Macro Character Sheet
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Page Updated: 2024-08-17 |
Transfer macros with Transmogrifier became possible in 2023, and up to that point the Macro Mule was the main workaround.
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Contents |
Macro Character
This is just an otherwise blank character, with the Attributes & Abilities-tab filled with your campaign macros. Then, when you create a new campaign, you can use the Transmogrifier(While the Transmogrifier can move macros between your games, a Macro Mule can be imported to games owned by other users, so can help share macros with others.
If any of the macros calls Mods, the mods needs to still be installed in the campaign for the macros to work. The Aaron has a script for that, too (technically a bookmarklet), although it doesn't work for One-Click installs.
Why it's useful
Starting a new campaign on Roll20 does have its quirks: a big one is that transferring all macros can be downright infuriating. But with some prep over time you can transfer all your macros in a couple of clicks! This trick is equally amazing at keeping GM notes organized, as well as making/updating any macro a breeze.
Roll20 has a Characters tool and a Transmogrifier, for the sake of easily sharing content between campaigns, but it does not work with macros. You're stuck with copying and pasting—a task which is extremely tedious and prone to errors. All that work creating maybe hundreds of macros, and now they are are spread over so many windows that are slow to access in bulk... Let's fix this.
How it works
You probably know that characters on Roll20 have an Attributes & Abilities-tab. We will focus on these character sheet abilities, and use them to store pretty much all of our macros.
This character sheet is normal in every way except for one: the abilities it has are actually many of the macros you use in your game for utility purposes. It is not intended to be used during live sessions in the same way as an enemy character for example. The idea is that you store your macros here, instead of in the l Collections-tab.
You can still access all of these macros during gameplay, but now the Transmogrifier or Characters tool can easily copy this character and with it all the macros it holds as abilities.
The Result
You can now save all types of macros and information in a portable way. You can create a single character and save all of your macros to it. It can also be a good idea to split them up across multiple characters, such as:
- one for GM utility macros
- another for monster attack macros
- one for Player-used macros
- one for all your GM notes / shop info
Using a GM Notes Character Sheet allows you to have a lot of information in one place. This helps avoid duplicates and review info very quickly, as well as make it much easier to transfer to another game.
This requires that we create each macro character sheet only once. We can keep updating the single master copy, then transfer copies of the updated character sheet to your other games.
If you play multiple game systems, it might be practical to keep separate macro character sheets for each sheet/system type, and have your universal/API-related macros on a separate macro character sheet.
Access an ability stored this way
Just use the format,
%{MacroCharacterName|AbilityName}
You can access these abilities from the chat through API buttons, but also from any token/character. Just add this piece of code as an Ability entry on your monster, NPC, or and player character sheet. The token still has quick access, but it uses the reference ability to work. Updating the macro in the Macro Character Sheet changes how any character uses the Ability referenced from that sheet.
See Also
- Script:Muler API to get/set variables that can be saved as tables in character abilities. Part of the Meta-Toolbox
- Macro Character Sheet - More info(Forum) - gui8312
- Macro Character Sheet - Giving Players Limited Access(Forum) - Kyle.G
- Complete Guide to Macros & Rolls
- Character Vault
- Library Campaign - good idea for reducing load on your campaign
- Community FAQ
- Forum Tricks
- Category:Tips
- Category:Guides