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Difference between revisions of "Custom Roll Parsing"

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{{pro only}}''Main Article:'' '''[[Building Character Sheets]]'''
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{{revdate}}{{pro only}}''Main Article:'' '''[[Building Character Sheets]]'''
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'''Custom Roll Parsing''' ('''CRP''') is a new capability for character sheets can now combine the functionality of [[Button#Roll_Button|roll buttons]] and [[Button#Action_Button|action buttons]] to allow for a new custom roll parsing. It was release July 13th, 2021.{{source|https://help.roll20.net/hc/en-us/articles/360037772613-Change-Log#july-13-2021-0-21}}
 
'''Custom Roll Parsing''' ('''CRP''') is a new capability for character sheets can now combine the functionality of [[Button#Roll_Button|roll buttons]] and [[Button#Action_Button|action buttons]] to allow for a new custom roll parsing. It was release July 13th, 2021.{{source|https://help.roll20.net/hc/en-us/articles/360037772613-Change-Log#july-13-2021-0-21}}
 
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* {{fpl|10296045/ Oosh's explanation of CRP}}
 
* {{fpl|10296045/ Oosh's explanation of CRP}}
 
* {{hc|articles/4403865972503-Custom-Roll-Parsing-for-Character-Sheets Custom Roll Parsing for Character Sheets}}
 
* {{hc|articles/4403865972503-Custom-Roll-Parsing-for-Character-Sheets Custom Roll Parsing for Character Sheets}}

Revision as of 18:41, 21 September 2021

Main Article: Building Character Sheets


Custom Roll Parsing (CRP) is a new capability for character sheets can now combine the functionality of roll buttons and action buttons to allow for a new custom roll parsing. It was release July 13th, 2021.

Character Sheet Creation
Getting Started


General


Reference


Tools & Tips


Git/GitHub GitHubLogo.png


Other


Parts

Currently you can only display computed values in the first 10 fields that are sent in the macro.


Example:

<button type="action" name="act_test">Click me</button>

<rolltemplate class="sheet-rolltemplate-test">
    <div class="sheet-template-container">
        <h1>{{name}}</h1>
        <div class="sheet-results">
            <h4>Result = {{roll1}}</h4>
            <h4>Custom Result = {{computed::roll1}}</h4>
        </div>
    </div>
</rolltemplate>

<script type="text/worker">
    on('clicked:test', (info) => {
        startRoll("&{template:test} {{name=Test}} {{roll1=[[1d20]]}}", (results) => {
            const total = results.results.roll1.result
            const computed = total % 4;

            finishRoll(
                results.rollId,
                {
                    roll1: computed
                }
            );
        });
    });
</script>

Forum threads

See Also