Script:Token Mod
From Roll20 Wiki
Main Page: API:Script Index
The Aaron's TokenMod API Script. TokenMod provides an interface to setting almost all changeable properties of a token. Players can also use it to edit tokens they control, with option to edit/target other's tokens.
It's among the most popular APIs, and is quickly updated every time Roll20 makes new API keys accessible.
- Update v0.8.69 June 2021(Forum) -- Support for Token Bar Location, Compact Token Bars, Light Sensitivity Multiplier (UDL), and Night Vision Effect (UDL)
- Update 0.8.71 (Forum) -- includes support for lightColor
!token-mod <--help|--ignore-selected|--config|--on|--off|--flip|--set> <parameter> [<parameter> ...] ... [ --ids <token id> [<token id> ...]]
Full user documentation can be found in the Help: TokenMod-Handout in-game, or by running the command !token-mod --help
.
- TokenMod sourcecode - lastest version
- TokenMod Forum thread(Forum)
Contents |
Config
Enable players to target/edit tokens they don't control(is also a button in the config menu):
!token-mod --config players-can-ids|on
Examples
Some examples of !token-mod
commands, with possible explanations. Examples are taken from the forum thread or in-game documentation.
!token-mod --on showname // show nameplate !token-mod --set layer|gmlayer // move to gmlayer !token-mod --set bar1_value|-3 // decrease value of bar 3 by 3 !token-mod --set name|"Sir Thomas" bar1_value|23 //Setting a token's name to "Sir Thomas" and bar1 value to 23 !token-mod --set represents|@{Bob|character_id} defaulttoken // sets the default token for that character, a quick way to update the default token !token-mod --set statusmarkers|blue|broken-shield //adds the 2 status markers to the token !token-mod --move 3g // move token 3 grids in the current facing(up being default) !token-mod --move =90|2u // moves 2 grids to the right(ignoring current facing) //Various examples !token-mod --on showplayers_aura1 --set aura1_radius|35 aura1_color|0000ff //Turning on aura1 for players, setting it's radius to 35, setting it's color to blue !token-mod --set bar[[1d3]]_value|X statusmarkers|blue:[[1d9]]|green:[[1d9]] name:"[[1t[randomName]]]" // use inline rolls to set values !token-mod --set width|25s height|35s // 's' represent the unit of measurement for the page !token-mod --set scale|*2 !token-mod --set imgsrc|https://s3.amazonaws.com/files.d20.io/images/4095816/086YSl3v0Kz3SlDAu245Vg/max.png?1400535580 // change token image //Sidenumber Multi-sided tokens !token-mod --set currentside|2 !token-mod --set currentside|+ //shift side by 1 !token-mod --set currentside|* //set random side //Controlled by !token-mod --set controlledby|bob !token-mod --set controlledby|+susan|+tommy //add susan & tommy to list !token-mod --set controlledby|=@{target|token_id} //copy controlled by from other token !token-mod --set controlledby| //nobody !token-mod --set controlledby|all //all players //Legacy DL examples !token-mod --set light_radius|40 light_dimradius|20 adv_fow_view_distance|30 //Chaining multiple TokenMod commands !token-mod {{ --set represents|@{bob|character_id} bar1_link|hp bar2_link|speed bar3_link|ac controlledby|tom|sally|nancy statusmarkers|blue:3|red:[[1d6]] defaulttoken }}
Color Light dropdown
"a macro to change the light colour emitted by a token. Included are the basic colours and a collection of some others that I thought would be interesting." - source(Forum)
!token-mod ?{Colour|Black, --set lightColor#000000|Silver, --set lightColor#c0c0c0|Gray, --set lightColor#808080|White, --set lightColor#ffffff|Maroon, --set lightColor#800000|Red, --set lightColor#ff0000|Purple, --set lightColor#800080|Fuchsia, --set lightColor#9900ff|Pink, --set lightColor#ffc0cb|Green, --set lightColor#008000|Lime, --set lightColor#00ff00|Olive, --set lightColor#808000|Yellow, --set lightColor#ffff00|Navy, --set lightColor#000080|Blue, --set lightColor#0000ff|Teal, --set lightColor#008080|Aqua, --set lightColor#00ffff|Orange, --set lightColor#ffa500|-, |Aquamarine, --set lightColor#7fffd4|Coral, --set lightColor#ff7f50|Cornflowerblue, --set lightColor#6495ed|Crimson, --set lightColor#dc143c|Darkcyan, --set lightColor#008b8b|Darkgreen, --set lightColor#006400|Darkseagreen, --set lightColor#8fbc8f|Deeppink, --set lightColor#ff1493|Firebrick, --set lightColor#b22222|Gold, --set lightColor#ffd700|Goldenrod, --set lightColor#daa520|Lavender, --set lightColor#e6e6fa|Orangered, --set lightColor#ff4500|Saddlebrown, --set lightColor#8b4513|Salmon, --set lightColor#fa8072|Seagreen, --set lightColor#2e8b57|Skyblue, --set lightColor#87ceeb|Violet, --set lightColor#ee82ee|Wheat, --set lightColor#f5deb3|-, |Clear, --set lightColor#transparent|}
Dynamic Lighting Menu
uses the D&D 5E by Roll20 sheet, creating a Chat Menus to change selected tokens' DL settings. Quick way to set torches or some common Light spells.
/w gm &{template:npcaction} {{rname=Dynamic Lighting Controls}} {{description=**Vision** [On](!token-mod --set has_bright_light_vision|on has_night_vision|on light_angle|360) | [Off](!token-mod --set has_bright_light_vision|off has_night_vision|off light_angle|360) | [GM](!token-mod --set has_bright_light_vision|on has_night_vision|on night_vision_distance|10 light_angle|360) [Touch](!token-mod --set has_bright_light_vision|on has_night_vision|on night_vision_distance|5 light_angle|360) | [Blindfighting](!token-mod --set has_bright_light_vision|on has_night_vision|on night_vision_distance|10 light_angle|360) [Darkvision](!token-mod --set has_bright_light_vision|on has_night_vision|on night_vision_distance|60 light_angle|360 night_vision_effect|nocturnal) | [DV90](!token-mod --set has_bright_light_vision|on has_night_vision|on night_vision_distance|90 light_angle|360 night_vision_effect|nocturnal) | [DV120](!token-mod --set has_bright_light_vision|on has_night_vision|on night_vision_distance|120 light_angle|360 night_vision_effect|nocturnal) | [DV off](!token-mod --set has_bright_light_vision|on has_night_vision|off night_vision_distance|0 light_angle|360) **Light** [Off](!token-mod --set emits_bright_light|off emits_low_light|off light_angle|360) | [On](!token-mod --set emits_bright_light|on emits_low_light|on light_angle|360) [Candle](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|2 low_light_distance|5 light_angle|360) | [Lamp](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|15 low_light_distance|15 light_angle|360) | [Torch](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|20 low_light_distance|20 light_angle|360) [Hooded Lantern](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|30 low_light_distance|30 light_angle|360) | [Bullseye Lantern](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|60 low_light_distance|60 light_angle|90) [*Light*](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|20 low_light_distance|20 light_angle|360) | [*Daylight*](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|60 low_light_distance|60 light_angle|360) | [*Dancing*](!token-mod --set emits_bright_light|off emits_low_light|on bright_light_distance|0 low_light_distance|10 light_angle|360) | [*Faerie Fire*](!token-mod --set emits_bright_light|off emits_low_light|on bright_light_distance|0 low_light_distance|10 statusmarkers|purple light_angle|360) [*Gem of Brightness*](!token-mod --set emits_bright_light|on emits_low_light|on bright_light_distance|30 low_light_distance|30 light_angle|360)}}&{noerror}
See Also
- API:Script Index (partial) list of other APIs
- Tokens
- Complete Guide to Rolls & Macros