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Difference between revisions of "Script:Mark"

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Allows players to mark tokens to a facilitate their GM keeping track of what they are targeting.
 
{{script overview
 
{{script overview
 
|name=Mark
 
|name=Mark
|author={{user profile|104025|Aaron C. M.}}
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|author=[[Aaron|Aaron C. M.]]
|version=0.22
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|version=0.3.5
|dependencies={{api repository link|IsGM}}
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|lastmodified=2018-01}}
|lastmodified=2015-01-01}}
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{{stub}}
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Allows players to mark tokens to a facilitate their GM keeping track of what they are targeting.
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* Markers are cleared out when the turn changes, when the turn order is closed, or when the player's page is changed.  
 
* Markers are cleared out when the turn changes, when the turn order is closed, or when the player's page is changed.  
  
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=== Changelog ===
 
=== Changelog ===
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{{changelog version|0.3.5|2018-01|* update}}
 
{{changelog version|0.22|2015-02-01|* Release}}
 
{{changelog version|0.22|2015-02-01|* Release}}
 
{{changelog version|0.21|??|* Removed some debug logging. (Thanks Vince!)}}
 
{{changelog version|0.21|??|* Removed some debug logging. (Thanks Vince!)}}
 
{{changelog version|0.2|??|* Added a public function Reset(), which can be called from other scripts to clear the markers, such as my Turn Marker script. }}
 
{{changelog version|0.2|??|* Added a public function Reset(), which can be called from other scripts to clear the markers, such as my Turn Marker script. }}

Latest revision as of 23:43, 22 October 2021


Allows players to mark tokens to a facilitate their GM keeping track of what they are targeting.

API ScriptAuthor: Aaron C. M.
Version: 0.3.5
Last Modified: 2018-01
Code: Mark
Dependencies: None
Conflicts: None
  • Markers are cleared out when the turn changes, when the turn order is closed, or when the player's page is changed.
  • Supports players that are not on the same page.
  •  !mark-clear command for GMs to clear marks without affecting turn order.


an example of a macro that could utilize this script:

!mark @{target|Target 1|token_id}
Hit? [[ {1d20+4}>@{target|Target 1|AC} ]]

!mark puts a marker on the target, then the next line of the macro uses that target as part of a calculation.


[edit] Changelog

v0.3.5 (2018-01)

  • update


v0.22 (2015-02-01)

  • Release


v0.21 (??)

  • Removed some debug logging. (Thanks Vince!)


v0.2 (??)

  • Added a public function Reset(), which can be called from other scripts to clear the markers, such as my Turn Marker script.