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{{stub}}
 
This is a page of tricks culled from the [https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pagenum=1 Stupid Roll20 Tricks thread] in the forum. The list is still ongoing, so please check the thread for more until this is done.
 
This is a page of tricks culled from the [https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pagenum=1 Stupid Roll20 Tricks thread] in the forum. The list is still ongoing, so please check the thread for more until this is done.
  
Line 4: Line 5:
  
 
== Macro Organization ==
 
== Macro Organization ==
[[Macros]] are complex and powerful tools, and can get overloaded quickly
+
[[Macros]] are complex and powerful tools, and can get overloaded quickly, but now we have the '''[[Complete Guide to Macros & Rolls]]''' page that unifies all the related pages on the matter, as well as links to many individual macro tricks from the "Stupid Roll20 Tricks" thread.
  
 
=== Macro Character Sheet (keithcurtis, gui8312) ===
 
=== Macro Character Sheet (keithcurtis, gui8312) ===
 
+
to do
 
+
  
 
== To Do==
 
== To Do==
These tips haven't been ported over to the wiki yet.
+
These tips haven't been ported over to the wiki yet. When a tips have been ported, add a link to the page here.
  
The Beholder Anti Magic Field - keithcurtis
+
If there are multiple Tricks that are closely related, consider creating a single page for the concept, so that later tricks have a single clear page to be added to. For example, the various tips on making/managing [[Invisible Tokens]] ought to be on one single page.  
GM Disable WebRTC if you use other chat program - Gold
+
Black Aura Token for Night - lordmage
+
Full-screen your browser for more room - Gold
+
Macro Character Sheet - keithcurtis  — (More info - gui8312)
+
--- Giving Players Limited Access - Kyle.G
+
Chat Menus - keithcurtis (See below for list of Chat Menu generators)
+
Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
+
--- Elaboration - Vince
+
Use Emojis in Macro Buttons - keithcurtis
+
Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis  — (Video by Nick O, timestamp)
+
Party Sight Token - Marius
+
Inventory Container Sheet - keithcurtis
+
--- Giving Players Limited Access - Kyle.G
+
Deck of Cards to Track Player Resources - Gozer the Gozerian
+
Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
+
2 column API buttons in Default Roll Template - Bryan P
+
Use Modular Macros to Simplify Parsing - Aranador
+
Mood Lighting Tokens - keithcurtis  — (Video by Nick O, timestamp)
+
Environmental Effects (download link) - Kirsty
+
Creating a Dummy Account (and why) - keithcurtis
+
Query Ordering Without Affecting Functionality - Ziechael
+
Keyboard Macro Shortcuts - keithcurtis
+
Use /talktomyself to Temporarily Bypass API - keithcurtis
+
Easy Area Markers / Room Numbering - The Aaron
+
Summing Success Rolls - Bryan P.
+
Improved Forum Checking - keithcurtis
+
Interactive Tables as Handouts - Jeremy R.
+
Prefix Trick to Variably Call Attributes - Kyle G.
+
Flying Tokens - Arthur B
+
Stagger the Timer for Multiple Page FX - Kastion
+
Rolling HP at New Level - Jerry F.
+
Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
+
Trap and Room Markers sans character sheet or API - Scott C.
+
Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
+
Use Resources From free Master's Vault Intro Game - Gold
+
Archive Characters, and Other Assets Into A Library Campaign - keithcurtis
+
DM Whisper With No Breaks - Muckbuckle
+
Hide Token with Map Assets - Anton Palikhov
+
Responding to an Old Thread in the Forums - Blue64
+
Put building Interiors on Token Layer with AFoW - Taran
+
Tooltip Hack in Chat Display - Aranador
+
Quick and Dirty Slide Show and Image Display - keithcurtis
+
Styled HTML in Roll20 Text Fields - Noobsauce
+
Droppable Torch Token - Gimblejam
+
Managing Magic Items With Handouts - The Aaron
+
Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
+
Invisible Tokens - keithcurtis — (Video by Nick O)
+
Invisible Tokens - The Notes Token -keithcurtis
+
Invisible Tokens - The Notes Token (API version) - keithcurtis
+
Invisible Tokens - The Control Token - keithcurtis
+
Invisible Tokens - The Door Control - keithcurtis
+
Invisible Tokens - Invisible Creatures - keithcurtis — (Video by Nick O, timestamp)
+
Quick Play: Room Specific Music - Ye'Olde DM
+
Pre-Linked Tokens - Blue64
+
Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
+
Drop Down Nester - Scott C.
+
PC Token Action to Roll Initiative (5e OGL) - Jeremy
+
How to manipulate Attack Actions (5e OGL) - Jeremy
+
Use Images in the Default Template - The Aaron (More info by Blue64)
+
Spaces in Macro Names - Jeremy (read further posts for cautions)
+
Make Doors on DL Layer Clear to Players - godthedj
+
Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
+
Use Rollable Tables to Spice up Flavor Text - godthedj
+
Invisible Tokens - Hidden Light Source - El Gato of de Churros and others
+
Quickly Populating with Rollable Tables - Mik Holmes
+
Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
+
Landing Pages - keithcurtis
+
Hidden Stats, Attributes, and Abilities - Blue64
+
More interactive world - every npc is a character mook - gui8312
+
Map Pins - keithcurtis (More info - Airsickhydra)
+
Monster Images in Chat - Kirsty
+
Rollable Encounter Images - Blue64
+
Aligning Images in Handouts - keithcurtis (More info by Noon)
+
Live Handouts - Noon
+
Nestable Rollable Tables (Free User Version) - Blue64
+
Auras as Token Outlines - Noon (includes bonus script)
+
Invisible Tokens - Invisible PC or NPC - Rabulais
+
Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
+
Forum Searching... But Better - Ziechael
+
Precautions to Take With Very Large Maps - keithcurtis
+
Example of Structured Abilities: The XP Macro - Ed S.
+
Easily Repeatable Game Searches - Gen Kitty
+
Using tints for art compatibility (high level map design) - gui8312
+
Player Dashboard - Spell/Resource/Sheet management direct from the map page - Ziechael
+
Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
+
Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
+
Launch Game in Player/GM Mode - Blue64
+
Custom Success/Failure Outcome Messages - Ziechael
+
Bypass Blank Ability Call Math - Blue64
+
Storing and Reading Values for Macros using the Turn Tracker - Pat
+
Light Crumbs - keithcurtis
+
Record Session in External Window - Elvin (More info by keithcurtis)
+
Simplified Hour/Day/Night System With Rollable Tables - Dwarf
+
Expanded graphical tools - gui8312
+
  
 +
Check the [https://app.roll20.net/forum/post/5899495/stupid-roll20-tricks-and-some-clever-ones/?pagenum=1 Stupid Roll20 Tricks thread] for links to each individual trick.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Trick !! Site Optimization !! Macro Organization !! Page Organization !! Map/Page Creation !! Macro Tips !! Character/Handout Organization
+
! Trick !! Site Optimization !! Macro Organization !! Page Organization !! Map/Page Creation !! Macro Tips !! Play Technique !! Character/Handout Organization
 
|-
 
|-
| The Beholder Anti Magic Field || Example || Example || Example || Example || Example || Example
+
| The Beholder Anti Magic Field || || || || || || • ||  
 
|-
 
|-
| GM Disable WebRTC if you use other chat program || Example || Example || Example || Example || Example || Example
+
| GM Disable WebRTC if you use other chat program || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Black Aura Token for Night || Example || Example || Example || Example || Example || Example
+
| Black Aura Token for Night || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Full-screen your browser for more room || Example || Example || Example || Example || Example || Example
+
| Full-screen your browser for more room || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Macro Character Sheet || Example || Example || Example || Example || Example || Example
+
| Macro Character Sheet || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| --- Giving Players Limited Access || Example || Example || Example || Example || Example || Example
+
| --- Giving Players Limited Access || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Chat Menus || Example || Example || Example || Example || Example || Example
+
| Chat Menus || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use a "Placeholder" Character(s) to Handle In-Game Languages || Example || Example || Example || Example || Example || Example
+
| Use a "Placeholder" Character(s) to Handle In-Game Languages || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| --- Elaboration || Example || Example || Example || Example || Example || Example
+
| --- Elaboration || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use Emojis in Macro Buttons || Example || Example || Example || Example || Example || Example
+
| Use Emojis in Macro Buttons || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Quick and Dirty Invisible Token Tracking Using Basic Fog of War || Example || Example || Example || Example || Example || Example
+
| Quick and Dirty Invisible Token Tracking Using Basic Fog of War || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Party Sight Token || Example || Example || Example || Example || Example || Example
+
| Party Sight Token || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Inventory Container Sheet || Example || Example || Example || Example || Example || Example
+
| Inventory Container Sheet || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| --- Giving Players Limited Access || Example || Example || Example || Example || Example || Example
+
| --- Giving Players Limited Access || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Deck of Cards to Track Player Resources || Example || Example || Example || Example || Example || Example
+
| Deck of Cards to Track Player Resources || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Keep Crits/Fumbles from Display on Attack Rolls || Example || Example || Example || Example || Example || Example
+
| Keep Crits/Fumbles from Display on Attack Rolls || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| 2 column API buttons in Default Roll Template || Example || Example || Example || Example || Example || Example
+
| 2 column API buttons in Default Roll Template || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use Modular Macros to Simplify Parsing || Example || Example || Example || Example || Example || Example
+
| Use Modular Macros to Simplify Parsing || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Mood Lighting Tokens || Example || Example || Example || Example || Example || Example
+
| Mood Lighting Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Environmental Effects (download link) || Example || Example || Example || Example || Example || Example
+
| Environmental Effects (download link) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Creating a Dummy Account (and why) || Example || Example || Example || Example || Example || Example
+
| Creating a Dummy Account (and why) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Query Ordering Without Affecting Functionality || Example || Example || Example || Example || Example || Example
+
| Query Ordering Without Affecting Functionality || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Keyboard Macro Shortcuts || Example || Example || Example || Example || Example || Example
+
| Keyboard Macro Shortcuts || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use /talktomyself to Temporarily Bypass API || Example || Example || Example || Example || Example || Example
+
| Use /talktomyself to Temporarily Bypass API || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Easy Area Markers / Room Numbering || Example || Example || Example || Example || Example || Example
+
| Easy Area Markers / Room Numbering || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Summing Success Rolls || Example || Example || Example || Example || Example || Example
+
| Summing Success Rolls || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Improved Forum Checking || Example || Example || Example || Example || Example || Example
+
| Improved Forum Checking || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Interactive Tables as Handouts || Example || Example || Example || Example || Example || Example
+
| Interactive Tables as Handouts || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Prefix Trick to Variably Call Attributes || Example || Example || Example || Example || Example || Example
+
| Prefix Trick to Variably Call Attributes || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Flying Tokens || Example || Example || Example || Example || Example || Example
+
| Flying Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Stagger the Timer for Multiple Page F || Example || Example || Example || Example || Example || Example
+
| Stagger the Timer for Multiple Page F || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Rolling HP at New Level || Example || Example || Example || Example || Example || Example
+
| Rolling HP at New Level || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Player Vault pages/ UI Pages (to manage cards & equipment) || Example || Example || Example || Example || Example || Example
+
| Player Vault pages/ UI Pages (to manage cards & equipment) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Trap and Room Markers sans character sheet or API || Example || Example || Example || Example || Example || Example
+
| Trap and Room Markers sans character sheet or API || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Aura Effect to Reveal Hidden Objects or Markings || Example || Example || Example || Example || Example || Example
+
| Aura Effect to Reveal Hidden Objects or Markings || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use Resources From free Master's Vault Intro Game || Example || Example || Example || Example || Example || Example
+
| Use Resources From free Master's Vault Intro Game || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Archive Characters, and Other Assets Into A Library Campaign || Example || Example || Example || Example || Example || Example
+
| Archive Characters, and Other Assets Into A Library Campaign || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| DM Whisper With No Breaks || Example || Example || Example || Example || Example || Example
+
| DM Whisper With No Breaks || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Hide Token with Map Assets || Example || Example || Example || Example || Example || Example
+
| Hide Token with Map Assets || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Responding to an Old Thread in the Forums || Example || Example || Example || Example || Example || Example
+
| Responding to an Old Thread in the Forums || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Put building Interiors on Token Layer with AFoW || Example || Example || Example || Example || Example || Example
+
| Put building Interiors on Token Layer with AFoW || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Tooltip Hack in Chat Display || Example || Example || Example || Example || Example || Example
+
| Tooltip Hack in Chat Display || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Quick and Dirty Slide Show and Image Display || Example || Example || Example || Example || Example || Example
+
| Quick and Dirty Slide Show and Image Display || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Styled HTML in Roll20 Text Fields || Example || Example || Example || Example || Example || Example
+
| Styled HTML in Roll20 Text Fields || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Droppable Torch Token || Example || Example || Example || Example || Example || Example
+
| Droppable Torch Token || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Managing Magic Items With Handouts || Example || Example || Example || Example || Example || Example
+
| Managing Magic Items With Handouts || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Finding Attributes on Characters || Example || Example || Example || Example || Example || Example
+
| Finding Attributes on Characters || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Quick Play: Room Specific Music || Example || Example || Example || Example || Example || Example
+
| Quick Play: Room Specific Music || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Pre-Linked Tokens || Example || Example || Example || Example || Example || Example
+
| Pre-Linked Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout || Example || Example || Example || Example || Example || Example
+
| Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Drop Down Nester || Example || Example || Example || Example || Example || Example
+
| Drop Down Nester || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| PC Token Action to Roll Initiative (5e OGL) || Example || Example || Example || Example || Example || Example
+
| PC Token Action to Roll Initiative (D&D 5E by Roll20) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| How to manipulate Attack Actions (5e OGL) || Example || Example || Example || Example || Example || Example
+
| How to manipulate Attack Actions (D&D 5E by Roll20) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use Images in the Default Template || Example || Example || Example || Example || Example || Example
+
| Use Images in the Default Template || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Spaces in Macro Names || Example || Example || Example || Example || Example || Example
+
| Spaces in Macro Names || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Make Doors on DL Layer Clear to Players || Example || Example || Example || Example || Example || Example
+
| Make Doors on DL Layer Clear to Players || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Popout sheets/handouts into tabs (Chrome) || Example || Example || Example || Example || Example || Example
+
| Popout sheets/handouts into tabs (Chrome) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use Rollable Tables to Spice up Flavor Text || Example || Example || Example || Example || Example || Example
+
| Use Rollable Tables to Spice up Flavor Text || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Quickly Populating with Rollable Tables || Example || Example || Example || Example || Example || Example
+
| Quickly Populating with Rollable Tables || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Exploration Mode (TokenMod API) || Example || Example || Example || Example || Example || Example
+
| Exploration Mode (TokenMod API) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Landing Pages || Example || Example || Example || Example || Example || Example
+
| [[Landing Page|Landing Pages]] || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Hidden Stats, Attributes, and Abilities || Example || Example || Example || Example || Example || Example
+
| Hidden Stats, Attributes, and Abilities || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| More interactive world || Example || Example || Example || Example || Example || Example
+
| More interactive world || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Map Pins || Example || Example || Example || Example || Example || Example
+
| {{forum|permalink/6816730/ Map Pins}},({{forum|permalink/7439346/ more}}) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Monster Images in Chat || Example || Example || Example || Example || Example || Example
+
| Monster Images in Chat || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Rollable Encounter Images || Example || Example || Example || Example || Example || Example
+
| Rollable Encounter Images || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Aligning Images in Handouts || Example || Example || Example || Example || Example || Example
+
| Aligning Images in Handouts || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Live Handouts || Example || Example || Example || Example || Example || Example
+
| Live Handouts || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Nestable Rollable Tables (Free User Version) || Example || Example || Example || Example || Example || Example
+
| Nestable Rollable Tables (Free User Version) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Auras as Token Outlines || Example || Example || Example || Example || Example || Example
+
| Auras as Token Outlines || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Invisible Tokens || Example || Example || Example || Example || Example || Example
+
| Invisible Tokens || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Fine Tune 'Snap to Grid' Dynamic Lighting || Example || Example || Example || Example || Example || Example
+
| Fine Tune 'Snap to Grid' Dynamic Lighting || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Forum Searching... But Better || Example || Example || Example || Example || Example || Example
+
| Forum Searching... But Better || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Precautions to Take With Very Large Maps || Example || Example || Example || Example || Example || Example
+
| Precautions to Take With Very Large Maps || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Example of Structured Abilities: The XP Macro || Example || Example || Example || Example || Example || Example
+
| Example of Structured Abilities: The XP Macro || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Easily Repeatable Game Searches || Example || Example || Example || Example || Example || Example
+
| Easily Repeatable Game Searches || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Using tints for art compatibility (high level map design) || Example || Example || Example || Example || Example || Example
+
| Using tints for art compatibility (high level map design) || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Player Dashboard || Example || Example || Example || Example || Example || Example
+
| Player Dashboard || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Use a Macro to Report on Obscure Character Abilities and Rules || Example || Example || Example || Example || Example || Example
+
| Use a Macro to Report on Obscure Character Abilities and Rules || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Save Sorted Marketplace Searches — Free or Newest || Example || Example || Example || Example || Example || Example
+
| Save Sorted Marketplace Searches — Free or Newest || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Launch Game in Player/GM Mode || Example || Example || Example || Example || Example || Example
+
| Launch Game in Player/GM Mode || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Custom Success/Failure Outcome Messages || Example || Example || Example || Example || Example || Example
+
| Custom Success/Failure Outcome Messages || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Bypass Blank Ability Call Math || Example || Example || Example || Example || Example || Example
+
| Bypass Blank Ability Call Math || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Storing and Reading Values for Macros using the Turn Tracker || Example || Example || Example || Example || Example || Example
+
| Storing and Reading Values for Macros using the Turn Tracker || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Light Crumbs || Example || Example || Example || Example || Example || Example
+
| Light Crumbs || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Record Session in External Window || Example || Example || Example || Example || Example || Example
+
| Record Session in External Window || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Simplified Hour/Day/Night System With Rollable Tables || Example || Example || Example || Example || Example || Example
+
| Simplified Hour/Day/Night System With Rollable Tables || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Expanded graphical tools || Example || Example || Example || Example || Example || Example
+
| Expanded graphical tools || Example || Example || Example || Example || Example || Example || Example
 
|-
 
|-
| Example || Example || Example || Example || Example || Example || Example
+
| Example || Example || Example || Example || Example || Example || Example || Example
 
|}
 
|}
  
 
+
* The Beholder Anti Magic Field - keithcurtis
 +
* GM Disable WebRTC if you use other chat program - Gold
 +
* Black Aura Token for Night - lordmage
 +
* Full-screen your browser for more room - Gold
 +
* Macro Character Sheet - keithcurtis  — (More info - gui8312)
 +
* --- Giving Players Limited Access - Kyle.G
 +
* Chat Menus - keithcurtis (See below for list of Chat Menu generators)
 +
* Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
 +
* --- Elaboration - Vince
 +
* Use Emojis in Macro Buttons - keithcurtis
 +
* Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis  — (Video by Nick O, timestamp)
 +
* Party Sight Token - Marius
 +
* Inventory Container Sheet - keithcurtis
 +
* --- Giving Players Limited Access - Kyle.G
 +
* Deck of Cards to Track Player Resources - Gozer the Gozerian
 +
* Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
 +
* 2 column API buttons in Default Roll Template - Bryan P
 +
* Use Modular Macros to Simplify Parsing - Aranador
 +
* Mood Lighting Tokens - keithcurtis  — (Video by Nick O, timestamp)
 +
* Environmental Effects (download link) - Kirsty
 +
* Creating a Dummy Account (and why) - keithcurtis
 +
* Query Ordering Without Affecting Functionality - Ziechael
 +
* Keyboard Macro Shortcuts - keithcurtis
 +
* Use /talktomyself to Temporarily Bypass API - keithcurtis
 +
* Easy Area Markers / Room Numbering - The Aaron
 +
* Summing Success Rolls - Bryan P.
 +
* Interactive Tables as Handouts - Jeremy R.
 +
* Managing Magic Items With Handouts - The Aaron
 +
* Prefix Trick to Variably Call Attributes - Kyle G.
 +
* Rolling HP at New Level - Jerry F.
 +
* Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
 +
* Trap and Room Markers sans character sheet or API - Scott C.
 +
* Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
 +
* Use Resources From free Master's Vault Intro Game - Gold
 +
* Archive Characters, and Other Assets Into A Library Campaign - keithcurtis
 +
* DM Whisper With No Breaks - Muckbuckle
 +
* Responding to an Old Thread in the Forums - Blue64
 +
* Put building Interiors on Token Layer with AFoW - Taran
 +
* Tooltip Hack in Chat Display - Aranador
 +
* Quick and Dirty Slide Show and Image Display - keithcurtis
 +
* Styled HTML in Roll20 Text Fields - Noobsauce
 +
* Flying Tokens - Arthur B
 +
* Hide Token with Map Assets - Anton Palikhov
 +
* Droppable Torch Token - Gimblejam
 +
* Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
 +
* Invisible Tokens - keithcurtis — (Video by Nick O)
 +
* Invisible Tokens - The Notes Token -keithcurtis
 +
* Invisible Tokens - The Notes Token (API version) - keithcurtis
 +
* Invisible Tokens - The Control Token - keithcurtis
 +
* Invisible Tokens - The Door Control - keithcurtis
 +
* Invisible Tokens - Invisible Creatures - keithcurtis — (Video by Nick O, timestamp)
 +
* Invisible Tokens - Invisible PC or NPC - Rabulais
 +
* Pre-Linked Tokens - Blue64
 +
* Quick Play: Room Specific Music - Ye'Olde DM
 +
* Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
 +
* Drop Down Nester - Scott C.
 +
* PC Token Action to Roll Initiative (D&D 5E by Roll20) - Jeremy
 +
* How to manipulate Attack Actions (D&D 5E by Roll20) - Jeremy
 +
* Use Images in the Default Template - The Aaron (More info by Blue64)
 +
* Spaces in Macro Names - Jeremy (read further posts for cautions)
 +
* Make Doors on DL Layer Clear to Players - godthedj
 +
* Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
 +
* Use Rollable Tables to Spice up Flavor Text - godthedj
 +
* Invisible Tokens - Hidden Light Source - El Gato of de Churros and others
 +
* Quickly Populating with Rollable Tables - Mik Holmes
 +
* Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
 +
* Hidden Stats, Attributes, and Abilities - Blue64
 +
* More interactive world - every npc is a character mook - gui8312
 +
* Rollable Encounter Images - Blue64
 +
* Aligning Images in Handouts - keithcurtis (More info by Noon)
 +
* Live Handouts - Noon
 +
* Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
 +
* Forum Searching... But Better - Ziechael
 +
* Precautions to Take With Very Large Maps - keithcurtis
 +
* Example of Structured Abilities: The XP Macro - Ed S.
 +
* Easily Repeatable Game Searches - Gen Kitty
 +
* Using tints for art compatibility (high level map design) - gui8312
 +
* Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
 +
* Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
 +
* Launch Game in Player/GM Mode - Blue64
 +
* Custom Success/Failure Outcome Messages - Ziechael
 +
* Bypass Blank Ability Call Math - Blue64
 +
* Storing and Reading Values for Macros using the Turn Tracker - Pat
 +
* Light Crumbs - keithcurtis
 +
* Record Session in External Window - Elvin (More info by keithcurtis)
 +
* Simplified Hour/Day/Night System With Rollable Tables - Dwarf
 +
* Expanded graphical tools - gui8312
 +
<br>
 
[[Category:Tips]]
 
[[Category:Tips]]

Revision as of 15:22, 14 January 2021


This is a page of tricks culled from the Stupid Roll20 Tricks thread in the forum. The list is still ongoing, so please check the thread for more until this is done.

Some of these tips require users to have Plus or Pro accounts. These will be marked with (API)

Macro Organization

Macros are complex and powerful tools, and can get overloaded quickly, but now we have the Complete Guide to Macros & Rolls page that unifies all the related pages on the matter, as well as links to many individual macro tricks from the "Stupid Roll20 Tricks" thread.

Macro Character Sheet (keithcurtis, gui8312)

to do

To Do

These tips haven't been ported over to the wiki yet. When a tips have been ported, add a link to the page here.

If there are multiple Tricks that are closely related, consider creating a single page for the concept, so that later tricks have a single clear page to be added to. For example, the various tips on making/managing Invisible Tokens ought to be on one single page.

Check the Stupid Roll20 Tricks thread for links to each individual trick.

Trick Site Optimization Macro Organization Page Organization Map/Page Creation Macro Tips Play Technique Character/Handout Organization
The Beholder Anti Magic Field
GM Disable WebRTC if you use other chat program Example Example Example Example Example Example Example
Black Aura Token for Night Example Example Example Example Example Example Example
Full-screen your browser for more room Example Example Example Example Example Example Example
Macro Character Sheet Example Example Example Example Example Example Example
--- Giving Players Limited Access Example Example Example Example Example Example Example
Chat Menus Example Example Example Example Example Example Example
Use a "Placeholder" Character(s) to Handle In-Game Languages Example Example Example Example Example Example Example
--- Elaboration Example Example Example Example Example Example Example
Use Emojis in Macro Buttons Example Example Example Example Example Example Example
Quick and Dirty Invisible Token Tracking Using Basic Fog of War Example Example Example Example Example Example Example
Party Sight Token Example Example Example Example Example Example Example
Inventory Container Sheet Example Example Example Example Example Example Example
--- Giving Players Limited Access Example Example Example Example Example Example Example
Deck of Cards to Track Player Resources Example Example Example Example Example Example Example
Keep Crits/Fumbles from Display on Attack Rolls Example Example Example Example Example Example Example
2 column API buttons in Default Roll Template Example Example Example Example Example Example Example
Use Modular Macros to Simplify Parsing Example Example Example Example Example Example Example
Mood Lighting Tokens Example Example Example Example Example Example Example
Environmental Effects (download link) Example Example Example Example Example Example Example
Creating a Dummy Account (and why) Example Example Example Example Example Example Example
Query Ordering Without Affecting Functionality Example Example Example Example Example Example Example
Keyboard Macro Shortcuts Example Example Example Example Example Example Example
Use /talktomyself to Temporarily Bypass API Example Example Example Example Example Example Example
Easy Area Markers / Room Numbering Example Example Example Example Example Example Example
Summing Success Rolls Example Example Example Example Example Example Example
Improved Forum Checking Example Example Example Example Example Example Example
Interactive Tables as Handouts Example Example Example Example Example Example Example
Prefix Trick to Variably Call Attributes Example Example Example Example Example Example Example
Flying Tokens Example Example Example Example Example Example Example
Stagger the Timer for Multiple Page F Example Example Example Example Example Example Example
Rolling HP at New Level Example Example Example Example Example Example Example
Player Vault pages/ UI Pages (to manage cards & equipment) Example Example Example Example Example Example Example
Trap and Room Markers sans character sheet or API Example Example Example Example Example Example Example
Aura Effect to Reveal Hidden Objects or Markings Example Example Example Example Example Example Example
Use Resources From free Master's Vault Intro Game Example Example Example Example Example Example Example
Archive Characters, and Other Assets Into A Library Campaign Example Example Example Example Example Example Example
DM Whisper With No Breaks Example Example Example Example Example Example Example
Hide Token with Map Assets Example Example Example Example Example Example Example
Responding to an Old Thread in the Forums Example Example Example Example Example Example Example
Put building Interiors on Token Layer with AFoW Example Example Example Example Example Example Example
Tooltip Hack in Chat Display Example Example Example Example Example Example Example
Quick and Dirty Slide Show and Image Display Example Example Example Example Example Example Example
Styled HTML in Roll20 Text Fields Example Example Example Example Example Example Example
Droppable Torch Token Example Example Example Example Example Example Example
Managing Magic Items With Handouts Example Example Example Example Example Example Example
Finding Attributes on Characters Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Quick Play: Room Specific Music Example Example Example Example Example Example Example
Pre-Linked Tokens Example Example Example Example Example Example Example
Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout Example Example Example Example Example Example Example
Drop Down Nester Example Example Example Example Example Example Example
PC Token Action to Roll Initiative (D&D 5E by Roll20) Example Example Example Example Example Example Example
How to manipulate Attack Actions (D&D 5E by Roll20) Example Example Example Example Example Example Example
Use Images in the Default Template Example Example Example Example Example Example Example
Spaces in Macro Names Example Example Example Example Example Example Example
Make Doors on DL Layer Clear to Players Example Example Example Example Example Example Example
Popout sheets/handouts into tabs (Chrome) Example Example Example Example Example Example Example
Use Rollable Tables to Spice up Flavor Text Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Quickly Populating with Rollable Tables Example Example Example Example Example Example Example
Exploration Mode (TokenMod API) Example Example Example Example Example Example Example
Landing Pages Example Example Example Example Example Example Example
Hidden Stats, Attributes, and Abilities Example Example Example Example Example Example Example
More interactive world Example Example Example Example Example Example Example
,() Example Example Example Example Example Example Example
Monster Images in Chat Example Example Example Example Example Example Example
Rollable Encounter Images Example Example Example Example Example Example Example
Aligning Images in Handouts Example Example Example Example Example Example Example
Live Handouts Example Example Example Example Example Example Example
Nestable Rollable Tables (Free User Version) Example Example Example Example Example Example Example
Auras as Token Outlines Example Example Example Example Example Example Example
Invisible Tokens Example Example Example Example Example Example Example
Fine Tune 'Snap to Grid' Dynamic Lighting Example Example Example Example Example Example Example
Forum Searching... But Better Example Example Example Example Example Example Example
Precautions to Take With Very Large Maps Example Example Example Example Example Example Example
Example of Structured Abilities: The XP Macro Example Example Example Example Example Example Example
Easily Repeatable Game Searches Example Example Example Example Example Example Example
Using tints for art compatibility (high level map design) Example Example Example Example Example Example Example
Player Dashboard Example Example Example Example Example Example Example
Use a Macro to Report on Obscure Character Abilities and Rules Example Example Example Example Example Example Example
Save Sorted Marketplace Searches — Free or Newest Example Example Example Example Example Example Example
Launch Game in Player/GM Mode Example Example Example Example Example Example Example
Custom Success/Failure Outcome Messages Example Example Example Example Example Example Example
Bypass Blank Ability Call Math Example Example Example Example Example Example Example
Storing and Reading Values for Macros using the Turn Tracker Example Example Example Example Example Example Example
Light Crumbs Example Example Example Example Example Example Example
Record Session in External Window Example Example Example Example Example Example Example
Simplified Hour/Day/Night System With Rollable Tables Example Example Example Example Example Example Example
Expanded graphical tools Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example
  • The Beholder Anti Magic Field - keithcurtis
  • GM Disable WebRTC if you use other chat program - Gold
  • Black Aura Token for Night - lordmage
  • Full-screen your browser for more room - Gold
  • Macro Character Sheet - keithcurtis — (More info - gui8312)
  • --- Giving Players Limited Access - Kyle.G
  • Chat Menus - keithcurtis (See below for list of Chat Menu generators)
  • Use a "Placeholder" Character(s) to Handle In-Game Languages - Vince
  • --- Elaboration - Vince
  • Use Emojis in Macro Buttons - keithcurtis
  • Quick and Dirty Invisible Token Tracking Using Basic Fog of War - keithcurtis — (Video by Nick O, timestamp)
  • Party Sight Token - Marius
  • Inventory Container Sheet - keithcurtis
  • --- Giving Players Limited Access - Kyle.G
  • Deck of Cards to Track Player Resources - Gozer the Gozerian
  • Keep Crits/Fumbles from Display on Attack Rolls - Scott C.
  • 2 column API buttons in Default Roll Template - Bryan P
  • Use Modular Macros to Simplify Parsing - Aranador
  • Mood Lighting Tokens - keithcurtis — (Video by Nick O, timestamp)
  • Environmental Effects (download link) - Kirsty
  • Creating a Dummy Account (and why) - keithcurtis
  • Query Ordering Without Affecting Functionality - Ziechael
  • Keyboard Macro Shortcuts - keithcurtis
  • Use /talktomyself to Temporarily Bypass API - keithcurtis
  • Easy Area Markers / Room Numbering - The Aaron
  • Summing Success Rolls - Bryan P.
  • Interactive Tables as Handouts - Jeremy R.
  • Managing Magic Items With Handouts - The Aaron
  • Prefix Trick to Variably Call Attributes - Kyle G.
  • Rolling HP at New Level - Jerry F.
  • Player Vault pages/ UI Pages (to manage cards & equipment) - GUI8312
  • Trap and Room Markers sans character sheet or API - Scott C.
  • Aura Effect to Reveal Hidden Objects or Markings - reported by Gold (Stephen S.'s original thread) (video - Nick O.)
  • Use Resources From free Master's Vault Intro Game - Gold
  • Archive Characters, and Other Assets Into A Library Campaign - keithcurtis
  • DM Whisper With No Breaks - Muckbuckle
  • Responding to an Old Thread in the Forums - Blue64
  • Put building Interiors on Token Layer with AFoW - Taran
  • Tooltip Hack in Chat Display - Aranador
  • Quick and Dirty Slide Show and Image Display - keithcurtis
  • Styled HTML in Roll20 Text Fields - Noobsauce
  • Flying Tokens - Arthur B
  • Hide Token with Map Assets - Anton Palikhov
  • Droppable Torch Token - Gimblejam
  • Finding Attributes on Characters - Jeremy R. — (More info - Loren the GM, and even more - Gargamond)
  • Invisible Tokens - keithcurtis — (Video by Nick O)
  • Invisible Tokens - The Notes Token -keithcurtis
  • Invisible Tokens - The Notes Token (API version) - keithcurtis
  • Invisible Tokens - The Control Token - keithcurtis
  • Invisible Tokens - The Door Control - keithcurtis
  • Invisible Tokens - Invisible Creatures - keithcurtis — (Video by Nick O, timestamp)
  • Invisible Tokens - Invisible PC or NPC - Rabulais
  • Pre-Linked Tokens - Blue64
  • Quick Play: Room Specific Music - Ye'Olde DM
  • Simple Way to have a "Handout" without a Journal Entry or Actually Making a Handout - Kastion
  • Drop Down Nester - Scott C.
  • PC Token Action to Roll Initiative (D&D 5E by Roll20) - Jeremy
  • How to manipulate Attack Actions (D&D 5E by Roll20) - Jeremy
  • Use Images in the Default Template - The Aaron (More info by Blue64)
  • Spaces in Macro Names - Jeremy (read further posts for cautions)
  • Make Doors on DL Layer Clear to Players - godthedj
  • Popout sheets/handouts into tabs (Chrome) - Mik Holmes (More info by Malachi and Blue 64)
  • Use Rollable Tables to Spice up Flavor Text - godthedj
  • Invisible Tokens - Hidden Light Source - El Gato of de Churros and others
  • Quickly Populating with Rollable Tables - Mik Holmes
  • Exploration Mode (TokenMod API) - Mik Holmes (Updated version)
  • Hidden Stats, Attributes, and Abilities - Blue64
  • More interactive world - every npc is a character mook - gui8312
  • Rollable Encounter Images - Blue64
  • Aligning Images in Handouts - keithcurtis (More info by Noon)
  • Live Handouts - Noon
  • Fine Tune 'Snap to Grid' Dynamic Lighting - Ziechael
  • Forum Searching... But Better - Ziechael
  • Precautions to Take With Very Large Maps - keithcurtis
  • Example of Structured Abilities: The XP Macro - Ed S.
  • Easily Repeatable Game Searches - Gen Kitty
  • Using tints for art compatibility (high level map design) - gui8312
  • Use a Macro to Report on Obscure Character Abilities and Rules - PapaWhiskey11
  • Save Sorted Marketplace Searches — Free or Newest - Mike deBoston
  • Launch Game in Player/GM Mode - Blue64
  • Custom Success/Failure Outcome Messages - Ziechael
  • Bypass Blank Ability Call Math - Blue64
  • Storing and Reading Values for Macros using the Turn Tracker - Pat
  • Light Crumbs - keithcurtis
  • Record Session in External Window - Elvin (More info by keithcurtis)
  • Simplified Hour/Day/Night System With Rollable Tables - Dwarf
  • Expanded graphical tools - gui8312