduction is not done automatically.
API Script:Wild Dice can automate it.
Example roll for 5d+2
R&E and REUP
In R&E and REUP , one die in all rolls are replaced with the wild die that explode on a roll of 6, i.e. you can roll it again and add the result to the sum. This can be continued if the wild die rolls 6 again.
If the wild die rolls a one, the GM can decide that:
- a complication happens(independent for if the roll succeeded or not) or
- deduct the value of the wild die and the highest die you rolled from the sum
- nothing
Macros
G+ Community's roll macros |
Character-Point
&{template:default} {{name=Character Point}} {{Roll=[[1d6!cs100cf0]]}} Complication(need Complication table) &{template:default} {{name=Complication}} {{[[1t[Complication]]]}} Damage &{template:default} {{name=?{Weapon Type|Damage|Archaic Guns|Artillery|Blaster|Blaster Artillery|Bowcaster|Bows|Brawling|Capital Ship Gunnery|Firearms|Flamethrower|Grenade|Lightsaber|Melee Combat|Missile Weapons|Starship Gunnery|Thrown Weapons|Vehicle Blasters} Damage}} {{Roll=[[1d6!cs100cf0+(?{Damage Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Damage Pips (+)|0|1|2|3|4}]]}} Defense &{template:default} {{name=?{Defense type|Defense Pool|Brawling Parry|Dodge|Lightsaber|Melee Parry}}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}]]}} {{Cover Mod=[[(?{Cover|0|¼, 1|½, 2|¾, 4})d6cs100cf0]]}} {{Environment Mod=[[(?{Environment|0|1|2|4})d6cs100cf0]]}} Dice-Pool &{template:default} {{name=?{Skill Being Used?|Dice Pool|Acrobatics|Alter|Aquatic Vehicle Operation|Aquatic Vehicle Repair|Archaic Guns|Archaic Starship Piloting|Armor Repair|Alien Species|Artillery|Astrogation|Bargain|Beast Riding|Blaster|Blaster Artillery|Blaster Repair|Bowcaster|Bows|Brawling|Brawling Parry|Bureaucracy|Business|Capital Ship Gunnery|Capital Ship Piloting|Capital Ship Repair|Capital Ship Shields|Capital Ship Weapon Repair|Climbing/Jumping|Command|Communications|Computer Programming/Repair|Con|Control|Cultures|Demolitions|Dexterity|Dodge|Droid Programming|Droid Repair|Engineering|Equipment Repair|Firearms|First Aid|Flamethrower|Forgery|Gambling|Grenade|Ground Vehicle Operation|Ground Vehicle Repair|Hide|Hover Vehicle Operation|Hover Vehicle Repair|Intimidation|Investigation|Jet Pack Operation|Knowledge|Languages|Law Enforcement|Lifting|Lightsaber|Lightsaber Repair/Engineering|Mechanical|Medicine|Melee Combat|Melee Parry|Missile Weapons|Perception|Persuasion|Pick Pocket|Planetary Systems|Pod Racer Operation|Powersuit Operation|Repulsorlift Operation|Repulsorlift Repair|Rocket Pack Operation|Running|Scholar|Search|Security|Sense|Sensors|Soak|Sneak|Space Transports|Space Transport Repair|Stamina|Starfighter Piloting|Starfighter Repair|Starship Gunnery|Starship Shields|Starship Weapon Repair|Streetwise|Strength|Submersible Vehicle Operation|Submersible Vehicle Repair|Survival|Swimming|Swoop Operation|Tactics|Technical|Thrown Weapons|Value|Vehicle Blasters|Walker Operation|Walker Repair|Willpower} Skill}} {{Roll=[[1d6!cs100+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}]]}} Hit-Location(need Hit-location table) &{template:default} {{name=Hit Location}} {{[[1t[Hit-Location]]]}} Initiative &{template:default} {{name=Initiative}} {{Roll=[[1d6!cs100cf0+(?{Perception dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4} &{tracker}]]}} Starship Damage(need table) &{template:default} {{name=Starship Damage}} {{?{Damage Level|Light, [[ 1t[S-L] ]]|Heavy, [[ 1t[S-H] ]]|Severe, [[ 1t[S-S] ]]}}} Vehicle-Damage (need table) &{template:default} {{name=Vehicle Damage}} {{?{Damage Level|Light, [[ 1t[V-L] ]]|Heavy, [[ 1t[V-H] ]]|Severe, [[ 1t[V-S] ]]}}} Vehicle Defense &{template:default} {{name=?{Vehicle type|Vehicle Dodge Pool|Capital Ship|Repulsorlift Operations|Space Transport|Starfighter} Dodge}} {{Roll=[[1d6!+(?{How Many Dice (D)|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips (+)|0|1|2|3|4}+(?{Maneuverability Dice|0|1|2|3|4}d6cs100cf0)+?{Pips|0|1|2}+(?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)}]]}} Vehicle-Soak &{template:default} {{name=?{Soak: Vehicle Type|Capital Ship|Repulsorlift|Space Transport|Starfighter} Soak}} {{Roll=[[1d6!cs100cf0+(?{Body/Hull Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}-1)d6cs100cf0+?{Pips(+)|0|1|2|3|4}+(?{Shield Dice|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14}d6cs100cf0)+?{Pips|0|1|2|3|4}+?{Scale Modifier|0|1|2|3|4|5|6}d6cs100cf0)]]}}|} |
Macro to track health on tokens(requires TokenMod API and plus/pro subscription):
!token-mod --set ?{Health Status| Full Health, aura2_radius# | Stunned, aura2_radius#1 aura2_color#fdff00 | Wounded, aura2_radius#1 aura2_color#ff7400 | Wounded Twice, aura2_radius#1 aura2_color#003eb2 | Incapacitated, aura2_radius#1 aura2_color#cf5cd0 | Mortally Wounded, aura2_radius#1 aura2_color#ff0040 | Dead, statusmarkers#dead /desc @{selected|token_name} dies! /fx splatter-blood @{selected|token_id} @{selected|token_id} /fx glow-blood @{selected|token_id} @{selected|token_id} /fx bubbling-blood @{selected|token_id} @{selected|token_id} }
More info and picture of use here
Roll20 Sheets
- Star Wars WEG D6 character sheet (best for 2E, R&E and REUP)
- Star Wars 30th Anniversary Edition sheet (best for 1E /30th Anniversary Edition)
See also
- List of other Star Wars RPGs on Roll20
- Star Wars D6 Hub on Roll20
- Star Wars D6 game resources
- D6 Holocron Good resources and an active forum