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Page title matches

  • 26 B (3 words) - 16:44, 19 April 2020
  • |name=Auto Initiative ...de>!CombatBegins</code> and <code>!CombatEnds</code>. The former will roll initiative for all selected tokens and show the turn tracker window, while the latter
    1 KB (181 words) - 22:07, 20 September 2021
  • |name=GroupInitiative {{#evp:youtube|QBSCmjAwrjI|Group Initiative showcase starts at '''3:15''' |right|450}}
    12 KB (1,748 words) - 05:27, 1 May 2023
  • 41 B (3 words) - 20:08, 20 September 2021
  • 26 B (3 words) - 16:44, 19 April 2020
  • = Greyhawk Initiative = ...pt Index]]''' for currently available APIs, or '''{{fpl|5312873/ Greyhawk Initiative without API}}'''. }}
    9 KB (1,533 words) - 20:43, 20 September 2021
  • #REDIRECT [[Script:Group Initiative]]
    37 B (4 words) - 16:37, 26 December 2020
  • {{notebox|For how the section where the initiative is tracked works, see '''{{Turn Tracker}}''' }} ... to the {{Turn Tracker}}, first, select the [[Token]] you wish to roll for initiative and then use the below roll option in your macro:
    3 KB (483 words) - 07:54, 11 February 2022
  • #REDIRECT [[Macros/Initiative]]
    31 B (3 words) - 15:14, 30 November 2021
  • 30 B (4 words) - 18:03, 26 February 2022

Page text matches

  • ...you can easily add them to the player’s journals as well by typing their name. You can also give a player control of a Character to allow them to edit it ... per token. Click on the numbers to edit them and keep track of stats like initiative. Then just use the next arrow to advance turns. You can also click the gear
    13 KB (2,458 words) - 14:09, 28 November 2021
  • .... A Macro, Attribute or Ability will populate the autocomplete list if its name contains this sequence. Macro Name: <br> <code>dagger</code><br><br> Macro Body:
    19 KB (3,167 words) - 10:16, 18 February 2022
  • ...nt to interact with a deck, click the Show button to the right of the deck name. The deck will appear along the right-hand side of the Tabletop area. You c ...again, click on the Hide button that appears to the right of the Card Deck name OR click on the Hide option in the Deck Menu.
    6 KB (960 words) - 09:56, 10 October 2023
  • ...anics will be automatically calculated differently, such as combat damage, initiative, and more. In addition this section will let you pick the game template(E.g | Adjusts initiative by the amount set to accommodate unusual powers, abilities, or traits.
    15 KB (2,469 words) - 12:51, 24 September 2021
  • ...e, when rolling for initiative you might enter <code>/roll 1d20+5 Roll for Initiative</code>. The extra text won't affect your roll in any way, but it's included /roll 1d20+5 Roll for Initiative
    34 KB (5,907 words) - 06:35, 22 January 2023
  • Making rolls that appear on the {{Turn Tracker}} can be handy for tracking initiative and setting the order that characters will take turns. '''Before rolling the initiative, select your token''' so the result appears on the {{Turn Tracker}}.
    8 KB (1,297 words) - 14:50, 12 February 2022
  • ... choose via drop-down to talk as either themselves (their registered login name) or as their assigned character. This drop-down menu can be found directly * [[Macros]] - Start with <code>#</code>, and start typing the macro name, and a list of your macros will be displayed.
    14 KB (2,416 words) - 12:29, 23 September 2023
  • ...5E''' - refers to the [[D&D 5E by Roll20]] character sheet ''(was it's old name)'' * '''GroupInit''' - [[Script:Group Initiative]]
    4 KB (601 words) - 10:49, 31 December 2023
  • * Roll Initiative(show on phone)
    1 KB (180 words) - 14:57, 1 January 2022
  • ...ted, so that more game types are able to use it. It's also known as the '''Initiative Tracker'''. ...ll appear in the turn list. Note that if the token is on the GM Layer, the name will be greyed to indicate that the turn is not being shown to players.
    8 KB (1,264 words) - 14:56, 11 March 2023
  • *Name === Initiative Template ===
    39 KB (6,232 words) - 11:53, 24 April 2022
  • * Init_Bonus (4) (for initiative rolls with the Improved Initiative feat) Macro name: "mba" <br/>
    17 KB (2,723 words) - 09:33, 17 January 2022
  • Macros for [[Initiative]], Attack, Defense, and Skill Test utilizing the [[Roll_Template#Default|de '''Initiative'''<br>
    15 KB (2,441 words) - 14:42, 22 October 2021
  • var patroltoken = findObjs({_type: "graphic", name: "Guard A"})[0]; //We know there is a token in the Game called "Guard A". ...like referencing stats on character sheets, roll queries, nesting macros & initiative
    12 KB (1,849 words) - 10:17, 21 August 2022
  • ...word". Now the players, and you, will remember where he lives and what his name was. If you were prepared for this in front of the question, you simply mov .... Also here you should not be afraid to name the token, mark the house and name on your city map with ie. "Smiles Family", and copy the token, so that you
    35 KB (6,084 words) - 09:18, 23 June 2022
  • Initiative<br /> <code>/r 1d10+@{initiative-mod} [char name] init</code>
    10 KB (1,694 words) - 13:40, 5 January 2022
  • ...the player control of the token and making sure they can see and edit the "Name" and "Bar 1". Don't forget to check "Show nameplate?" button as well. [[Tok ...ks when you have tokens on the Token layer. The players can enter in their initiative roll results into the Turn Tracker interface. Enable a player to control a
    7 KB (1,094 words) - 22:54, 18 May 2019
  • [[?{Initiative|@{selected|Basic_Speed}} &{tracker:=}]] ...o/Misc tab's Race field. (Important note: Make sure that the race/species' name is either one word, or if not then separated by some character like "High_E
    12 KB (1,873 words) - 09:01, 20 July 2022
  • ...ice rolls (Acing/exploding rolls and Wild Card dice), and Action cards for initiative. ** Name: [x]See [x]Edit
    61 KB (9,706 words) - 11:19, 31 March 2022
  • ...on. Cliquez sur les nombres pour les modifier et conserver, par exemple, l'initiative. Ensuite utilisez simplement la flèche "Suivant" pour avancer le tour. Vou
    13 KB (2,239 words) - 17:14, 4 February 2015

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