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ADnD 2nd Edition Character sheet

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This is a guide to the Advanced 2nd Edition Character Sheet(Formerly known as Advanced 2E Revised) for Advanced Dungeons & Dragons Second Edition.

This sheet tries it's best to support all of the core AD&D 2nd Edition rules. Support for many of the optional rules from the various Complete Handbooks as well as the Player's Option series of books are also included as optional features. The sheet is actively supported by Roll20 volunteers. Please feel free to lend your support through, feedback, testing, suggestions, coding, and keeping this guide updated and helpful.


General

ADnD-2E-sheet.png

The sheet was originally created by Seth in 2016, and some minor fixes where made by Vince in 2018.

Since March 2020, Peter B. continued work on the sheet, by fixing bugs, updating sheet structure, and adding new features.

  • AD&D 2E Sheet(Forum) - thread for updates with the sheet by Peter B., often shows screenshots with before/after and details of upcoming/recent updates.
  • The latest version of the sheet code can be found on GitHub: Advanced 2nd Edition
    • (Note that the folder is named "ADnD_2E_Revised" due to that being the sheets previous name). If you are using this community Second Edition sheet, any updates to the sheet will be automatically applied to your game.
  • APIs: RPGMaster is a set of APIs made to enhance the AD&D 2E sheet

Contents


FAQ

Here are some frequently asked questions that often come up concerning the ADnD 2nd Edition Character Sheet.

Q: I don't like buttons or drop downs or roll templates or worker scripts is there a simpler sheet for AD&D 2e?

A: Yes there is a Simplified sheet with no Worker Scripts, Roll Templates, Tabs, Buttons or Drop Downs. Can find info on the sheet here: Simplified Sheet.

Q: Can I set sheet values from a macro?

A: No, you must be a Pro member and use the API to set sheet or token values from macros. If a token bar is mapped to an attribute, setting the token will update the sheet, but it will not call any custom sheet code and update secondary fields.

Q: I found a bug, have a question, suggestion, need help, etc. regarding the ADnD 2nd Edition Character Sheet. What should I do?

A: The best resource regarding the sheet is to post to the Official AD&D 2E Revised Update thread. Please include as much detail as possible to help isolate the bug to expedite a fix.

Q: Why can't I adjust some of the fields on the sheet?

A: There are many auto-calculated attributes found on the sheet and are depicted as number fields with a gray background. While you can adjust the "sub" attributes used to calculate these fields, you cannot adjust auto-calculated attributes directly.

Q: How do I make a (class ability, attack, feat, spell, inventory item, racial trait, trait) macro using a sheet roll?

A: Create a Macro/Ability that includes a button's name ie %{selected|button_name}. If you mouse-over the buttons it shows you what the button's name is. e.g.(To create a macro for weapon attack 0, include %{selected|repeating_weapon_$0_Attack} within your macro.) You can also drag and drop any repeating section/row button to the macro quick bar.

Q: How do I setup an animal companion or cohort or regularly summoned creature?

A: Create a new character in the campaign, and use a new sheet to record stats for your animal companion. You may find it easier to use the "NPC" tab which has a a small subset of all fields.

Q: What can I do if my sheet isn't updating some or all of the attributes?

A: Make sure you have entered the appropriate data. While the sheet does it's best to parse each field to allow only field appropriate data, illegal characters, malformed formula, etc. can cause the sheet to stop functioning. Try clearing the problematic field(s) or using "0" to see if that fixes the issue. Toggling selectors, entering a new/different value in a field, etc. can also help trigger auto-calculation. Please report any persistent issues to the AD&D 2nd Edition thread.


Roll Templates

Roll templates use a combination of html, css, and macro commands to format output to chat. While the HTML, CSS and sheet-roll button macros are written into the sheet, DM's and player's can utilize custom macros either within the macro-text found within the sheet or from ability macros used outside of the sheet.

There are currently seven different templates written into the AD&D 2nd Edition sheet: 2Edefault, 2Eattack, 2Echeck, 2Einversecheck, 2Eprotscroll, 2Esave, and 2Espell.

Roll templates must declare them using &{template:<template name>} and follow the syntax {{<propertyname>=<value>}}. Property names that are defined within the roll template will follow the formatting and logic as given in the template.
An important thing to remember is that you can put newlines within a <value> but you cannot put newlines between {{<propertyname>=<value>}} pairs.
The following is a valid macro:

&{template:2Edefault} {{name=Sir Brian}} {{desc=You take a lot of damage and
DIE!}}

The following is not a valid macro:

&{template:2Edefault}
{{name=Sir Brian}}
{{desc=You take a lot of damage and DIE!}}

2Edefault Properties

The information displayed in the body of the template, as in the standard default template, uses the allprops() helper function with several specific exclusions. What all props does is allow you to create a custom property in a roll template by simply typing what it's called into the template. This typically looks like {{<user defined key>=<user defined value>}} The template then creates a table row with two columns in the template and displays the key on the left and the value on the right. You can create as many custom properties as you like! The specific exclusions in this new template are the predefined properties of desc, desc1, desc2. These will cause the template to display the value assigned to them in a single cell that spans both of the template columns, as well as reduce the font size slightly and align the text to the left. Since this template contains both the <name> and <allprops()> properties any macro you currently are using can be converted to use the new template styling by simply changing the template call from &{template:default} to &{template:2Edefault}. That's it, your macro will now display using the new template to determine it's styling in chat.

&{template:2Edefault}

Adnd-2e-rolltemplate-2edefault.png
Property/Key Description/Examples
{{name}} Name of your custom template.
{{name=<Your New Template>}}
{{subtitle}}
Optional
Add an optional subtitle to the template heading.
{{subtitle=<Your Subtitle>}}
{{anyproperty}}
Optional
This works identically to the standard default template. You can create as many custom properties as you like.
{{anyproperty=<Your Custom Property Value>}}
{{desc}}
Optional
Add optional descriptive text.
{{desc=<desc value>}}
{{desc1}}
Optional
Add more optional descriptive text.
{{desc1=<desc1 value>}}
{{desc2}}
Optional
Add even more optional descriptive text.
{{desc2=<desc2 value>}}
{{color}}
Optional
Change the color of the template. Available colors are: red, yellow, blue, dark-blue, green, orange, gray, brown, purple, dark-purple.
{{color=red}}

2Edefault example

Example
&{template:2Edefault} {{name=Title}} {{subtitle=Subtitle}} {{Key1=Some Value for key 1}} {{Key2=Some value for key 2}} {{desc=description 0}} {{desc1=description 1}} {{desc2=description 2}}

Available heading colors


2Eattack Properties

This is a graphical template used to resolve attacks in one simple display. It includes properties to display a title, a subtitle, what weapon was used, the AC that the attack is hitting, and damage vs both Small/Medium targets and Large targets. It also includes optional fields for critical hit damage and critical hit effect. It also has a field for the outcome of a fumble.

&{template:2Eattack}

Adnd-2e-rolltemplate-2eattack.png
Property/Key Description/Examples
{{title}} Name of the Attacker
{{title=@{selected|token_name} makes an Attack!}}
{{subtitle}} Who/what the attack targets
{{subtitle=vs. @{target|token_name} }}
{{weapon_used}} What weapon is being used for the attack
{{weapon_used=@{selected|weaponname} }}
{{ac_hit}} Enter the roll formula for determining the AC hit as an inline roll
{{ac_hit=[[@{selected|ThAC0}-(1d20+(@{selected|attackadj})+(@{selected|strengthhit}*@{selected|strbonus})+(@{selected|dexmissile}*@{selected|dexbonus})+(?{Misc. attack bonus|+0}))]] }}
{{dmg_s}} Enter the roll formula for determining normal damage vs a Small/Medium target as an inline roll.
{{dmg_s=[[(@{selected|damsm}+(@{selected|strengthdmg}*@{selected|strbonus})+(@{selected|damadj}))?{Misc Damage Adjustment?|+0}]] }}
{{dmg_l}} Enter the roll formula for determining normal damage vs a Large target as an inline roll.
{{dmg_l=[[(@{selected|daml}+(@{selected|strengthdmg}*@{selected|strbonus})+(@{selected|damadj}))?{Misc Damage Adjustment?|+0}]] }}
{{crit_s}}
Optional
Enter the roll formula for determining critical damage vs a Small/Medium target as an inline roll.
{{crit_s=[[(@{selected|damsm}+(@{selected|strengthdmg}*@{selected|strbonus})+(@{selected|damadj}))?{Misc Damage Adjustment?|+0}]] }}
{{crit_l}}
Optional
Enter the roll formula for determining critical damage vs a Large target as an inline roll.
{{crit_l=[[(@{selected|daml}+(@{selected|strengthdmg}*@{selected|strbonus})+(@{selected|damadj}))?{Misc Damage Adjustment?|+0}]] }}
{{crit}}
Optional
Add special text for critical hit results.
{{crit=You get an extra attack!}}
{{fumble}}
Optional
Add special text for fumble results.
{{fumble=You drop your weapon!}}
{{color}}
Optional
Change the header color of the template. Available colors can be seen on the 2Edefault template

2Eattack example:

Examples Output
&{template:2Eattack} {{title=Arthur makes an Attack!}} {{subtitle=vs. Cave Troll}} {{weapon_used=Long sword}} {{ac_hit=[[15-1d20]]}} {{dmg_s=[[1d8]]}} {{dmg_l=[[1d12]]}} {{crit_s=[[1d8+1d8]]}} {{crit_l=[[1d12+1d12]]}} {{crit=Immediately make another attack as a free action!}} {{fumble=Your weapon flies from your hand landing [[2d6]] ft from you.}} Adnd-2e-rolltemplate-2eattack.png
&{template:2Eattack} {{title=Arthur makes an Attack!}} {{subtitle=vs. Cave Troll}} {{weapon_used=Long sword}} {{ac_hit=[[15-1d20cs>1]]}} {{dmg_s=[[1d8]]}} {{dmg_l=[[1d12]]}} {{crit_s=[[1d8+1d8]]}} {{crit_l=[[1d12+1d12]]}} {{crit=Immediately make another attack as a free action!}} {{fumble=Your weapon flies from your hand landing [[2d6]] ft from you.}} Adnd-2e-rolltemplate-2eattack-crit.png
&{template:2Eattack} {{title=Arthur makes an Attack!}} {{subtitle=vs. Cave Troll}} {{weapon_used=Long sword}} {{ac_hit=[[15-1d20cf>1]]}} {{dmg_s=[[1d8]]}} {{dmg_l=[[1d12]]}} {{crit_s=[[1d8+1d8]]}} {{crit_l=[[1d12+1d12]]}} {{crit=Immediately make another attack as a free action!}} {{fumble=Your weapon flies from your hand landing [[2d6]] ft from you.}} Adnd-2e-rolltemplate-2eattack-fumble.png

2Echeck Properties

If the roll is less or equal to the target it is a Success. If the roll is above the target it is a Failure.

This template is used to perform Ability Score, Proficiency, and Rogue Skill checks.

&{template:2Echeck}

Adnd-2e-rolltemplate-2echeck-success.png
Adnd-2e-rolltemplate-2echeck-fail.png
Property/Key Description/Examples
{{checkvs}} Displays what attribute, proficiency, or skill is being checked against.
{{checkvs=Strength }}
{{character}} Displays the name of the character performing the check.
{{character=@{selected|token_name} }}
{{checkroll}} This property defines what to roll for the check being made. This must be entered as an inline roll using square brackets [[ ]].
{{checkroll=[[d20cf20cs1?{Situational Modifier?|+0}]] }}
{{checktarget}} This will determine the target number of the ability, proficiency, or skill check. This must be entered as an inline roll using square brackets [[ ]].
{{checktarget=[[@{selected|Strength}]] }}
{{success}}
Optional
This text will be shown if the roll is a success.
{{success=You are able to do the action!}}
{{fail}}
Optional
This text will be shown if the roll is a failure.
{{fail=You failed the action, but you can try again!}}
{{color}}
Optional
Change the header color of the template. Available colors can be seen on the 2Edefault template

2Echeck example:

&{template:2Echeck} {{checkvs=Open Doors Check}}{{character=Thaldrin}}{{checkroll=[[1d20cs1cf20-(?{Misc Modifier?|0})]] }}{{checktarget=[[9]]}} {{success=The door swings open!}} {{fail=The door stays shut, but you can try again.}}


2Einversecheck Properties

This template is the inverse of the 2Echeck. If the roll is above the target it is a Success. If the roll is less or equal to the target it is a Failure.

This template is used for Surprise, Priestly Spell Failure, and Scroll Spell Failure Checks.

&{template:2Einversecheck}

Adnd-2e-rolltemplate-2einversecheck-success.png
Adnd-2e-rolltemplate-2einversecheck-fail.png
Property/Key Description/Examples
{{checkvs}} Displays what is being checked against.
{{checkvs=Surprise}}
{{character}} Displays the name of the character performing the check.
{{character=@{selected|token_name} }}
{{checkroll}} This property defines what to roll for the check being made. This should be entered as an inline roll.
{{checkroll= [[d10?{Situational Modifier?|+0}]]}}
{{checktarget}} This will determine the target number of the ability, proficiency, or skill check. This should be entered as an inline roll.
{{checktarget=[[3]]}}
{{success}}
Optional
This text will be shown if the roll is a success.
{{success=You are able to do the action!}}
{{fail}}
Optional
This text will be shown if the roll is a failure.
{{fail=You failed the action, but you can try again!}}
{{color}}
Optional
Change the header color of the template. Available colors can be seen on the 2Edefault template

2Einversecheck example:

&{template:2Einversecheck} {{checkvs=Surprise Check}}{{character=Thaldrin}}{{checkroll=[[1d10+(?{Misc Modifier?|0}]]) }}{{checktarget=[[3]]}}


2Eprotscroll Properties

This template is used to cast Protection Scrolls.

&{template:2Eprotscroll}

Property/Key Description/Examples
{{title}} Displays user reading the scroll, as well as name of protection scroll.
{{title=@{selected|token_name} reads Protection from Acid}}
{{duration}} Displays the duration of the scroll effect.
{{duration=[[1d4+4]] Turns}}
{{time}} Display the casting time of reading the scroll.
{{time=[[3]]}}
{{reference}}
Optional
Optional property for displaying reference for source materials.
{{reference=DMG, page 999}}
{{effects}} This will determine the target number of the ability, proficiency, or skill check. This should be entered as an inline roll.
{{effects=Protection extends outward from the reader to a 30-foot diameter sphere. All within the area are protected from the effects of nonmagical cold to a temperature of absolute zero (-460 degrees). Against magical cold, the scroll confers a +6 bonus to saving throws and one-quarter damage (one-eighth if the saving throw is made).}}

2Eprotscroll example:

&{template:2Eprotscroll}{{title=@{selected|token_name} reads Protection from Cold}}{{duration=[[1d4+4]] Turns}}{{time=[[3]]}}{{reference=DMG, page 999}}{{effects=Protection extends outward from the reader to a 30-foot diameter sphere. All within the area are protected from the effects of nonmagical cold to a temperature of absolute zero (-460 degrees). Against magical cold, the scroll confers a +6 bonus to saving throws and one-quarter damage (one-eighth if the saving throw is made).}}
&{template:2Eprotscroll}{{title=@{selected|token_name} reads Protection from Undead}}{{duration=[[10d8]] Rounds}}{{time=[[4]]}}{{reference=DMG, page 999}}{{effects=When this scroll is read, a 5-foot radius circle of protection extends from, and moves with, the reader. It protects everyone within it from all physical attacks made by undead (ghasts, ghosts, ghouls, shadows, skeletons, spectres, wights, wraiths, vampires, zombies, etc.) but not magical spells or other attack forms. If a creature leaves the protected area, it is subject to physical attack. The protection restrains up to 35 Hit Dice/levels of undead; excess Hit Dice/levels can pass through the circle. Some protection scrolls of this nature protect only against certain types of undead (one or more) rather than all undead, at the DM's option.}}


2Esave Properties

Adnd-2e-rolltemplate-2esave-success1.png
Adnd-2e-rolltemplate-2esave-fail1.png
Adnd-2e-rolltemplate-2esave-fumble.png

This template works in a similar manner as the checks template. It uses the values for the roll result and the target number based on the macro input. It performs a logical comparison to determine whether the saving throw is a success or failure and clearly displays the result, showing both the relevant target number and roll result for verification.

&{template:2Esave}

Property/Key Description/Examples
{{savevs}} Displays what type of saving throw is being made.
{{savevs=Spells}}
{{character}} Displays the name of the character making a saving throw.
{{character=@{selected|token_name}}}
{{saveroll}} This property defines what to roll for the saving throw. This must be entered as an inline roll using square brackets [[ ]].
{{saveroll=[[d20?{Situational Modifier?|+0}+@{selected|spmod}]]}}
{{savetarget}} This will determine the target number of the Saving Throw. This must be entered as an inline roll using square brackets [[ ]].
{{savetarget=[[@{selected|sptar}]]}}
{{success}}
Optional
This text will be shown if the roll is a success.
{{success=You made your check}}
{{fail}}
Optional
This text will be shown if the roll is a failure.
{{fail=You missed your check}}
{{fumble}}
Optional
This text will be shown if the roll is a fumble (a natural 1) and is above the target.
{{fumble=You failed against all odds!}}
{{color}}
Optional
Change the header color of the template. Available colors can be seen on the 2Edefault template

2Esave example:

/w gm &{template:2Esave} {{savevs=Spells}} {{character=Thaldrin}} {{savetarget=[[10]]}} {{saveroll=[[1d20+(?{Misc. Modifier?|0})]]}} {{success=You made your check }} {{fail=You missed your check}} {{fumble=You missed your check against all odds}}


2Espell Properties

Adnd-2e-rolltemplate-2espell-all-fields-success1.png
Adnd-2e-rolltemplate-2espell-all-fields-fail1.png

This is another completely new template for displaying spell statistics and effects. It includes fields for all of the standard spell attributes including Spell Level, School, Sphere, Components, Casting Time, Range, Duration, Area of Effect, and Saving Throw, as well as a description of the spell's effects. Additionally there are optional properties for quick display of Damage and damage type, as well as Healing.

&{template:2Espell}

Proterty/Key Description/Example
{{title}} Input the name of the spell here.
{{title=@{selected|token_name} casts Cure Light Wounds on @{target|token_name}}}
{{splevel}} Enter the spell level and type (wizard or priest).
{{splevel=Level 1 Priest}}
{{school}} Enter the school of the spell here.
{{school=Necromancy}}
{{sphere}}
Optional
Used only for Priest spells. It can alternately be used to indicate if a spell is reversible.
{{sphere=Healing (reversible)}}
{{range}} Displays the range of the spell.
{{range=Touch}}
{{components}} Displays the components required to cast the spell.
{{components=V, S, M}}
{{duration}} Displays the duration of the spell.
{{duration=Instant}}
{{time}} Displays the casting time of the spell.
{{time=5 Segments}}
{{scroll}}
Optional
Optional property for casting scrolls. Any value given to this property changes the heading of the time attribute from Casting time to Reading time.
{{scroll=true}}
{{aoe}} Displays the Area of Effect of the spell.
{{aoe=Creature Touched}}
{{save}} Displays the Saving Throw information for the spell.
{{save=Negates}}
{{subtlety}}
Optional
Optional property for displaying the subtlety by the spell (Player's Option: Spells & Magic attribute).
{{subtlety=+2}}
{{sensory}}
Optional
Optional property for displaying the sensory signature by the spell (Player's Option: Spells & Magic attribute).
{{sensory=Small visual}}
{{knockdown}}
Optional
Optional property for displaying the knockdown rolls for the spell (Player's Option: Spells & Magic attribute).
{{knockdown=[[d8]]}}
{{crit}}
Optional
Optional property for displaying the size and number of hits caused by the spell (Player's Option: Spells & Magic attribute).
{{crit=Medium (1 hit)}}
{{damage}}
Optional
Optional property for displaying the damage done by the spell.
{{damage=[[1D4+1]], [[1D4+1]], [[1D4+1]], [[1D4+1]], and [[1D4+1]]}}
{{damagetype}}
Optional
Optional property for displaying the damage type done by the spell.
{{damagetype=Force}}
{{healing}}
Optional
Optional property for displaying the healing done by the spell.
{{healing=[[1D8+(?{Do you receive a bonus to your healing spells?|0})]] HP}}
{{reference}}
Optional
Optional property for displaying reference for source materials.
{{reference=Players Handbook 208}}
{{materials}}
Optional
Optional property for displaying materials for spell.
{{materials=the priest's holy symbol and a handful of dust taken from a mummy's corpse.}}
{{checkroll}}
Optional
Optional property for rolling if a spell succeeds or not. It is used for Priests with less than 13 Wisdom and for spells scrolls of higher level than the caster, or used by a Thief or a Bard. This must be entered as an inline roll using square brackets [[ ]]
{{checkroll=[[1d100]]%}}
{{checktarget}}
Optional
Optional property for target to roll above if a spell succeeds or not. It is used for Priests with less than 13 Wisdom and for spells scrolls of higher level than the caster, or used by a Thief or a Bard. The "check" section is only shown if this value is set. This must be entered as an inline roll using square brackets [[ ]]
{{checktarget=[[20]]%}}
{{success}}
Optional
This text will be shown if the roll is a success.
{{success=Your spell works as expected}}
{{fail}}
Optional
This text will be shown if the roll is a failure.
{{fail=Your spell fizzles and is waisted}}
{{effects}} Used to display the description of the spells effects.
{{effects=Fires [[ceil(({9, @{selected|level}}kl1)/2)]] missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.}}
{{color}}
Optional
Change the header color of the template. Available colors can be seen on the 2Edefault template

2Espell Examples:

&{template:2Espell} {{title=Life Drain}} {{splevel=Level 3 Priest}} {{school=Necromancy}} {{sphere=Necromantic}} {{components=V, M}} {{time=6}} {{range=Touch}}{{duration=Special}} {{aoe=One creature}} {{save=½}} {{subtlety=+2}} {{sensory=Small visual}} {{knockdown=[[d8]]}} {{crit=Medium (1 hit)}} {{damage=1d8+[[5]]}} {{damagetype=Wounding}} {{healing=1d8+[[5]]}} {{reference=p. 80, The Complete Book of Necromancers}} {{materials=A drop of blood.}} {{effects=By casting this spell and touching another individual, a priest may fortify another’s life force at the expense of a victim. This spell enables the priest to drain 1–8 hit points plus 1 hp per level of the caster from a living creature. The priest may immediately bestow the hit points on him- or herself, or transfer them to another individual within 1–4 rounds of the casting. The stolen hit points can increase those of the recipient beyond the normal maximum, and these extra hit points only last for up to one turn per the caster’s level. Currently [[5]] turns. Any damage suffered by the subject is first subtracted from these additional hit points.}} {{checkroll=[[1d100]]%}} {{checktarget=[[20]]%}} {{fail=The spell is expended with absolutely no effect whatsoever.}}
&{template:2Espell}{{title=@{selected|token_name} casts Cure Light Wounds on @{target|token_name}}}{{school=Necromancy}}{{sphere=Healing}}{{splevel=Level 1 Priest}}{{components=V,S}}{{time=5 Segments}}{{range=Touch}}{{duration=Instant}}{{aoe=Creature Touched}}{{save=Spell}}{{healing=[[1D8+(?{Do you receive a bonus to your healing spells?|0})]] HP}}
&{template:2Espell}{{title=@{selected|token_name} casts Magic Missile}}{{splevel=Level 1 Wizard}}{{school=Evocation/Invocation}}{{components=V, S}}{{time=[[1]] segment}}{{range=[[({10,@{selected|level}}kl1)*10+60]] ft}}{{duration=Instant}}{{aoe=Targeted Creature(s)}}{{save=None}}{{damage=[[1D4+1]], [[1D4+1]], [[1D4+1]], [[1D4+1]], and [[1D4+1]]}}{{damagetype=Force}}{{effects=Fires [[ceil(({9, @{selected|level}}kl1)/2)]] missile(s) at one or more targets designated by the caster before the spell is cast. Each missile unerringly strikes it's target causing 1d4+1 points of damage.}}
&{template:2Espell}{{title=@{selected|token_name} casts Earthquake}}{{school=Alteration}}{{sphere=Elemental (Earth)}}{{splevel=Level 7 Priest}}{{range=120 yards}}{{components=V, S, M}}{{duration=1 round}}{{time=1 Turn}}{{aoe=[[(@{selected|PriestLevel})*5]]-foot diameter}}{{save=None}}{{reference=PHB, page 233}}{{effects=A local tremor of fairly high strength rips the ground for one round. The earthquake affects all terrain, vegetation, structures, and creatures in its locale. Solidly built structures with foundations reaching down to bedrock sustain half damage, quarter damage if they score above 50% on a saving throw. An earth elemental opposed to the caster in the area of effect can negate [[1d10*10]]% of the effect. Other magical protections and wards allowed by the DM may also reduce or negate this effect. If cast undersea, this spell may, at the discretion of the DM, create a tsunami or tidal wave. Earthquake Effects: TERRAIN: Cave or Cavern -> Collapses roof Cliffs -> Crumble, causing landslide Ground -> Cracks open, causing following fractions of creatures to fall in and die: S: 1 in 4; M: 1 in 6; L: 1 in 8 Marsh -> Drains water off to form muddy, rough ground Tunnel -> Caves in VEGETATION: Small growth —> No effect Trees —> 1 in 3 uprooted and fall STRUCTURES: All —> Sustain [[5d12]] points structural damage; those suffering full damage are thrown down in rubble }}{{materials=a pinch of dirt, a piece of rock, and a lump of clay.}}


Roll Templates Calculated

The following are Roll Templates implemented on the sheet, and used for specific buttons. These utilises calculated values, via the Custom Roll Parsing (CRP) and is therefore not designed for endusers to use directly in macros. Some of these can be used by end-users with limited effect, but the full functionality can only be achieved by having the sheet handle it with CRP.

2Egrenademiss Properties

Adnd-2e-rolltemplate-2egrenademiss-direct-hit.png
Adnd-2e-rolltemplate-2egrenademiss-splash-hit.png

This template handles grenade-like missiles when they do miss their target. It shows if the grenade is a direct hit or a splash hit. It handles modifiers for Short, Medium, and Long range, and have the default damage for each damage type. Note that some enemies might be more or less susceptible to each type of damage resulting in the default damage roll being incorrect.

&{template:2Egrenademiss}

Property/Key Description/Examples
{{name}} The name of the grenade being thrown, ie. Acid, Holy water, Flaming oil.
{{name=Holy water}}
{{direction}} The roll that determines what direction the grenade is flying off to. This must be a calculated value, and should be a d10. The rolled value is shown as well as a image highlighting the direction of the grenade. If a value smaller than 1 or larger than 10 is the result, a default image is shown. This must be entered as an inline roll using square brackets [[ ]]
{{direction=[[1d10]]}}
{{distancename}} The range category of the distance thrown, ie. Short, Medium. Long.
{{distancename=Short}}
{{distance}} The roll that determines how many feet off target the grenade lands. Short = 1d6, Medium = 1d10, Long = 2d10. This must be entered as an inline roll using square brackets [[ ]].
{{distance=[[1d6]]}}
{{aoe}} The grenades direct hit area of effect, given in feet diameter. This must be entered as an inline roll using square brackets [[ ]].
{{aoe=[[3]]}}
{{hitdmg}} The damage that the target takes from a direct hit. This can be text, a roll or a reference to a button. The following buttons are available: acid-hit, holy-water-hit, oil-lit-hit1, oil-lit-hit2
{{hitdmg=[Damage](~<character_name>|holy-water-hit)}}
{{aoesplash}} The grenades splash area of effect, given in feet diameter. All creatures with 3 feet of the direct hit, are affected by the splash. This must be a calculated value.
{{aoesplash=[[3+6]]}}
{{splashdmg}} The damage that the target takes from a splash hit. This can be text, a roll or a reference to a button. The following buttons are available: acid-splash, holy-water-splash, and oil-lit-splash
{{splashdmg=[Damage](~<character_name>|holy-water-splash)}}
{{hit}}
Computed
Placeholder for the computed value that determines if the grenade made a direct hit.This must be entered as an inline roll using square brackets [[ ]]
{{hit=[[0]]}}
{{splash}}
Computed
Placeholder for the comouted value that determines if the grenade made a splash hit.This must be entered as an inline roll using square brackets [[ ]]
{{splash=[[0]]}}
{{color}}
Optional
Change the header color of the template. Available colors can be seen on the 2Edefault template

2Egrenademiss example:

&{template:2Egrenademiss} {{name=Acid}} {{aoe=[[1]]}} {{aoesplash=[[1+6]]}} {{hitdmg=[Damage](~Thaldrin|acid-hit)}} {{splashdmg=[Damage](~Thaldrin|acid-splash)}} {{direction=[[1d10]]}} {{distancename=Short}} {{distance=[[1d6cs1cf6]]}} {{hit=[[0]]}} {{splash=[[0]]}}


2Epsionic Properties

Adnd-2e-rolltemplate-2epsionic-normal-success.png
Adnd-2e-rolltemplate-2epsionic-normal-fail.png

This template handles psionic powers as described in The Complete Psionics Handbook, Dark Sun: Boxed set, Dark Sun: Dragon Kings, and Dark Sun: The Will and the Way. It shows all the properties for a psionic power. It has advanced logic for handling the Power Checks, taking into calculations Power Scores above 20, special outcomes when rolling a 1 and 20. It can also handle hidden / blind rolls where the DM rolls your Power Check and keeps the result secret from you. Many fields are optional on this template as it is used in two "modes". "Power-mode" is ment to display all attributes and the complete description of a power. "Check-mode" is used to roll the check only and leave out all attributes and the description

Note As mentioned above thi template is Computed and therefore only works correctly when called by the psionic section on the character sheet as the advanced logic is handled by Custom Roll Parsing (CRP).

For a full breakdown of what psionics can do please check the post on the forum: Psionic Core update! v4.13.0(Forum)

&{template:2Egrenademiss}

Proterty/Key Description/Example
{{title}} Input the name of the power here.
{{title=@{selected|token_name} casts Telekinesis on @{target|token_name}}}
{{discipline}}
Optional
Optional property where you enter the discipline of the power.
{{discipline=Psychometabolic}}
{{tier}}
Optional
Optional property where you enter if the power is a Science or a Devotion.
{{tier=Devotion}}
{{powerscoretext}}
Optional
Optional property where you can choose to enter the base ability score and modifier as written in the book.
{{powerscoretext=Constitution -5}}
{{initial}}
Optional
Optional property that displays the Initial PSP cost of the power.
{{initial=10}}
{{maintenance}}
Optional
Optional property that displays the Maintenance PSP cost of the power.
{{maintenance=na}}
{{range}}
Optional
Optional property that displays the Range of the power.
{{range=touch}}
{{aoe}}
Optional
Optional property that displays the Area of Effect of the power.
{{aoe=individual}}
{{prep}}
Optional
Optional property that displays the preparation time of the power.
{{prep=0}}
{{prereq}}
Optional
Optional property that displays the Prerequisites of the power.
{{prereq=none}}
{{damage}}
Optional
Optional property that displays the Damage inflicted by the power.
{{damage=[[1d10]]}}
{{healing}}
Optional
Optional property for displaying the Healing inflicted by the power.
{{healing=[[2d8]]}}
{{reference}}
Optional
Optional property for displaying reference for source materials.
{{reference=p. 55, The Complete Psionics Handbook}}
{{secret}}
Optional
Optional property indicating if the roll should be made secret by the DM. If set to any value, the Power will be printed to the chat, but not rolled. The DM will get a button in the chat they can click to roll the Power Check in secret.</code>
{{secret=true}}
{{powerroll}}
The dice rolled for the power check. This must always be a 1d20 with no modifiers. This must be entered as an inline roll using square brackets [[ ]]
{{powerroll=[[1d20cf20]]}}
{{powerscore}}
Computed
The power score of the power including all modifiers. If the total value here is above 20, the Power Score will be lowered to 19 and a star (*) will be added indicating that the value has been manipulated by CRP. This must be entered as an inline roll using square brackets [[ ]].
{{powerroll=[[@{Constitution}-5]]}}
{{powerscoreenhanced}}
Computed
The upper power score limit of an enhanced power including all modifiers. See The Will and the Way for more on enhanced powers. This value must be bigger than the Template:Powerscore value to take effect. If the total value here is above 20, the Power Score will be lowered to 19 and a star (*) will be added indicating that the value has been manipulated by CRP. The final result will be a range from the Power Score value up to the Enhanced Power Score value. This must be entered as an inline roll using square brackets [[ ]].
{{powerscoreenhanced=[[@{Constitution}-5+4]]}}
{{success}}
Optional
This text will be shown if the roll is a success and is not a 1 or a Power Score.
{{success=Your power works as expected}}
{{fail}}
Optional
This text will be shown if the roll is a failure and is not a 20.
{{fail=Half of PSP cost (rounded up) is lost.}}
{{20effect}}
Optional
This text will be shown if the roll is a 20 and your Power Score is below 20.
{{20effect=The psionicist ages [[1d10]] years.}}
{{1effect}}
Optional
This text will be shown if the roll is a 1 and the power is not enchanced or the Power Score is not exactly 1.
{{20effect=There is a backlash and the psionicist, too, ages [[1d4]] years.}}
{{effects}} Used to display the description of the power's effects.
{{effects=With this power, an evil psionicist can cause unnatural aging by touch.The victim ages 1d4 years instantly and must make a saving throw vs. polymorph. Failure means that the change was traumatic, and he ages another year automatically.}}
{{color}}
Optional
Change the header color of the template. Available colors can be seen on the 2Edefault template

2Epsionic example:

To try a working example of the psionic roll template, go to the character sheet and add a psionic power. Then roll it from the character sheet.

Changelog

  • v4.0.0 (April 27th 2021)
  • v3.3.2 (January 12th 2021)
    • Removal of duplicate static rows next to repeating rows and various bug fixes
    • Forum Post(Forum) by Peter B.
    • GitHub PR
  • v3.3.0 (October 27th 2020)
  • v3.2.0 (September 30th 2020)
    • BETA: Spell selection. Spell slots, points, arc, and wind styled. Spell notes and bug fixes.
    • Forum post by Peter B.
    • GitHub PR
  • v3.1.17 (August 11th 2020)
  • v3.1.16 (July 14th 2020)
    • Roll-Templates, Repeating magic resistance, styling, and bug fixes
    • Forum post by Peter B.
    • GitHub PR
  • v3.1.13 (June 16th 2020)
    • Proficiency calculator, Attribute auto-fill, Turn Undead buttons and more
    • Forum post by Peter B.
    • GitHub PR
  • v3.0.06 (April 13th 2020)
  • v2.8.54 (March 31 2020)
  • (April 2018)
    • sheetworker fix for API error - PR by Vince
  • v2.8.52 (Aug 2017)
    • Sheetworker fixes - PR by Project462
  • v2.7.63 (Jul 2017)
    • Fixes, Additions, and Maintenance - PR by Project462

Related Pages

See Also