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  • If I want to create a macro that will include an emote, plus my attack and damage rolls it would look like this: /roll 1d20+10 vs AC</code><br> <code>/roll 1d4+9 Damage
    19 KB (3,167 words) - 10:16, 18 February 2022
  • ...lf &{template:default} {{name=Chat Menu }} {{[Attack (d20+4)](`/r d20+4)= [Damage (1d8+2)](`/r 1d8+2)}} {{[End turn](`I END MY TURN)=[Macro Guide](https://wi <pre>!blindroll [[@{selected|skill}+1]]d20+[[ [[@{selected|attack]]+@{target|ac} ]] Weird attack..</pre>
    21 KB (2,671 words) - 08:41, 17 September 2022
  • ...ame mechanics will be automatically calculated differently, such as combat damage, initiative, and more. In addition this section will let you pick the game ==Page 1==
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...ring multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + d8</code>. ...se square brackets. For example, <code>/roll 2d10+5[Fire Damage] + 3d6[Ice Damage]</code>. When these comments are applied directly after a die roll they sho
    34 KB (5,907 words) - 06:35, 22 January 2023
  • '''1. <u>[[#Roll Command|Roll Command]]</u>: Writing a roll command directly in ...|350px| Simple dice roll made in the {{Text Chat}} (Aug 2021) ]]'''Example 1''', you might know that to roll an attack roll you need to roll a &quot;D20
    8 KB (1,297 words) - 14:50, 12 February 2022
  • [[File:Besm4e.jpg|right|thumb|BESM 4E character sheet preview (Nov 2021, v.1.2)|500px]] =='''Damage'''==
    33 KB (5,305 words) - 06:23, 17 April 2022
  • ...ring multiple rolls together. If you have an attack that does two types of damage, you might do <code>/roll 2d6+5 + 1d8</code>. ...ode><nowiki>&{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}}</nowiki></code>
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...15 ]]</nowiki></code> and will display the succeedcheck if the result is a 1 or the failcheck if the result is a 0. ...ew set appears in her hand. Each attack reduces the remaining duration by 1 minute. Does not function underwater. }}
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Action_Points (1) <--this number changes so rarely it does not need to be a bar item--> /roll 1d8 + @{STR_MOD} + @{Enhancement damage}
    17 KB (2,723 words) - 09:33, 17 January 2022
  • *Modifiers like damage compensators need to be taken into account manually. ...ysical Damage:= @{selected|bar1} (-[[floor(@{selected|bar1}/3)]])}} {{Stun Damage:= @{selected|bar2} (-[[floor(@{selected|bar2}/3)]])}} {{Initiative result:
    15 KB (2,441 words) - 14:42, 22 October 2021
  • ...<code>2d10+5 fire damage</code> when the player types <code>/r 2d10+5 fire damage</code>. This is equivalent to the use of <code>content</code> on messages w ''Roll Result Structure Example 1''
    39 KB (4,806 words) - 03:57, 11 April 2022
  • ... for] and get only the ones that are tagged with both forest and encounter 1. This way you have a mighty organizing tool, if you just make sure you use ...ew name. If you have a generic bartender, or even a generic commoner level 1, you can quickly copy it and rename it, so that you can link your new-found
    35 KB (6,084 words) - 09:18, 23 June 2022
  • ...a slightly different set of rules with a static difficulty of 8. Rolling a 1 subtracts a success. Each 10 rolled allows the success to be counted and th ...previous two and are rolled as normal dice. A 1 coming up on a die removes 1 success from the total successes for almost all rolls except for a few mino
    10 KB (1,694 words) - 13:40, 5 January 2022
  • [[File:Level1.png|framed|Dyson's Delve Level 1 by Dyson Logos]] ...rol of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Token_Features|
    7 KB (1,094 words) - 22:54, 18 May 2019
  • ** '''{{forum|post/10667695/gurps-sheet-number-1-thread-2 GURPS - Sheet #1 - Thread 2}}''' - actively updated forum thread, best place for latest info ...16836/gurps-sheet-number-1-thread-1#post-8432752 GURPS - Sheet #1 - Thread 1}} the older thread
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ...9_Die_Rolls|Extra trait]], [[Savage_Worlds#Damage_Rolls|Melee/Thrown/Range damage]], and [[Savage_Worlds#Scripts.2C_Macros.2C_and_Abilities|Run]]. For when y ** Page Scale: 1 grid cell = 6 ft.
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...cript does not scrutinize based on normal die rolls (10s count double) vs. damage rolls (10s don't count double). | -1
    2 KB (304 words) - 21:23, 20 September 2021
  • &{template:default} {{name=Test Attack}} {{attack=[[1d20]]}} {{damage=[[2d6]]}} ...efault} {{name=Test With Ability}} {{attack= %{Character_Name|attack} }} {{damage= #damagemacro }}
    7 KB (1,111 words) - 00:08, 11 January 2023
  • //Note, This will work for any character sheet. This macro re-rolls 1's and drops the lowest<br /> Damage soak roll<br />
    13 KB (2,077 words) - 05:09, 22 August 2022
  • <pre>/roll -1*(1d100) +@{Characteristic} +Anymodifiers</pre> <pre>/roll -1*(1d100) +@{Characteristic} +?{modifier|0}</pre>
    2 KB (357 words) - 12:43, 19 April 2022

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